Introducing Frost_comp
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12 Feb 2007, 01:15
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hi2u,
I want to introduce you to Frost. The map will be used at cpc2, so you will meet this map more and more in the future.
There are two stages in this map, I included a screenshot of them both. The allies start off on the hills, get over the ravine and plant the two side walls. Next they capture CP which will give them an advanced spawnpoint.
Once they secured teh CP, they can move on and get the documents which they have to bring back to the truck.
First Stage
1. Once the allies blow this wall they can build CP
2. Or they can blow this wall and open the main gate and build the CP.
3. The allies need to bring the objective to this truck.
4. Inside this building lies the advanced spawn of both Axis and Allies. Whoever owns the cp spawns here.
5. This is the Allied first spawn.
Second Stage
1. This is the main entrance to the document room.
2. This is the Axis spawn once they lose the CP
3. This is the backdoor to the document room.
4. nside this building lies the advanced spawn of both Axis and Allies. Whoever owns the cp spawns here.
You can download the map here: http://www.cyburk.net/frost_comp_b1.pk3
Atm the big question is if the allied first spawn needs any more cover and wether the advanced spawn is in the right position. Also, I dont see why the truck couldnt be outside so the docrun is even longer. Those are just my brainfarts, havent played the competition version so far :P
I want to introduce you to Frost. The map will be used at cpc2, so you will meet this map more and more in the future.
There are two stages in this map, I included a screenshot of them both. The allies start off on the hills, get over the ravine and plant the two side walls. Next they capture CP which will give them an advanced spawnpoint.
Once they secured teh CP, they can move on and get the documents which they have to bring back to the truck.
First Stage
1. Once the allies blow this wall they can build CP
2. Or they can blow this wall and open the main gate and build the CP.
3. The allies need to bring the objective to this truck.
4. Inside this building lies the advanced spawn of both Axis and Allies. Whoever owns the cp spawns here.
5. This is the Allied first spawn.
Second Stage
1. This is the main entrance to the document room.
2. This is the Axis spawn once they lose the CP
3. This is the backdoor to the document room.
4. nside this building lies the advanced spawn of both Axis and Allies. Whoever owns the cp spawns here.
You can download the map here: http://www.cyburk.net/frost_comp_b1.pk3
Atm the big question is if the allied first spawn needs any more cover and wether the advanced spawn is in the right position. Also, I dont see why the truck couldnt be outside so the docrun is even longer. Those are just my brainfarts, havent played the competition version so far :P
we all missed you very much
It's always been a pretty popular wolf map in Australia/New Zealand.
Hopefully this version is better suited, but at first glance it doesn't look like all that much has changed...
I still think the doc run could be made longer, just move the truck out of the axis base, maybe even to the first allied spawn. Also, the axis should be to use forward spawn if they destroy the cp, meaning they dont have to actually build cp, allies just cannot have the cp if axis want to use forward spawn.
I also believe the advanced spawn is better balanced now. And yes, i believe this map sucks at 3vs3, but a lot of ET maps suck in 3vs3 :P Imho give it a try, it has all the stuff ppl like. Trickjumping out of spawn for the jumpers, dynas for the xpwhores, lots of walls and boxes for the cheaters , good fps, an RTCW feel and last but not least: docruns which add a lot of drama to ET :D
( ss taken from the main door )
http://img464.imageshack.us/img464/584/frostnm2.jpg