stop posting stuff about 'qw'

It's just a small thing but it really anoys me.

I'm talking about the fact that many people are posting 'QW' forum topics/journals.

If you want to post something about Enemy territory: quake wars then don't post it like "QW problem".

QW stands for QuakeWorld, ET:QW stands for Enemy Territory: Quake Wars.
Comments
26
et:qw is too long to typ... I prefer qw
ET:QW feels natural to me, the buttons are like right next to eachother
Parent
not here... we're using azerty in belgium and not qwerty :p
Parent
u just posted about it too.. gratz
qw stands for quake wars

quake world ? wtf is that?
Quake 1 if I'm not mistaken :q
Parent
No, it is QUAKEWORLD. Released in 1997, after Quake 1 (aka Netquake).

Quakeworld was optimised for online play, less bugs better physics, and it's still played today... It's probably more active than the Q3 scene.
Parent
To improve the quality of online play, id Software released QuakeWorld on December 17, 1996, a build of Quake that featured significantly revamped network code including the addition of client-side prediction. The original Quake's network code would not show the player the results of his actions until the server sent back a reply acknowledging them. For example, if the player attempted to move forward, his client would send the request to move forward to the server, and the server would determine whether the client was actually able to move forward or if he ran into an obstacle, such as a wall or another player. The server would then respond to the client, and only then would the client display movement to the player. This was fine for play on a LAN — a high bandwidth, very low latency connection. But the latency over a dial-up Internet connection is much larger than on a LAN, and this caused a noticeable delay between when a player tried to act and when that action was visible on the screen. This made gameplay much more difficult, especially since the unpredictable nature of the Internet made the amount of delay vary from moment to moment. Players would experience jerky, laggy motion that sometimes felt like ice skating, where they would slide around with seemingly no ability to stop, due to a build-up of previously-sent movement requests. John Carmack has admitted that this was a serious problem which should have been fixed before release, but it was not caught because he and other developers had high-speed Internet access at home.
Parent
you mean quakeworld
Parent
You are Portuguese, I forgive you.

Luckily the rest of the world don't have to put up with your retarded comments.
Parent
your nonsense makes me laugh lol
Parent
a build of Quake that featured significantly revamped network code including the addition of client-side prediction
Parent
*-ö-*

LEGENDA:

* = hand
- = arm
ö = my face:o
Parent
* % B^

LEGENDA:
*=me
%= >
B^=butchji
Parent
ET stands for Extra-Terrestial, think about that.
we are talking about games not "siglas"
Parent
just use the filters :P
cant use them for journals.
Parent
image: Image_bd4bfa2a-ba94-47b4-98df-e99fc39cbfdf

BEST GAME EVER !!
Back to top