hitsounds .
•
15 Jan 2007, 18:56
•
Journals
is there a way to lower the volume of the hitsounds without using the s_volume command? i find them rather confusing if they are too loud
tnx
tnx
|
35.2 %
(19 votes)
|
|
64.8 %
(35 votes)
|
or ask perfo
hitsounds are 2 usefull imo!
I can understand ur pov, but its even good to know when i hit an enemy (as example lagging guys - its no flame)
I remember times @ v.1.0.. and this memories are good ;)
*sry 4 bad english
My point is just that some of the human element of mistakes has been removed and here is some examples:
- Long-range shooting: When shooting at someone long range you are pretty sure if you hit the opponent, when using hitsounds.
- Wallhack!: When sooting through bushed, trees and grass, you are sure if you hit the opponent, when using hitsounds.
-Gibbing: When gibbing you are completely sure when you've gibbed the body, when you are using hitsounds.
That is just some examples, another thing removing hitsounds would do, is remove some whine about lag and hitboxes. Peoples accuracy would also drop, when the hitsounds are gone and finally I would also say that I enjoyed the game more back when there wasn't hitsounds.
so is it better to play a more realistic Et or play a more famouse ET?