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spawn/class script
by
REIJORETARDI
•
8 Apr 2007, 21:03
•
Journals
! does someone have rly good class/spawnpnt binds? pm me pls!
Comments
7
▼
Deactivated5813
8 Apr 2007, 22:08
i do
▼
walle
8 Apr 2007, 22:11
bind mouse1 classmenu
▼
rook
8 Apr 2007, 23:33
HAHAHAHAHAHA, that was hilarious.
Parent
▼
pala
8 Apr 2007, 22:17
http://www.antman.info/wolf/etpro/index.php?path=scripts/
▼
quebratolas
8 Apr 2007, 22:32
bind p "classmenu" //p-escolhe class-->weapon
bind SEMICOLON "teammenu" //ç-escolhe equipa-->class-->weapon
or
//class bindings
bind INS "class m 1; vstr medic; say_team ^3Respawning Medic"
bind HOME "class e 1; vstr engi1; say_team ^3Respawning Engi"
bind PGDN "class e 2; vstr engi2; say_team ^3Respawning Rifle"
bind DEL "class f 1; vstr fops; say_team ^3Respawning FieldOps"
//bind "class c 1; vstr cover1; say_team ^3Respawning C.Sten"
bind END "class c 2; vstr cover2; say_team ^3Respawning C.FG 42"
//bind "class c 3; vstr cover3; say_team ^3Respawning C.K43"
bind PGUP "class s 4; vstr panzer; say_team ^3Respawning Panze"
//bind "class s 2; vstr mg42; say_team ^3Respawning MG"
//bind "class s 3; vstr flamer; say_team ^3Respawning Flame"
//bind "class s 5; vstr motar; say_team ^3Respawning Mortar"
//SPAWNSCRIPT (desconheço maps com + d 5 spawns anyways e so copiar )
bind leftarrow "vstr mudasp"
set mudasp1 "echo "spawn 1";setspawnpt 1;set mudasp "vstr mudasp2""
set mudasp2 "echo "spawn 2";setspawnpt 2;set mudasp "vstr mudasp3""
set mudasp3 "echo "spawn 3";setspawnpt 3;set mudasp "vstr mudasp4""
set mudasp4 "echo "spawn 4";setspawnpt 4;set mudasp "vstr mudasp5""
set mudasp5 "echo "spawn 5";setspawnpt 5;set mudasp "vstr mudasp1""
set mudasp "vstr mudasp1"
▼
huumeantti
8 Apr 2007, 23:35
//Spawn Script (by spawnpoints)
bind uparrow "setspawnpt 1; echo ^c-^e-^6-[ ^7Spawnpt ^6- ^71 ^6]-^e-^c-
bind leftarrow "setspawnpt 2; echo ^c-^e-^6-[ ^7Spawnpt ^6- ^72 ^6]-^e-^c-
bind downarrow "setspawnpt 3; echo ^c-^e-^6-[ ^7Spawnpt ^6- ^73 ^6]-^e-^c-
bind rightarrow "setspawnpt 4; echo ^c-^e-^6-[ ^7Spawnpt ^6- ^74 ^6]-^e-^c-
bind del "setspawnpt 5; echo ^c-^e-^6-[ ^7Spawnpt ^6- ^75 ^6]-^e-^c-
bind end "setspawnpt default; echo ^c-^e-^6-[ ^7Spawnpt ^6- ^7default ^6]-^e-^c-
//Class & Team Selector Script
bind F1 "class m 1;echo ^c-^e-^6-[ ^7Medic ^6]-^e-^c-;exec notfield
bind F2 "class f 1;echo ^c-^e-^6-[ ^7Field ^6]-^e-^c-;exec fieldops
bind F3 "class e 2;echo ^c-^e-^6-[ ^7Rifle ^6]-^e-^c-;exec notfield
bind F5 "class c 3;echo ^c-^e-^6-[ ^7Sniper ^6]-^e-^c-;exec notfield
