The Future of ETpro?
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11 May 2007, 23:49
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Journals
ETpro as a mod was the saviour of competitive ET. Without ETpro, we would still be playing RTCW =P So what am I whining about today: ETpro is not open source.
This means we, the scene, are very limited in adding to the ETpro project. Not only can we not code new features for ETpro, ETpro is not our 'brainchild': ETpro was made by Bani and much like Arqon he has his own vision of how his game should look like. A brief view at the Baniforums will show you a lot of discussion where both public and competitive ET have totally different opinions while Bani doesn't agree with either one of them :P
We cannot write code for ETpro
If reya1p would add a feature to ETpro, it would share the vision Bani had for ETpro.
So what can we do? We could write a very very simple mod for etmain, adding a few features that would not change ET as a game. Features that come to my mind are:
Demos get recorded using proper names. Somehow you could input the team name, along with your opponent. The result would be your demos could get recorded something like: ClanX_vs_ClanY_Supplydepot2_13_06_2006.dm86
A coach feature for competitive play: 7th player who could spam in teamchat, and get the same compass and fireteam info as the rest of the team. Top competition could have a rule forcing their manager to watch the game on the server as a 7th, and adding a rule only the 7th player of the team can be in the same ventrillo channel. In the current competition if any team pauses longer then a minute the manager who is watching on ETTV tells the positions. Also spawntimes get corrected once the game starts on ETTV. Its just a brainfart, but it would be a very nice feature to have for top competitive ET. Atm if you are speccing a game you are missing a lot of info like the compass and the fireteam.
I thought about adding an ammo notice to your teammates healthbar, but Bani was against it as it would weaken the covert class even more. Other features like cmd to change the spread would also never make it into ETpro no point wasting time on coding them. If we could somehow code a simple ETmain mod, just adding a few small features, there would actually be a chance ETpro could just copy most of the code. This way ETpro can keep on growing rather then getting stuck at a fase were only bugs are getting fixed.
This is just wild idea of mine, not an official statement by ETpro. ETpro would never release its code, us writing ETmain code does not mean it will be in the next etpro update. ETmain and ETpro code are different sometimes, the features should have Bani's approval, etc BUT it is the only chance we have of making ET better and maybe one day gain Bani's trust so we could have somebody writing ETpro code rather then ETmain (nice dreaming skillz ov3r)
First version. Fire away!
Tnx to Feuersturm for his comics
This means we, the scene, are very limited in adding to the ETpro project. Not only can we not code new features for ETpro, ETpro is not our 'brainchild': ETpro was made by Bani and much like Arqon he has his own vision of how his game should look like. A brief view at the Baniforums will show you a lot of discussion where both public and competitive ET have totally different opinions while Bani doesn't agree with either one of them :P
We cannot write code for ETpro
If reya1p would add a feature to ETpro, it would share the vision Bani had for ETpro.
So what can we do? We could write a very very simple mod for etmain, adding a few features that would not change ET as a game. Features that come to my mind are:
Demos get recorded using proper names. Somehow you could input the team name, along with your opponent. The result would be your demos could get recorded something like: ClanX_vs_ClanY_Supplydepot2_13_06_2006.dm86
A coach feature for competitive play: 7th player who could spam in teamchat, and get the same compass and fireteam info as the rest of the team. Top competition could have a rule forcing their manager to watch the game on the server as a 7th, and adding a rule only the 7th player of the team can be in the same ventrillo channel. In the current competition if any team pauses longer then a minute the manager who is watching on ETTV tells the positions. Also spawntimes get corrected once the game starts on ETTV. Its just a brainfart, but it would be a very nice feature to have for top competitive ET. Atm if you are speccing a game you are missing a lot of info like the compass and the fireteam.
I thought about adding an ammo notice to your teammates healthbar, but Bani was against it as it would weaken the covert class even more. Other features like cmd to change the spread would also never make it into ETpro no point wasting time on coding them. If we could somehow code a simple ETmain mod, just adding a few small features, there would actually be a chance ETpro could just copy most of the code. This way ETpro can keep on growing rather then getting stuck at a fase were only bugs are getting fixed.
This is just wild idea of mine, not an official statement by ETpro. ETpro would never release its code, us writing ETmain code does not mean it will be in the next etpro update. ETmain and ETpro code are different sometimes, the features should have Bani's approval, etc BUT it is the only chance we have of making ET better and maybe one day gain Bani's trust so we could have somebody writing ETpro code rather then ETmain (nice dreaming skillz ov3r)
First version. Fire away!
Tnx to Feuersturm for his comics
I'll edit after reading
EDIT: Lol @ coach idea, no fucking way it works in somewhere else than in fast-based FPS games like q3. And there are no much of use to it. Clanleader can handle the tacs and all players can rememer 2-3 solid times (spawns) even without a script.
EDIT2: Also ET is so slow game that all the information can be handle through voice-comms.
EDIT3: And IMHO arQon has listened the community very well when developing CPMA, he just became cruel and evil after all n00bs bothering him and whining.
Along with being such a nice feature for our top clans it would end the era where coaches were better off watching ETTV and sometimes giving away small details like correcting spawntimes or telling the enemy positions at a pause.
I suspect that porting an etmain implementation of coach to etpro would be a lot of work, maybe more than it's worth, so I'm not really sure this would be a useful project for someone outside the team. It will be a number of relatively minor changes in a bunch of places, and I suspect quite a few of those are ones that etpro has already changed. If it takes me as much effort to merge as writing it in the first place, I'd much rather write it myself.
I've been posting this for almost 2-3 years now that a Fieldops should be able to see how much ammo someone got (just like in RtCW OSP). And why would it weaken the covert ops? I suppose he meant the situation when he got a uniform. You could just add some random number as ammo info there. The whole info system would help A LOT I think.
I like the idea about the demos, but I can't agree on the idea with the 7th as a coach.
And what do you mean with "you can still just ask for it on comms"? Lets remove the healtbar and use the same argument. :)
edit: agree on the hitsounds thingy. It should have been removed a long time from ET, but its strange people actually supporting this as it would make ET even more of a teambased game. Most of the time ppl whine about ET beeing not enough about aim :P
edit:
(^overdrive) Edit: One major bugfix - finally make all stats available to shoutcasters with the popups during the match and the console output afterwards, that's one very annoying bug (or feature?).
(^overdrive) is this 'lua'ble? :P
(^overdrive) i guess not
([NW]reyalP) mm
([NW]reyalP) likely
([NW]reyalP) might not have all the fields you need, but they'd be easy to add if not
(^overdrive) :P
+ to ammo idea (at least show percentage not numbers to solve the covert problem)
- to coach idea (with 20\30 secs on most maps its not so hard to time everything)
and for fuck sake whats the fucking difference now, if you have a cheater in spectators? disable spectating?
i dont get why you are so nervous
Agree about hitsounds, it's so much better without them.
Im not sure if we want a global config, but each league having their own is bs. Either we have a global config, or we have one for general ET, a global config (lower fps caps & packets,etc) and one for skilled ET (higher caps, remove mg?). Or we could actually unify them, by agreeing on removing mg and allowing for lower fps and packetcaps in ESL config. Anyway, CB should have a public debate about their next config. Having the CB admins figuring it out on their own didnt really work out so far :/
If you want to play without them it's your choise but no need to force
everyone to use them...
Maybe there will be less whine and other shit but still hitsounds make the game alot more fun...
if you are clever enough you notice when shooting your enemy and the white puff + blood leaves his body, you hear a little sound coming out of your headset meaning he's been hit. it's not as much noticable as hitsounds but still pretty obvious (it's also in rtcw)