mAus + crosshair

I was talking mousesetting yesterday on IRC talking with mAus. He say in ET crosshair not in middle. He give me script and I try and was zomg-onoz-like

The evidence:

Case #1
http://elitepicturehost.com/up_imgs/img_bbc60e4d672ec72af0be563b5d45ff4d.jpg
http://elitepicturehost.com/up_imgs/img_8aa2272889b8663e18a4654fd5c73e45.jpg
Save both pics and watch with windows pic viewer.

Case #2
Use this script:
seta xhairsmall "echo small; r_texturemode gl_nearest; cg_drawCrosshair 9; cg_crosshairSize 60; cg_crosshairAlpha 0; cg_crosshairAlphaAlt 1; bind x vstr xhairBIG"
seta xhairbig "echo big; r_texturemode gl_nearest; cg_drawCrosshair 3; cg_crosshairSize 60; cg_crosshairAlpha 0; cg_crosshairAlphaAlt 1; bind x vstr xhairSMALL"
bind x "vstr xhairbig"

Case #3
Take a screenshot, use paint to see the coordinates of your xhair.
Comments
21
And why would we need this? does it improve your gameplay if you are used to it?
I have tried cg_crosshairY 1 but it sucks in et on long distance.
nice fps
I DONT WANNA TRY IT :(
I dont get it overdrive
checked it on paint, in 960x720, my xhair is between the 477 th pixel and the 481th, and it should be 478 an 482. (horizontally)
Vertically it's 1 pixel upper than the middle, so we should actually aim in the lower right part of the Xhair, contrary to what maus said


Considering the spread, don't think one pixel is enough to care about it :)

are the cg_crosshairY/X cvar working for values < 1 ?

[edit] don't work, and 1/1 makes it almost good. Gotta give a try in longrange if it disturbs !
nice cg_drawcrosshair toggle
why r_texturemode gl_nearest, is it important?
less filtering => sharper picuture
Parent
Overdrive using crappy engrish, must be something wrong here!
nice Ill try it
cG_crosshairY +1 > ALL
ya aint kidding, thx
Parent
OK, so it's a toggle that changes your xhair from dot with tranparent ring to 4 lines with a dot in the middle, why the need to add all the other commands when they are all the same? cg_crosshairy 1 is only good if you at the face instead of the head, just train yourself to aim at the head and theres no need to change anything and wont screw up your long range. Aiming from the upper right of the xhair is a bit meh though. I'd be well surprised if that helps at all, can see people changing to crosshairy -1 and crosshairx 1 now for that same effect and give it a shot now though.
maus never talked to u overdrive and he sure as hell won't use a nubscript like that
ok its 400/300 in paint when Y is +1 and X is 0
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