bind F8 "class s 4;echo ^c-^e-^6-[ ^7Panzer ^6]-^e-^c-;exec notfield
bind F4 "class e 1;echo ^c-^e-^6-[ ^7Engi ^6]-^e-^c-;exec notfield
bind F6 "class c 1;echo ^c-^e-^6-[ ^7Covert ^6- ^7Sten ^6]-^e-^c-;exec notfield
bind F7 "class c 2;echo ^c-^e-^6-[ ^7Covert ^6- ^7FG42 ^6]-^e-^c-;exec notfield
bind F9 "class s 5;echo ^c-^e-^6-[ ^7Soldier ^6- ^7Mortar ^6]-^e-^c-;exec notfield
bind F10 "class s 2;echo ^c-^e-^6-[ ^7Soldier ^6- ^7MG42 ^6]-^e-^c-;exec notfield
bind F11 "class s 3;echo ^c-^e-^6-[ ^7Soldier ^6- ^7Flamer ^6]-^e-^c-;exec notfield
bind Home "team r 1 8; vstr axis"
bind INS "team b 1 8; vstr allies"
bind PGUP "team s; vstr spec"
set axis "echo ^c-^e-^6-[ ^7Axis ^6]-^e-^c-"
set allies "echo ^c-^e-^6-[ ^7Allies ^6]-^e-^c-"
set spec "echo ^c-^e-^6-[ ^7Spectator ^6]-^e-^c-"
=D
▼
taavid2a
8 Apr 2007, 23:47
bind F4 " class m 1 ; say_team ^gMEDIC ; exec medic.cfg "
bind F5 " class e 1 ; say_team ^gENGI ; exec engismg.cfg "
bind F6 " class e 2 ; say_team ^gRIFLE ; exec engirifle.cfg "
bind F7 " class f 1 ; say_team ^gFOPS ; exec fieldops.cfg "
bind F8 " class c 3 ; say_team ^gSNIPER ; exec covert.cfg "
bind F9 " class s 2 ; say_team ^gMG 666 ; exec soldiermg.cfg "
bind F10 " class s 4 ; say_team ^gPANXERFAUST ; exec soldierpanzer.cfg "
bind ins " setspawnpt 1 ; say_team ^gSPAWNPOINT ^11 "
bind home " setspawnpt 2 ; say_team ^gSPAWNPOINT ^22 "
bind pgup " setspawnpt 3 ; say_team ^gSPAWNPOINT ^33 "
bind del " setspawnpt 4 ; say_team ^gSPAWNPOINT ^44 "
bind end " setspawnpt 5 ; say_team ^gSPAWNPOINT ^55 "
bind pgdn " setspawnpt 0 ; say_team ^gSPAWNPOINT ^00 "
from
tapsa's secret cfg
, use them wisely
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bind SEMICOLON "teammenu" //ç-escolhe equipa-->class-->weapon
or
//class bindings
bind INS "class m 1; vstr medic; say_team ^3Respawning Medic"
bind HOME "class e 1; vstr engi1; say_team ^3Respawning Engi"
bind PGDN "class e 2; vstr engi2; say_team ^3Respawning Rifle"
bind DEL "class f 1; vstr fops; say_team ^3Respawning FieldOps"
//bind "class c 1; vstr cover1; say_team ^3Respawning C.Sten"
bind END "class c 2; vstr cover2; say_team ^3Respawning C.FG 42"
//bind "class c 3; vstr cover3; say_team ^3Respawning C.K43"
bind PGUP "class s 4; vstr panzer; say_team ^3Respawning Panze"
//bind "class s 2; vstr mg42; say_team ^3Respawning MG"
//bind "class s 3; vstr flamer; say_team ^3Respawning Flame"
//bind "class s 5; vstr motar; say_team ^3Respawning Mortar"
//SPAWNSCRIPT (desconheço maps com + d 5 spawns anyways e so copiar )
bind leftarrow "vstr mudasp"
set mudasp1 "echo "spawn 1";setspawnpt 1;set mudasp "vstr mudasp2""
