Just one thing about the helmetprotection.. I think it should be forced to 0. Why? Because you don't have a quick ROF like in RtCW where if you shoot 3hs you know for sure that the enemy is dead. Whenever you shoot 3 headshots in ET your enemy might still be alive because of a lucky regeneration time, and you actually stop shooting after the third pling because of your brains telling you the enemy should already be dead.
a medic has 140 hp, 3 headshots without helmetprotection would do 150 damage, 3 headshots with helmetprotection would do 140 damage, 2 headshots and 2 bodyshots without helmetprotection would do 136 damage, 2 headshots and 2 bodyshots with helmetprotection would do 126 damage.
So forcing the helmetprotection to 0 would be the best option imo. in short:
- no fast ROF so a lucky med regen time = you're screwed over for at least 18hp of your own
- it doesnt change anything if you shoot only 2hs, just for the 3hs you shoot
I agree, because I'm nostalgic and think 3 more-or-less consecutive headshots earn you the kill. However I feel that that whenever we used b_helmetprotection 0 (SHG/CPC2) the games weren't noticeably different.
i only play et and we are talking about et related config as you have noticed so i dont see where you going with this. and quote me where i said my pc is good, I only said buy a pc that can handle et and my pc handles et pretty well.
You seem to gather so much from so few words, maybe re-read what has actually been said. How can I quote you on something you didn't say? I said you implied that you had a good PC, the irony being that it's outdated.
- no MG (lame weapon)
- 4 mines (spam reduction!!!)
- helmetprotection 1 (what would the meaning of helmet be then? not rly, more gling gling is better for fragmovies)
- maxfps 40-125 (whatever)
- rate 15000-25000 (no impact on game anyway)
- maxpackets 40-100 (the same ^^)
- panzer rechargetime 25 sec
- no nades for medics xD (spam reduction, tho they could have 1 nade after picking ammo pack)
omg, ur biased towards me. pls help me someone. Karsiah suckz the way it's now xD hate all those random baskets and retarded terrain and railings n stuff xD
a medic has 140 hp, 3 headshots without helmetprotection would do 150 damage, 3 headshots with helmetprotection would do 140 damage, 2 headshots and 2 bodyshots without helmetprotection would do 136 damage, 2 headshots and 2 bodyshots with helmetprotection would do 126 damage.
So forcing the helmetprotection to 0 would be the best option imo. in short:
- no fast ROF so a lucky med regen time = you're screwed over for at least 18hp of your own
- it doesnt change anything if you shoot only 2hs, just for the 3hs you shoot
and who cares? its not freaking the year 2000, get a job and buy a better pc,
HD: 200 Gige harddrive + 80 Gige harddrive
Monitor: 17 Inch CRT 85 Hz
Keyboard: Random Trust
Mouse: Logitech G5 lazer
Mousepad: Ice-mat original black
Sound: Realtek AC`97 audio
Graphics: Nvidia Geforce 6600
Memory: 2x 512MB DDR PC3200 400MHZ
O/S: windows xp pro
Headset: Logitech Headset USB 250
Connection: cable
lol
you were saying?
Anyway, zzz.
- no MG (lame weapon)
- 4 mines (spam reduction!!!)
- helmetprotection 1 (what would the meaning of helmet be then? not rly, more gling gling is better for fragmovies)
- maxfps 40-125 (whatever)
- rate 15000-25000 (no impact on game anyway)
- maxpackets 40-100 (the same ^^)
- panzer rechargetime 25 sec
- no nades for medics xD (spam reduction, tho they could have 1 nade after picking ammo pack)
packets @ 100
rate @ 25000
dont remove mg
7 mines
and yes, i dont care about ze laggers
10 Panzer each a team
50 Mines
20 Rifle + nades
5 Mg's
5 Flame's
1 Medic
1 Cover Ops
1 Fieldops
This should be a funny config =P!
not