The statistical death of competitive FPS
•
6 Feb 2014, 18:01
•
Journals
And other formats.
Check the link to see the gradual death of FPS over the year since 2006. Although there are a number of other methods now to create games, nothing will come close to quakenet for finding games. Sad to see!
http://irc.netsplit.de/networks/details.php?net=QuakeNet&submenu=years
Hope you're all well!
Check the link to see the gradual death of FPS over the year since 2006. Although there are a number of other methods now to create games, nothing will come close to quakenet for finding games. Sad to see!
http://irc.netsplit.de/networks/details.php?net=QuakeNet&submenu=years
Hope you're all well!
many games nowadays just have build in features that allow for communication, not to mention skill matching and stuff.
irc is just outdated. i myself didnt run it in ages[read since i play ql]
Personally, I favour IRC over any other system as it is highly practical and also easy to adapt.
but its still not the same it used to be :)
sad times
TAG.ET is also suffering.
To be fair, there never have been too many competetive fps games that were played by a noticeable ammount of people.
quaknet was a bad and sad method to find games. if you think otherwise ur a full-on moron but sure ur allowed to have ur opinion.