set mudasp2 "echo "spawn 2";setspawnpt 2;set mudasp "vstr mudasp3""
set mudasp3 "echo "spawn 3";setspawnpt 3;set mudasp "vstr mudasp4""
set mudasp4 "echo "spawn 4";setspawnpt 4;set mudasp "vstr mudasp5""
set mudasp5 "echo "spawn 5";setspawnpt 5;set mudasp "vstr mudasp1""
set mudasp "vstr mudasp1"
bind uparrow "setspawnpt 1; echo ^c-^e-^6-[ ^7Spawnpt ^6- ^71 ^6]-^e-^c-
bind leftarrow "setspawnpt 2; echo ^c-^e-^6-[ ^7Spawnpt ^6- ^72 ^6]-^e-^c-
bind downarrow "setspawnpt 3; echo ^c-^e-^6-[ ^7Spawnpt ^6- ^73 ^6]-^e-^c-
bind rightarrow "setspawnpt 4; echo ^c-^e-^6-[ ^7Spawnpt ^6- ^74 ^6]-^e-^c-
bind del "setspawnpt 5; echo ^c-^e-^6-[ ^7Spawnpt ^6- ^75 ^6]-^e-^c-
bind end "setspawnpt default; echo ^c-^e-^6-[ ^7Spawnpt ^6- ^7default ^6]-^e-^c-
//Class & Team Selector Script
bind F1 "class m 1;echo ^c-^e-^6-[ ^7Medic ^6]-^e-^c-;exec notfield
bind F2 "class f 1;echo ^c-^e-^6-[ ^7Field ^6]-^e-^c-;exec fieldops
bind F3 "class e 2;echo ^c-^e-^6-[ ^7Rifle ^6]-^e-^c-;exec notfield
bind F5 "class c 3;echo ^c-^e-^6-[ ^7Sniper ^6]-^e-^c-;exec notfield
bind F8 "class s 4;echo ^c-^e-^6-[ ^7Panzer ^6]-^e-^c-;exec notfield
bind F4 "class e 1;echo ^c-^e-^6-[ ^7Engi ^6]-^e-^c-;exec notfield
bind F6 "class c 1;echo ^c-^e-^6-[ ^7Covert ^6- ^7Sten ^6]-^e-^c-;exec notfield
bind F7 "class c 2;echo ^c-^e-^6-[ ^7Covert ^6- ^7FG42 ^6]-^e-^c-;exec notfield
bind F9 "class s 5;echo ^c-^e-^6-[ ^7Soldier ^6- ^7Mortar ^6]-^e-^c-;exec notfield
bind F10 "class s 2;echo ^c-^e-^6-[ ^7Soldier ^6- ^7MG42 ^6]-^e-^c-;exec notfield
bind F11 "class s 3;echo ^c-^e-^6-[ ^7Soldier ^6- ^7Flamer ^6]-^e-^c-;exec notfield
bind Home "team r 1 8; vstr axis"
bind INS "team b 1 8; vstr allies"
bind PGUP "team s; vstr spec"
set axis "echo ^c-^e-^6-[ ^7Axis ^6]-^e-^c-"
set allies "echo ^c-^e-^6-[ ^7Allies ^6]-^e-^c-"
set spec "echo ^c-^e-^6-[ ^7Spectator ^6]-^e-^c-"
=D
bind F5 " class e 1 ; say_team ^gENGI ; exec engismg.cfg "
bind F6 " class e 2 ; say_team ^gRIFLE ; exec engirifle.cfg "
bind F7 " class f 1 ; say_team ^gFOPS ; exec fieldops.cfg "
bind F8 " class c 3 ; say_team ^gSNIPER ; exec covert.cfg "
bind F9 " class s 2 ; say_team ^gMG 666 ; exec soldiermg.cfg "
bind F10 " class s 4 ; say_team ^gPANXERFAUST ; exec soldierpanzer.cfg "
bind ins " setspawnpt 1 ; say_team ^gSPAWNPOINT ^11 "
bind home " setspawnpt 2 ; say_team ^gSPAWNPOINT ^22 "
bind pgup " setspawnpt 3 ; say_team ^gSPAWNPOINT ^33 "
bind del " setspawnpt 4 ; say_team ^gSPAWNPOINT ^44 "
bind end " setspawnpt 5 ; say_team ^gSPAWNPOINT ^55 "
bind pgdn " setspawnpt 0 ; say_team ^gSPAWNPOINT ^00 "
from tapsa's secret cfg, use them wisely