For all ET:QW haters
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24 Apr 2007, 14:33
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Journals
After reading thousand of comments about ET:QW and how it's definitely going to suck because of some random reason I am going to tell you some stories about the beginning of ET for you newschoolers.
Back then we had only 6 maps in the maplist, Oasis, Goldrush, Radar, Railgun, Battery and Fueldump. Only Oasis and Goldrush were pretty much playable, because average computer of that time couldn't get good FPS in the other maps or maps sucked some other way. Radar was full of grass and fog, attacking to the East parts was a pleasure with 16 FPS and not being able to see anything because of the damned grass. In Battery Axis couldn't spawn to CP and Allies weren't able to blow the back door, so the map was useless for competitive play.
Finding a decent server was a problem aswell. Usually I just pinged around 80 to any .nl server. Today that ping would be playable because of the antilag, too bad we had broken antilag to play with back then. It didn't really help you to aim at anything, it almost made it worse. Bad FPS and ping = a pleasure to play.
We had these neat skill level upgrades in the beginning too. Basically this meant that Axis could put arties all the time to the key spots of the map, preventing Allies totally from attacking. For example last stage of Goldrush was always as interesting , Axis just put arties on the bridge and waited a sec to see how Allies team got totally annihilated by them. If Allies were clever and used truck way they would encounter 10 landmines and an rifle engineer with 8 nades waiting to spam them to perdition. Winner was decided by luck, eventually one team could get past the defence because of one lucky panzerfaust or support fire. My precious Garand had only 8 bullets back then, and it couldn't be reloaded before the clip was empty.
First there was ETtourney trying to edit the game to fit competitive play, but it didn't carry too far. After it came ETpro and started getting to game ready for real competitive play. We got thousands of new features, hitsound, good antilag and stuff like that. Spam restriction configs by CB helped the game to evolve to right way.
As you can see, ET was totally designed for public play only. ET:QW might look like it's designed for public play, but looks like ET:QW designers are really looking after the competitive side of their game too. If it's not fixed by them there will be another Bani to make things better by mod. But please don't whine about the game before it's released, it's just irritating to read these comments. It almost feels like some of you have some personal grudges against QW. Game may not be perfect when it's released but it will eventually get better. Just take a look of your precious ET and see how it has evolved to a great game from under average one it was in the beginning.
Back then we had only 6 maps in the maplist, Oasis, Goldrush, Radar, Railgun, Battery and Fueldump. Only Oasis and Goldrush were pretty much playable, because average computer of that time couldn't get good FPS in the other maps or maps sucked some other way. Radar was full of grass and fog, attacking to the East parts was a pleasure with 16 FPS and not being able to see anything because of the damned grass. In Battery Axis couldn't spawn to CP and Allies weren't able to blow the back door, so the map was useless for competitive play.
Finding a decent server was a problem aswell. Usually I just pinged around 80 to any .nl server. Today that ping would be playable because of the antilag, too bad we had broken antilag to play with back then. It didn't really help you to aim at anything, it almost made it worse. Bad FPS and ping = a pleasure to play.
We had these neat skill level upgrades in the beginning too. Basically this meant that Axis could put arties all the time to the key spots of the map, preventing Allies totally from attacking. For example last stage of Goldrush was always as interesting , Axis just put arties on the bridge and waited a sec to see how Allies team got totally annihilated by them. If Allies were clever and used truck way they would encounter 10 landmines and an rifle engineer with 8 nades waiting to spam them to perdition. Winner was decided by luck, eventually one team could get past the defence because of one lucky panzerfaust or support fire. My precious Garand had only 8 bullets back then, and it couldn't be reloaded before the clip was empty.
First there was ETtourney trying to edit the game to fit competitive play, but it didn't carry too far. After it came ETpro and started getting to game ready for real competitive play. We got thousands of new features, hitsound, good antilag and stuff like that. Spam restriction configs by CB helped the game to evolve to right way.
As you can see, ET was totally designed for public play only. ET:QW might look like it's designed for public play, but looks like ET:QW designers are really looking after the competitive side of their game too. If it's not fixed by them there will be another Bani to make things better by mod. But please don't whine about the game before it's released, it's just irritating to read these comments. It almost feels like some of you have some personal grudges against QW. Game may not be perfect when it's released but it will eventually get better. Just take a look of your precious ET and see how it has evolved to a great game from under average one it was in the beginning.
