bremen feedback

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G'DAY MATES
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As I believe feedback from the community is important to make a great map, please send any Bremen feedback (suggestions/bugs) to [email protected]

Your suggestions will be considered for b2 (which well underway).

Thanks.
Comments
66
getting cp is very hard vs equally skilled opp
getting flag isnt really that hard..

cp on the other hand can be hard if the opponent have good xfire and tacs/teamwork.

The map overall is tbh really good imo..
Parent
build new engine plz lolz.!
its nice map <333 make more of them

maybe some based on stalingrad or auschwitz =)
it's too dark for my configs and i dont want to change. otherwise it's great map!
bremen sucked vs. espanyol and bielefeld.
they didn't had borowski & mertesacker
but agree, they suck
Parent
omg, the developers wanna improve the map cause they think its not perfect - how about playin it in an official cup first?
welcome back?
Parent
it seems that some germans are lagging like jews :<
Parent
Hmmm... Something like CPC2? Would be great yeah, totally... Hey, guess what, it's also being played in OC.
Parent
Make it look nicer :> More details, more bushes/trees, more furniture inside the houses, more destroyd houses/streets, more grass. Maybe use some of this prefabs. And maybe make the map a bit smaller for all the fps whiners under me ;>
please no, i cant even get stable 43 fps on that map with r_mode 6
Parent
no fucking grass, cause that would avoid in stupid mine spam
Parent
Ein paar Blumenbete wären aber schön!
Parent
The design is pretty good but you should do something about the boring look of it :)
ITS UGLY, DO SOMETHING ABOUT IT, i havent played it so i won't comment gameplay (which i don't like from what i'v seen), but i have watched alot of games on ETTV, it's uglyest map ever made :[
ure hitting the right point
Parent
CP is hard to get as the flag is. Maybe a tunnel should be great :)
2 long ways
maybe put in another way to command post for allies
only part which seems to be pretty hard

but i played it max. 5 times only so ....
One change I would possibly suggest would be to have the CP buildable by allies only. It would significantly reduce the difficulty of that stage.

Having the truck visible on the command map is something many people have asked for as well.

Perhaps move the truck area a little way further back from the allied spawn, since that stage seems pretty easy to attack, but that's not vital. You could also consider moving the keycard back a bit with it.
this I support. it will make it alot easier to build cp when u dont have to attack with a stupid covops..
Parent
ROFL

I AGREE 100% WITH THESE OPINIONS
Parent
Gonna try to summarize some given comments:

- Better look/more details wihout fps drop
- More ways/tunnel for example
- Shorter ways/smaller map
- Alternative way to cp/cp for allies only
- Make keycard stealing more difficult
map looks great and feels great but objectives sucks, _almost_ everything is about CP stage, flag stage is pretty short, like last stage while moving the truck, keycard thing is a joke, when getting CP theres no challenge to deliver keycard. Defending truckbarriers is pretty impossible since allies spawn just next to both of them.

I don't like of playing new b_ versions all over and over again.. if maps ain't good enough it will not be it with fixing/tweaking. I would recommend you to make totally new map, using more testing with clans so that It would really show what map is about. What I know from bremen, it was played only in few matches, which didn't really show what it was about.. even tho it felt good at than time , and it got sadly picked to OC/EC(no offence).

I don't see bremen becoming "a new SD", I would rate it beeing in same category than braun and frost.
QuoteI don't see bremen becoming "a new SD", I would rate it beeing in same category than braun and frost.
thats true
Parent
more like adlernest. i doubt bremen or karsiah will be played as often as braun or frost in future.
Parent
No, it's not. Bremen is definitely not THAT shit.
Parent
Although I've only played it in 4 wars, I would rather disagree. A map can become a lot more playable with tweaks. Just look at how sw_te saved goldrush. I think the idea and general structure of the map is worth some applause, and I think the "feel" of the map which you're talking about there is what will really make it a succes.
Parent
I think this is kinda good map
i think you play the guitar, you should download Magnus uggla - Trubaduren
thats a nice swedish song thats about spirea the spelarman
Parent
LOL us limewire or something ! Magnus uggla - Trubadur
Parent
only played it once but i liked it
make a wall with a doorway next to the main gate so you could plant it opposed to only getting the flag.

