How do aimbot and wh work exactly?

noobish question, maby, but i really don't know how do they work, lol.
\o/
Comments
44
you like see ppl trough walls with wallhack, and aimbot aims instead of you
i know that, :p
but like, how are they made to see ppl through walls (wh) and instantly aim for head(aimbot) ?
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read this if you have an hour spare :P

http://www.clanbase.com/blog.php?blog=204
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aah cool, thx
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download nexus.pk3 and extract it to your etmain folder, then just play like one week and the aimbot + wallhack will be enabled, trust me!
shizo knows how to do it!1
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yes he should
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ask perfo
he will give the answer buy a perfoheiser for wallhack
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and everyone in here will laugh
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don't spam, fuckers
olol this journal is like an invitation to spam!
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dno exactly about wallhax, but aimbots draw your 'aim' to the hitboxes, that is why aimbots in et can allmost always be detected, coz of the fact that the HAVE to stick at the boxes, not the models, doe sthat answer ur question a bit?
then why there are undetected hax atm :( ?
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being detected or undetected has nothing to do with aim drawing points, but with opengl and all that stuff
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thanks for nice answer..first normal one, lol
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maybe normal, but not entirely correct one.

most aimbots stick to models. hitbox-based aimbots require some more coding because you have to generate stuff that is serverside and work with it. but in the end hitbox-bots are a bit more accurate. the difference isn't noticable very much unless your play cheater-vs-cheater where the mentioned difference means much
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NP, I can feel it 2
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zolika


buznyákl
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tesóm called zolika i am soz for it
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wallhack some kind of filter for textures ::XXX i think

and aimbot just programmed to stick to the hitboxes


:S
QuoteUnited Kingdom Bulld0g on 27/03/07, 18:27:22 PM | Reply

read this if you have an hour spare :P

http://www.clanbase.com/blog.php?blog=204


Bulld0g was faster =D
wallhack: every model that is drawn has it's parameters. one of them are flags where you specifiy various things on which rendering of that model will go. in ET there is RF_DEPTHHACK, when you apply it to a model (entity), it's depth isn't rendered and thus it doesen't 'hide' behind other entities which are closer to you (i.e. a wall). most games use it for drawing your gun, because if you wouldn't apply it to it, your gun wouldn't be visible when you're standing right in front of the wall

aimbot: a game stores your view angles which is basically your mouse position that is sent to the server. so what an aimbot does is: find the angle difference between your crosshair and player's head on your screen and then just add that difference to viewangles
nice answer ty
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chaplja is the most friendly known and admitted cheater I know!
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A cheater is one that download and use hacks, a programmer/coder is one that creates them.

So chaplja is not a cheater.
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an example of a very simple wallhack for the latest version of linux RtCW: http://zhapoo.com/wallhack.c

RF_DEPTHHACK value is 8, this is where it's being applied to the model:
*(int *) (entity + 0x4) |= 8;
Got a question how did u start programming stuff its kinda nice
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pls download a detected one and get banned!!!
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