owns not.
The first stage is pointless - no possibility of defuse/closing the gate/defending those 3 entrances. Second stage is very nice. The last stage is just a formality.
I would exchange the radar parts for a key that would open something n stuff and instead of driving the car i would add a dynomightable objective:). Or, the second idea - the key would unlock some selfdestructive device which axis would have to "repair/defuse" n stuff to prevent the base from exploding:) So allies would defend a while. (something like reactor).
The worst thing about the map is that when you blow up the walls, you have to jump to actually get inside.
Another sugestion. When you press the gate opener, just let the gate open until players can pass and make a second gate opener somewhere more defendable that opens the gate so that the truck can pass.
The truck part needs some work. Its miles away from axis spawn....
Theres too many entrances.
The first stage is pointless - no possibility of defuse/closing the gate/defending those 3 entrances. Second stage is very nice. The last stage is just a formality.
I would exchange the radar parts for a key that would open something n stuff and instead of driving the car i would add a dynomightable objective:). Or, the second idea - the key would unlock some selfdestructive device which axis would have to "repair/defuse" n stuff to prevent the base from exploding:) So allies would defend a while. (something like reactor).
The worst thing about the map is that when you blow up the walls, you have to jump to actually get inside.
the outside area is too wide (fucking low fps) and the inside area is like a maze where you can be attacked from any side