bremen feedback
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30 Apr 2007, 15:34
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Journals
G'DAY MATES
As I believe feedback from the community is important to make a great map, please send any Bremen feedback (suggestions/bugs) to [email protected]
Your suggestions will be considered for b2 (which well underway).
Thanks.
cp on the other hand can be hard if the opponent have good xfire and tacs/teamwork.
The map overall is tbh really good imo..
maybe some based on stalingrad or auschwitz =)
but agree, they suck
only part which seems to be pretty hard
but i played it max. 5 times only so ....
Having the truck visible on the command map is something many people have asked for as well.
Perhaps move the truck area a little way further back from the allied spawn, since that stage seems pretty easy to attack, but that's not vital. You could also consider moving the keycard back a bit with it.
I AGREE 100% WITH THESE OPINIONS
- Better look/more details wihout fps drop
- More ways/tunnel for example
- Shorter ways/smaller map
- Alternative way to cp/cp for allies only
- Make keycard stealing more difficult
I don't like of playing new b_ versions all over and over again.. if maps ain't good enough it will not be it with fixing/tweaking. I would recommend you to make totally new map, using more testing with clans so that It would really show what map is about. What I know from bremen, it was played only in few matches, which didn't really show what it was about.. even tho it felt good at than time , and it got sadly picked to OC/EC(no offence).
I don't see bremen becoming "a new SD", I would rate it beeing in same category than braun and frost.
thats a nice swedish song thats about spirea the spelarman
*edit* maybe also some kind of cover for the cp attack so it would be a bit faster
The floor textures are cobblestones - a hard surface, yet they sound like sand. This needs to be fixed!
but when u go through the sidedoor and a bit later in that room in the opposite of that cp room make a door or some windows to the keycard area.
then it isn't that hard to get the cp
sry for that crap english ^^
like the times on supply
2) if axis get killed for long spawn allies can easily get to positions in the keycard stage without letting axis do anything about it -> make the side be opened for allies after blowing main (like there would be axis only door that would disappear after blowing main)
3) CP buildable by allies only (because of general opinion)
4) make the doc run longer and add a backdoor for axis to the room with docs (or a window through which they could shoot in but not go inside). But this would mean nade spam by axis -> remove the doors and make it open all the time.
5) either make the truck way faster, because now it's just pointless or find a way how to allow axis defend at least one of those barriers without having allied spawn 20 metres away - disable allied flag spawn when they have cp!! :DDD.
EDITED
Don't add any more ways to CP, flag or anything else. That would make it too easy for allies.
And before you whine about something being too hard, think about your tactics. The CP stage is well balanced.
For changes atm, I agree with Adacore, making the cp fixable for Allies only would spare a covert on attack. Till now it hasn't been a problem to get the cp. But I think when teams develop their defense a bit more and teams are even, it's gonna be a pain in the ass.
The comment about the keycard is also true, it's a bit too easy to get it when you have the cp. On the other hand, maptimes are fine atm, keycard doesn't have to be harder to get.
I completely disagree with chmpp that it's somewhere between braundorf and frostbite. There's no lotto on bremen, it's much better than Braundorf and especially Frostbite.
But for the keycard... I've played games where getting it was just like nothing but there were few games where getting it took +- 1:30. Tho I think it should be corrected.
:p
Allies can rape axis in the second stage and vice-versa
You should build a terrace to the house, where is side entrance.
overall: i don't like it.
EDIT:
pics:
http://four.fsphost.com/piilu/shot0000.jpg
http://four.fsphost.com/piilu/shot0001.jpg