How do aimbot and wh work exactly?
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27 Mar 2007, 17:04
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Journals
noobish question, maby, but i really don't know how do they work, lol.
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35.2 %
(19 votes)
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but like, how are they made to see ppl through walls (wh) and instantly aim for head(aimbot) ?
http://www.clanbase.com/blog.php?blog=204
most aimbots stick to models. hitbox-based aimbots require some more coding because you have to generate stuff that is serverside and work with it. but in the end hitbox-bots are a bit more accurate. the difference isn't noticable very much unless your play cheater-vs-cheater where the mentioned difference means much
buznyákl
and aimbot just programmed to stick to the hitboxes
:S
Bulld0g was faster =D
aimbot: a game stores your view angles which is basically your mouse position that is sent to the server. so what an aimbot does is: find the angle difference between your crosshair and player's head on your screen and then just add that difference to viewangles
So chaplja is not a cheater.
RF_DEPTHHACK value is 8, this is where it's being applied to the model:
*(int *) (entity + 0x4) |= 8;