vio grail and other fucktard maps

I don't see how can you even consider such maps for competiton.

bremen has some potential tho.
Comments
32
vio_grail needs alot of changed, bremen was nice

just... put truck on command map at bremen ;d
vio_grail should be shift + deleted on every pc/server/whatever. :P
Parent
bremen "k"
vio_grail ":D"
grail owns :D
vio grail was horrible, rofl
you could just prone inside the HOLY HAND GRENADE place xD
I've made an aweful mistake :<
move dich endlich ma irc und so :<<< du weißt warum!
Parent
tbh this map was just nice id like to see it in the future aswell :>
for your sake i hope your joking :>>>>>>>>>>>>>>>>>>>>
Parent
Your bet: 5573€ on polar Won 61303.00€
Fuck, I only dared to bet 50 :<< I should put more trust in my beloved snoop, rly!
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i could bet more, but i didnt dare
Parent
what about field_hq and odenthal?

i think field_hq may be best one
bremen is quite nice imo...
odenthal and wolken may have some potential, too. sub_base: dunno
rest: dunno, never saw/played them
Why are we switching maps after one game? What happened to frost?
PLEASE GUYS FUCK OFF WITH THIS FUCKING NEW MAPS
COUNTER STRIKE DOESNT EVEN HAVE MORE MAPS THEY ALWAYS PLAYING THE SAME 4-5 MAPS IN OFFIS AND NOONE IS WHINING BUT IN ET EVERY DAY NEW MAP PLZ FUCK OFF

dont be Anonymous
/deaf

no-one is forcing you to play them are they?
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wolken OWNS
i loved bremen and it already showed a good competition between 2 gr8 teams...

the holy map was amazing loved the textures xD and the sounds and the objective ^^ ?????????????? ...joking lolled!
mappool should be; frostbite, braundorf, bremen, wolken, radar, frost_comp_b2 and sw grush!
lolled @ how shitty vio_grail is
and your maps are uberleet I guess?
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no I don't make maps cuz I'm 2 low skilled in it.

but I saw the vio_grail showmatch and the map just sucked, totaly no compition map.
Parent
If people would tell me why I could fix or learn for next time - very frustrating as you must see and clearly nothing will get improved. Just saying 'it sucked' is no help whatsoever..
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Judging by the tests I've seen. Bremen plays better than the tests we had, I'm now all for it in compition. Wolken after improvements that are currently being made, most have already been fixed for next realise. So I would seriousely concider them two maps. Shame the first wolken match was cancelled and the other FF thought "it's a show match, who cares?" so never learnd the map.

For wolken btw, those who saw the miss plant on ettv. You have to plant behind and inline with the gun, the plant wasn't inline it was just outside. The roof you aren't ment to get on so thats getting sorted for next realised, think it already has been actually. And mmmmm... oh yeah, allied spawn has been pushed back for the first phase so it's not so run, shoot, hope for the best.

Never saw the rest due to playing a game, only saw bremen on a rerun and my ettv cut off before the end of wolken so never saw vio_grial... I have played odenthal though and think it's also a good map that could be in with these two. Field_HQ by looking at it looks decent as well, playing it on wednesday to see (#newmaps.et you can play it too ;))
While i believe its fair and right to have an opinion and to express that opinion, would it not be possible to express it in a non-insulting way? People have spent alot of time and effort on these maps (for the benefit of the community) and if you dont like them then fair enough but at least have the decency to express your opinion in a civilised and respectful manner.
Well said bb and lol at poster :). The divide between mappers and so-called 'leet' players is amazing - its a small wonder so many mappers are pissed off with this attitude. Just to clarify for you e-bullies / bedroom warriors -

The map was never meant to be a so-called 'competition' map - I've no interest in making yet another radar/oasis clone for people with no imagination beyond their own nose. I entered for a bit of fun and hopefully some constructive criticism (good or bad - I've received NONE from this comp). My bad for even assuming that this might happen.

What a surprise - most of the educated comments above were from kids < 18. I despair for our future :)

Bad criticism is good, no criticism is bad - from the above enlightened comments the only vaguely useful one was the one about proning in the casket. In our testing these things called rifle-nades / grenades soon put a stop to that tactic btw :)

I'm guessing none of these 'testers' have never tried to make a map or would know a brush from a broom..

Most importantly, no-one seemed to update from b3 despite numerous requests. Yes b3 had a couple of missing textures. Yes the flag was way too close to the allied spawn. etc. etc. These things and others were fixed about 2 WEEKS ago but no-one bothered to update (or inform me - I gleaned these bits of info from demos)...

Congratulations ET community - you've just pissed off yet another potential new mapper.
the contest was to make a map that can be used in a competition, so why did you enter in the first place?
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There is a big difference between a competition map (ie enter a map into a mapping contest) and a 'competition map' (a map designed for league competition). However..

How do you know that a map can't be used in a competitive event until its tested..?? It turns out its no good but why just flame... if I'm told why then maybe my next map will be more suited perhaps.

This is my 1st proper ET map, but I've actually been mapping since the original DooM. My first maps there sucked, as does everyone's first map. But the difference then was people in the community and in other communities (Q2 & UT2003) were eager to say why it sucked and everyone wins next time - players get a more playable map and I learn a lot of new stuff.

As it stands I'm very reluctant to bother in the future after the attitudes I've seen here, on this site for sure :(
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welcome to ET ;)

well I can't help you cuz I know shit about mapping and only saw your map once, only thing I can say is that is was way to easy to defend.
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Now we're getting somewhere ;)

From demos of the match, it was way clear that the flag was too close leading to way easy defense in phase1. Other than that it seemed pretty even (I wasn't seeing endless fullholds which was good). To fix this in b4 (the day after the match!) I did the following -

Reduced allied spawntime to 12.
Moved flag back to under the tudor building. We timed normal runs and sprint runs from flag and allied spawn and allies now have enough time to plant. The time to the door is pretty even (allies have slight edge).
Blowing the cloister door (the door nearest the 'Nade) now perm caps flag for allies. Allies now have several routes in without risk of flag being recapped.

I got a tad annoyed as I told various admins on here of the fixed version (including fixing missing tex) but nothing was done so every1 was left with the dodgy b3 version and the rest is history :)
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