ET rankings
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24 May 2007, 18:57
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Journals
hi2u again,
Seeing xRio's ET Rankings and having talked to dr3am about him having problems with finding good opponents I had this brainfart: automatic ET rankings111
So if we took the gamestv scores and did some nice math on them you prolly could make a nice list of gimps and pwnerers. Something like the european ladder, but it would take into account all official matches played.
So far I have only come up with the folowing idea:
Step 1:
Give points for wins / draw, 2 for a win and 1 for a draw.
Take the sum of these points and you have a first list.
Step 2:
Take this list and add a weight system. Beating the nr1 clan multiplies your 2 points by 150%. Beating the worst clan will give you 50%. Beating the most average clan will give 100% of the points.
Step 3:
Take the original game results again, giving 2 points for a win * clans weight. Draws will earn you 1 point * clan weight.
Note: I totaly suck at math, I guess this would prolly be best solved with matrixes but I'm glad I forgot about all that bullshit :/ I could really use some help on making a ranking system that actually makes sens. Dunno if posting this on xfire will get any feedback, prolly better off googling for gametheory :/
Seeing xRio's ET Rankings and having talked to dr3am about him having problems with finding good opponents I had this brainfart: automatic ET rankings111
So if we took the gamestv scores and did some nice math on them you prolly could make a nice list of gimps and pwnerers. Something like the european ladder, but it would take into account all official matches played.
So far I have only come up with the folowing idea:
Step 1:
Give points for wins / draw, 2 for a win and 1 for a draw.
Take the sum of these points and you have a first list.
Step 2:
Take this list and add a weight system. Beating the nr1 clan multiplies your 2 points by 150%. Beating the worst clan will give you 50%. Beating the most average clan will give 100% of the points.
Step 3:
Take the original game results again, giving 2 points for a win * clans weight. Draws will earn you 1 point * clan weight.
Note: I totaly suck at math, I guess this would prolly be best solved with matrixes but I'm glad I forgot about all that bullshit :/ I could really use some help on making a ranking system that actually makes sens. Dunno if posting this on xfire will get any feedback, prolly better off googling for gametheory :/
edit: Sounds like a good idea, only that not all clans get on gamestv that often if they get on it at all..
... btw ever heard of "elo"?
2) It gives a boost to competition. Being able to grow in the ladder would be nice for a lot of clans. As I'm expecting a gauss curve 50% of the clans should be in the middle, with a lot of clans with only minimal skilldifference battling it out. Raising in those ranks would be rather easy, only at the end of the curves the best and the worst it would be rather challenging to keep on getting better or worse :P
3) would be a nice feature for OC etc all competition that use seedings
I doubt this system will work.
But what about using the betting odds as some kind of weight? If someone unhaxpectedly wins(having bad odds), they get a lot of points, and in a 1.01:100-match, if the 1.01-team wins, they shouldn't get much points..
Take a low+ and a medskilled clan playing each other as another example, if the outsider wins he gains way more points than amenti who has beaten dignitas.
So you cant just use the betting odds either :p
Ok, we're running out of sensible factors to include.. :P
tlr winning from dignitas would give them 3 points
so youre implying mine doesnt...
just tell him you got a competition where teams play each other, but not all teams play each other
you just want a relative ranking, scores arent that important