how does ET:QW suck?
•
2 Jul 2007, 16:34
•
Journals
I haven't tried Quake Wars yet, because I currently don't have a computer that can run it; but most of the comments from people who have tried the beta have merely stated that it suck, but never say exactly why.
Is it too slow-moving? Too much Battlefield with the vehicles and all? Imbalanced?
What the hell is wrong with ET:QW?
Is it too slow-moving? Too much Battlefield with the vehicles and all? Imbalanced?
What the hell is wrong with ET:QW?
I think that the only people talking about it (here on crossfire) are those who despise it.
- Coverts can built a radar which shows all the enemy locations, np on public but they should disable this in clanwars for tactical reasons.
- Titan Tank > *
- Grenade / plasma launcher is an XP upgrade noess (I think in a clanwar you should just have maxed out XP)
all the borrowed elements from most first-person shooters that has been popular the last few years gives me the impression that QW was "designed by committee", as they say.
the follow-up to RTCW -- which has xbox 360 as its primary platform, remember-- will probably be the same thing.
then again, I haven't played QW yet so what the hell do I know. :)
i played it during 5 hours to be sure it is really shit and i deleted it immediatly