iam to lazzzzzy, and i can do the jump, but i always need 2-3 tries for it whih is too slow in wars.
but for example that 1 butchi has for adler at axis spawn would be intresting to have cuz the jump is rly difficult
That was the one I meant indeed... Well, you just have to jump on the ledge in front of it, and then strafejump on top of the box, nothing else to it really. You need to use sprint, but for the rest it's a perfectly normal jump, there are lots of harder jumps out there.
this > urs
kleiner drecks jude =)
Scripts fuck up ET, retard.
but for example that 1 butchi has for adler at axis spawn would be intresting to have cuz the jump is rly difficult
The pile of boxes that come to the same level of the Axis spawn? Because that one's easy, just use sprint.
set jump "+forward; +sprint; wait 10; +moveup; -sprint; wait 30; -moveup; wait 100; -forward;com_maxfps 100; bind KP_LEFTARROW vstr spot"
bind KP_DOWNARROW "vstr spotjump"
set spot "com_maxfps 100;+back;wait 5;-back; set spotjump vstr jump"
set jump "com_maxfps 100;+sprint;+forward;wait 6;+moveup;wait 10;-moveup;wait 76;-forward;-sprint;set spotjump vstr spot"
http://www.netcoders.be/ nP (from rqmbo :DDDD [joke])
yes its lame, just like prone, spawnkilling, kill-revive, selfkill, lean, timing, mortar, mg, panzerfaust etc. as long as its allowed, abuse it tbh.
east jump :o
bind x "set pmove_fixed 1; +movedown; +back; wait 17; -back; -movedown; wait 80; +sprint; +forward; wait 4; +moveup; wait 90; -moveup; -forward; -sprint;"
depo jump :)
bind x "+forward; +sprint; wait 8; +moveup; -sprint; wait 24; -moveup; wait 80; -forward"
normaal jump :x
bind SPACE "+moveup"
€: works at 85 and 125 fps