seta cg_instanttapout "1"
•
6 Mar 2013, 00:36
•
Journals
how come this important command is rather unknown?
ive only found out about it some time ago and also many other people didnt know about it :p
just posting this so others who didnt know about it now do :$
ive only found out about it some time ago and also many other people didnt know about it :p
just posting this so others who didnt know about it now do :$
if it is set to 0 when you try to tap out in LMS it will show a popup saying "do you want to tap out? thats a bad idea this is Last Man Standing"
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if ( !Q_stricmp( cmd, "reqforcespawn" ) ) {
if ( cg_instanttapout.integer ) {
CG_ForceTapOut_f();
} else {
if ( cgs.gametype == GT_WOLF_LMS ) {
trap_UI_Popup( UIMENU_WM_TAPOUT_LMS );
} else {
trap_UI_Popup( UIMENU_WM_TAPOUT );
}
}
return;
}
if ( !Q_stricmp( cmd, "reqforcespawn" ) ) {
if ( cg_instanttapout.integer ) {
CG_ForceTapOut_f();
} else {
if ( cgs.gametype == GT_WOLF_LMS ) {
trap_UI_Popup( UIMENU_WM_TAPOUT_LMS );
} else {
trap_UI_Popup( UIMENU_WM_TAPOUT );
}
}
return;
}
its far more important :p
but still i notice a difference with instanttapout 1