TFT vs CRT
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2 Mar 2007, 00:47
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I switched my old 21" CRT for a 19" TFT today, the CRT was getting old and I needed the desk space back. I booted up ET for a test run earlier this evening though and found I couldn't hit anything. Is it all in my head or is there a definite link between mouse and screen?
I used to run ET at 1600x1200@100Hz w/100FPS
I now run ET at 1280x1024@75Hz w/100FPS
Any thoughts or suggestions as to my setup?
I used to run ET at 1600x1200@100Hz w/100FPS
I now run ET at 1280x1024@75Hz w/100FPS
Any thoughts or suggestions as to my setup?
i couldn't play with any tft x)
I can't go back now, rock on tfts!
i can instantly spot a difference between any tft or my crt at home. ghosting sux.
a tft-screen with 2ms, would update 500 times/sec, which is 500Hz... then in the OS you set up the Hz to the max (75Hz for the most tft-screens)...
does that mean that the screens tft-matrix updates 500 times/sec, but the OS only sends 75 updates to it, or what ?
or is it an average of 2ms (some changes/updates takes longer, some shorter) ?
(i'm really clueless when it comes to tft etc.)
its still shit though, crt > tft anytime
It weight 34kg [if im not wrong] its big ugly etc, but im able to get 160mhz on r_mode 6 so i dont care.
I played on tft [i have one in house] and it feels strange - like swiming or smth
kthxbye
I spent days messing with cfg when i got my tft, and i found that if r_display refresh doesnt sync with com_maxfps (or a multiple of) then the screen jumping is unbearable.
i see a huge difference between 60hz and for example 100hz, so dont know where you have got that fact ?
(btw b_fixedphysics does in fact work, so np there)
Most LCD screens with active matrix (TFT) do support up to 75Hz, which limites them to draw 75FPS or change the colour of a pixel 75times pr second.
Another issue with LCD monitors is input lag. Depending on the monitor, input lag times between 10ms and 65ms have been measured. No manufacturers advertise the input lag of their displays, likely because the trend has been to increase input lag as manufacturers find more ways to process input at the display level before it is shown. This input lag is caused by HDCP, DRM, and DSP techniques that have been employed to reduce the effects of ghosting, however no conclusive investigations have been performed, and the cause may vary depending on the model of display. Here's a clip that demonstrates input lag in quake3: http://www.youtube.com/watch?v=pi2OE6hSh00