et:qw beta feedback
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21 Jun 2007, 01:11
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Journals
okay, just played the beta - willing to do q&a if you post questions here!
first impressions:
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why the fuck is it still high detail with everything on lowest quality?
why am i only getting ~30-40fps with my set up :X (2gb ram, 4600+ dual core, 2 x 7600gt SLI)
wtf is that big cyclops thing :(
weapons kinda suck :<
you get the same hitsound for bodyshots and headshots :D
you get killed and you don't really know how/why 90% of the time
that's one big motherfuckin map
+
looks pretty
i can run fast when i sprint
man those jetpacks are fucking cool
i might give it another shot if all the machina/vehicle bullshit is removed, otherwise i'm not interested
edit: if they did remove all the machina/vehicles, maps would be way too big
nev agrees, we beta tested together
first impressions:
-
why the fuck is it still high detail with everything on lowest quality?
why am i only getting ~30-40fps with my set up :X (2gb ram, 4600+ dual core, 2 x 7600gt SLI)
wtf is that big cyclops thing :(
weapons kinda suck :<
you get the same hitsound for bodyshots and headshots :D
you get killed and you don't really know how/why 90% of the time
that's one big motherfuckin map
+
looks pretty
i can run fast when i sprint
man those jetpacks are fucking cool
i might give it another shot if all the machina/vehicle bullshit is removed, otherwise i'm not interested
edit: if they did remove all the machina/vehicles, maps would be way too big
nev agrees, we beta tested together
Can answer that, basically because dual core AMD's really suck.
(as a strog medic you can make a spawn host on a dead opponent and next time you spawn at that place)