seta cg_instanttapout "1"

how come this important command is rather unknown?

ive only found out about it some time ago and also many other people didnt know about it :p

just posting this so others who didnt know about it now do :$
Comments
22
"cmd kill;forcetapout"
that is something different
Parent
doesn't do anything afaik
it does, with "0" theres like some little delay until u are gibbed
Parent
bullshit, you should play on a server with < 98 ping some time.
Parent
What Khorus said.
never heard about this command. how should that help me?
u will tap out faster with this enabled when u selfkill, so u can tap out like at the last milli second :d
there is not faster tapout than the forcetapout command. You can already tap out at the last milli second! Also, doen't it tap when you die and you can't wait for a revive?
Parent
i think it does yes
Parent
Whats the difference between forcetapout and this then?
probably nothing, or we wouldve used this instead -- theres probably even some downside to it since we're not using it
Parent
this cvar doesn't do that :)

if it is set to 0 when you try to tap out in LMS it will show a popup saying "do you want to tap out? thats a bad idea this is Last Man Standing"
seems like i was right, many people didnt know about it or didnt want others to know it :d
Man, you're the best.
Parent
no you are wrong

if ( !Q_stricmp( cmd, "reqforcespawn" ) ) {
if ( cg_instanttapout.integer ) {
CG_ForceTapOut_f();
} else {
if ( cgs.gametype == GT_WOLF_LMS ) {
trap_UI_Popup( UIMENU_WM_TAPOUT_LMS );
} else {
trap_UI_Popup( UIMENU_WM_TAPOUT );
}
}
return;
}
Parent
for me it works

if ( !Q_stricmp( cmd, "reqforcespawn" ) ) {
if ( cg_instanttapout.integer ) {
CG_ForceTapOut_f();
} else {
if ( cgs.gametype == GT_WOLF_LMS ) {
trap_UI_Popup( UIMENU_WM_TAPOUT_LMS );
} else {
trap_UI_Popup( UIMENU_WM_TAPOUT );
}
}
return;
}
Parent
( in etpro they modified it so it forces tapout on client side rather than autoacking the queue on server so might be a slight difference to what you see but you should be using forcetapout anyway!!)
Parent
of course forcetapout too

its far more important :p

but still i notice a difference with instanttapout 1
Parent
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