rate of fire

What do you think about using a little bit more rate of fire in competitions ?

I don't mean as RTCW rate of fire, just increase a bit the ET one.

It will make the game more player-based.
Comments
12
it's more pray when you spray xD

edit

this won't ever change imo.
more bullets too :D
bad idea.
ok :(

My idea was just becouse the game is a bit "slow".
Parent
stop changing ET, only make it better imho. Fix bugs, improve what is already there, but dont change it ...

Here's a list of things you might actually see changed:
*fix spreadbug
*add ammo to player name, much like hp is shown now
*force netsettings to remain during the match, no more changing packets/fps ingame
*some ppl complain about crouch hitboxes. Like with the netwhine etpro sais there is no problem :P (dont expect them to fix this)
*fix bug where you spawn with nade or luger in your hand
*revise etconfig restrictions
*some ET form of brightskins (not the purple or green quake ones)
Damn i love you
#1 Overdrive fanboi
Parent
fixing the bug; when you try to quickly change to nade and prime it immediatly after you spawn, but your smg fires a couple of rounds first, and then changes; would be nice too
Parent
I read on quake3engine netsettings tutorials that you do not lag with 15000 rate or 60 maxpackets!
Parent
Or when you prime nade, get killed, a nade drops + you still have it in your hand..
Parent
No, i think we all like that bug :P
Parent
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