odenthal_b3
•
26 Mar 2007, 14:21
•
Journals
hoi,
the third beta of my entree for the CPC mapping contest is out.
While new maps are very hot atm (see 6v6 mappool ;p) maybe anyone will be interested :>
Changelog from b2:
- disguised covert ops can now open axis doors
- tank fixxed and blows up the cp wall
- soundfiles fixxed
- commandmap images added
- added another room @first stage of defense for axis
- Allies Spawntime increased to 20
- useless wide space deleted/filled up
- performance optimized (+20fps)
- axis have a chance to defuse the Side Door
- Allies get the generatorspawn after blowing up generator (not mainentrance)
- securityglass replaced with walls / fixxed
- hatch hint icons deleted
- changed one way of axis backer spawn so they can get back into forward schoolpart to defend generator
- added shields to guide to the generator / documents
- redesigned ladders
odenthal_b3.pk3
Homepage update coming soon
Have fun
eiM
feedback desired
the third beta of my entree for the CPC mapping contest is out.
While new maps are very hot atm (see 6v6 mappool ;p) maybe anyone will be interested :>
Changelog from b2:
- disguised covert ops can now open axis doors
- tank fixxed and blows up the cp wall
- soundfiles fixxed
- commandmap images added
- added another room @first stage of defense for axis
- Allies Spawntime increased to 20
- useless wide space deleted/filled up
- performance optimized (+20fps)
- axis have a chance to defuse the Side Door
- Allies get the generatorspawn after blowing up generator (not mainentrance)
- securityglass replaced with walls / fixxed
- hatch hint icons deleted
- changed one way of axis backer spawn so they can get back into forward schoolpart to defend generator
- added shields to guide to the generator / documents
- redesigned ladders
odenthal_b3.pk3
Homepage update coming soon
Have fun
eiM
feedback desired
sorted out where they really fucked up