ET:QW can be one of the new esport games
it hasent been released yet.
and the americans used to play ET 7on7 aswell, so time will tell.
ID should know that 8on8 wont work. Just look at BF, that should explain all
beta is more playing public. just to find out some bugs!
That the maps are programmed for 8on8, did u ever had played a QW MAP?
they are min so big as Fueldumb is.
and thjis is the first reason why it suxx
And they have to, if they want QW bto be a new esport game.
because there are going to be sw maps or te;
bUT I think the balance suxx, because different from, different classes. :/
That there is all same i like on et.
and i dont want that QW KILLS ET :X
plus companies like the USK who arent rating ET for Germany and stuff.
plus the cheating tards.
a class like a k43 just a lil bit more damage and a lil zoom.
Option:
Can make (dunno english word for seil(Strick?)) to climb walls.
Examples climb he wall at sd
can plan mg, which the engi can construct, and everyone use.
Can plant sand sacks, which the engi can sonsturct to hide behunig them.
This would be good for teamplay, and new options for ending maps and new ideas for new maps.
What do u think about it?
btw sry for my english
but maybe et:qw will suck and nearly nothing chnages... everything is possible :D
Btw it is going 2 suck, i can bet with u
P.S The map i saw in trailers reminded me of Fueldump, because they obj were: repair the bridge, get that cp vehicle in position, "hack" some defences with cvops(ala destroy fueldumps rebuildable fences?), and then destroy the main objective.
think the game itself will cost around 50euros
Very good point!
I mean, who says we will(as in et community) have the saying in ET:QW competition nature? What if CB picks up ET:QW and some BF admin becomes the head admin? We're fucked then, like it or not, it won't be close to et, you will have vehicles and other stuff which we wouldnt want to see...
If i understand it correctly clanbase have the EC/NC for bf2/bf2142 in 8on8 that is whit vehicles played on 16 player maps it also has a OC for 8on8 vehicles played on 16 player maps and 5on5 inf only also on 16 player maps.
Only time will tell how the gameplay actully will be! hopefully it will support an infantry only tournaments altho it seems like the bf community have more active tournaments besides cb then we do in et
i know there are some aspects involved from et like objectives and medic reviving n stuff but at least it really seems to be a bf clone cause of vehicles n stuff
But it might be able to remove it if such aspects are in the game and make it a nice game who knows.
it looks like bf and i think alot of the et players dont like bf so they are complaining about it
i never said et:qw will be crap. but i dislike the vehicle idea alla battlefield.. if i want to play such crap, i will install battlefield instead of buying et:qw ..
and yea, the developers thought of the competition, so they also added a feature to totally disable any vehicle or some vehicles ..
i do just home the weapon handling won't be crappy ..
but i get raveneye's point (he was so fuqN shy @ cpc2 :[ )..
every new game has it's problems starting off. just look at q3,
tons of mods .. or q4. q4 had 2-3 mods to make it competitive and now where it's almost as dead as q3, the developers themself brought out a kickass update...
now q4max is the one and only mode and as is it seems q4 1on1 is getting alive again.
lots of lans and tournaments for it
et:qw will be a good game as long as u can run it. dont expect to use a shity AMD cpu and get stable/smooth fps
Recommended System Requirements
Operating System: Windows XP
Processor: CPU Pentium 4 2.4GHz or Athlon64 3000
Video Card: Geforce FX 5700 or Radeon 9600 or higher
CD-ROM: CDRom 52x or DVD Rom 16x
RAM: 512 MB RAM
i can hardly imagine that the requirements are really that low...for a game which was released 1 year ago maybe, but not a new one, or?
Imho the first big ET clan to go QW will become the new dsky dominating the scene in its first year. And there will be lots of money to earn at lan competitions :P
Another question will be, whether I'm gonna like RTCW2 or not. I hope they will keep the same style as ET with old-style Allies vs Axis, just with new graphics and some different options.
RTCW2 is definately using a new engine, so I hope they set it up in such a way that it feels similar to RTCW and ET. That's basically the only thing I'm concerned they'll get wrong, since a WW2 setting is (hopefully) a certainty.