Battle of Wolken1 [Beta 1]
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29 Mar 2007, 18:23
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Journals
OK it's finally here, the real proper public release of Wolken1:
Battle of Wolken1: First Encounter
Background
After a month of exploring the land of Wolken, Allied forces have uncovered an Axis base in Southern regions. Located within this base is a prototype of a new weapon named Turmfaust, first seen in development back on Earth before the 'incident', which is to be test fired some time today. Allies are planning to sabotage this test fire and try halt the deployment of this new weapon on the battlefield.
Objectives
1) Defend the forward spawn from invading Allied forces.
2) Prevent the Allies from destroying the main entrance.
3) Defend the side entrance from Allied engineers.
4) Stop Allied engineers from building the command post.
5) Defend the Turmfaust prototype cannon from Allied sabotage.
Screen shots
All screen shots can be found at the Battle of Wolken site.
Change List
Allies first spawn now moved back into the building where it once was.
Map time limit now 15 minutes not 30 like in _cpc (my bad).
Spawn times now 30/20 axis/allies.
A new route been added from main to side.
The objective room has been redesigned.
The drop down ladder has been removed.
The 'crouch bug' has been removed at main.
Ladders have been fixed inside the bunker.
Download
ET-CUP Mirror
ET Stuff
ET-Scene
Additional Information
The map has been optimised for 3 on 3 play and is only at beta1 stage so if you spot anything wrong please contact myself so I may rectify any problems that occur.
Chris
will do a 3v3 cup this sunday or next monday!
Changes to the CPC version are:
- Allies first spawn now set significantly further back from the main door and side entrances, with a new room and tunnel through to where they previously spawned, to reduce the chaos of the first stage.
- New passage through axis team door from main gate spawn to side entrance (command post).
- Redesign of the Turmfaust area (final objective) to reduce the spamminess of that stage and make it more interesting (hopefully).
- The drop-down/ladder directly into the turmfaust room has been removed, since it only served to make the map spammy and chaotic.
Sorry if I got the reasoning wrong or missed anything, Chris!