*edit* maybe also some kind of cover for the cp attack so it would be a bit faster
Maybe better spots for mines?
Make CP buildable only by allies.
played a map with like james bond style trams in the air with loads of great sniper points and little villages to camp in for the medics. Like "Eagle" map or something, use that it rocks =)
Parent
!!! VERY IMPORTANT SUGGESTION !!!

The floor textures are cobblestones - a hard surface, yet they sound like sand. This needs to be fixed!
nice map at all its fun to play...


but when u go through the sidedoor and a bit later in that room in the opposite of that cp room make a door or some windows to the keycard area.
then it isn't that hard to get the cp


sry for that crap english ^^
just dont make it too easy for allies , we need teamplay based maps not rambo maps which last 4-5 minutes with push in 20 secs and selfkill tactics. :(
agree 8-10 mins per round for equal teams is good!

like the times on supply
Parent
nice public map.
1) flag part- maybe moving the flag into a building would make it better, but it could make it another supply "camping flag last 10 secs to spawn when having less than 3 guys alive" -> but it might force using engi to plant main.
2) if axis get killed for long spawn allies can easily get to positions in the keycard stage without letting axis do anything about it -> make the side be opened for allies after blowing main (like there would be axis only door that would disappear after blowing main)
3) CP buildable by allies only (because of general opinion)
4) make the doc run longer and add a backdoor for axis to the room with docs (or a window through which they could shoot in but not go inside). But this would mean nade spam by axis -> remove the doors and make it open all the time.
5) either make the truck way faster, because now it's just pointless or find a way how to allow axis defend at least one of those barriers without having allied spawn 20 metres away - disable allied flag spawn when they have cp!! :DDD.

EDITED
It's even uglier than Adlernest. Do something about it pls 8(
Move the truck a bit more to the back so it's easier to defend it. Rest is very good.

Don't add any more ways to CP, flag or anything else. That would make it too easy for allies.
And before you whine about something being too hard, think about your tactics. The CP stage is well balanced.
I think the map is really good. Maybe wait a bit longer and see how it develops in competition before you make changes.

For changes atm, I agree with Adacore, making the cp fixable for Allies only would spare a covert on attack. Till now it hasn't been a problem to get the cp. But I think when teams develop their defense a bit more and teams are even, it's gonna be a pain in the ass.

The comment about the keycard is also true, it's a bit too easy to get it when you have the cp. On the other hand, maptimes are fine atm, keycard doesn't have to be harder to get.

I completely disagree with chmpp that it's somewhere between braundorf and frostbite. There's no lotto on bremen, it's much better than Braundorf and especially Frostbite.
Well, I agree with the second half of urz comment:)

But for the keycard... I've played games where getting it was just like nothing but there were few games where getting it took +- 1:30. Tho I think it should be corrected.
Parent
you suck ders

:p
its pretty poor compared to supply's simplicity and gameplay flow
map is very ugly
Allies can rape axis in the second stage and vice-versa
You should build a terrace to the house, where is side entrance.
overall: i don't like it.

EDIT:
pics:
http://four.fsphost.com/piilu/shot0000.jpg
http://four.fsphost.com/piilu/shot0001.jpg
that 2nd picture! I consider this to be much bigger problem than lack of details:) (well, I don't think the map looks ugly - beautiful map != competitive map)
Parent
yep, i always forget to jump there when i'm in a 24/24 pub and pf/arty/airstrike is thrown down
Parent
I think clown's suggestion is best ---> axis shouldn't be able to build the cp
i played a map with like james bond style trams in the air with loads of great sniper points and little villages to camp in for the medics. Like "Eagle" map or something, use that it rocks =)
needs more spots where to plant mines so i could play smg engi whole map.
make a new version of adlernest ! better
rqmbo you still have toomany 36-seconds-left-and-axis-are-in-full situations? :D
Parent
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