new screen
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22 Jul 2007, 17:26
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Journals
i just got my 17inch LCD... i dont rly like it i may say. but still its only my first min's on it.. i replaced it with my 19inch normal screen which took too much space in my table
what do you prefer, LCD or normal screen?
edit: does LCD fimiliar to the laptop screens? :P (i have no idea in such stuff...)
what do you prefer, LCD or normal screen?
edit: does LCD fimiliar to the laptop screens? :P (i have no idea in such stuff...)
when i played on a normal screen, i used to have a black line around the picture shown on it so its like -1 inch
a normal screen does have that
lcd is way healthier
Soz, was kinda messed up english. :P
+ the meaning was useless.
i smell a retard!
17" is like a 5cm dick
definately
p00ned
hi not-junky
he thinks its real. thats why he says its fake. yeah. ok.
hi
thumb?
he knows me, so?
you appear intellectual
im really sorry for your braindamage.
YOU SUCK KISS!
plz, stop hurting ppls feeling on the internetz m8
Also some dispays dont do their max settings by default, use ATI refreshfix and detect all the displaymodes your screen can handle. At first my visionmaster only did 100hz @ rmode6 but after the atirefreshfix it did 120hz, although the quality is slightly less compared to 100hz.
Anyway, use a displayrefresh equal or slightly higher than your fps. When using equal fps = hz you might experience tearing, this is why most ppl use 125hz - 120hz or 76fps- 85hz
+ i also have it on 60 atm, what should i do? and what higher hz does?
try these values untill you screen goes black
if it goes black, alt enter to go back to windows
and use a lower value
default refresh values:
60
75
85
100
120
140
160
200
You can use special refresh rates and rmodes, afaik overboost used to do this, but its a real bitch to get it working and you might blow your monitor. Just use default rmode's and displayrefresh.
What display are you using atm?
60 on screen, 75 disaplay @ cfg :s
you want displayrefresh and fps to be as close together as possible. Higher displayrefresh will give you a smoother gameexperience, kinda like vsync but without the mouselag. Raising displayrefresh higher than fps will force certain frames to be drawn twice. Lower displayreresh will force frames to be dropped and althought they are being rendered (and in this way increase your mousereactiontime) they are not being displayed. Human eye can pick up 200 images a second btw :P
Vsync syncs fps with displayrefresh, so at 120hz you would be drawing 120fps, at 75hz 75fps etc. Unfortunatly it buffers the images before showing them which results in a 1second / 120fps delay or 1second / 75fps delay.
125hz isnt a default displayrate anyways. Just do com_maxfps 76 r_displayrefresh 75 and move your mouse from left to right and notice the irritating line which appears on your screen every second or so.
125fps - 120hz is the settings you should be aiming for as it will sync fps-display-mouse. Only a tiny amount of frames are being dropped (5), fps and mouserate are in sync (=the same amount of mouseinputs every frame) and because of the high fps you prolly have few neg accel.
76-75 was an example
you can disable it in your drivers, which also forces it off in ET
look in the opengl section
E: or was it where ppl should aim for?
125-120 is teh nice. You might want to increase the mouserate for smoother aiming and better track in ET. Only bad thing about 125fps in ET is that online your hits will sometimes register 1 serversnap later (125/2 = 63 maxpackets), but ET uses antilag so the effects should be neglidgable. Another 'bad' thing about 125fps is that the luger / sniper recoil is way higher. Although I only use it on pub, playing fps 71 considerably reduces recoil on sniper, although the feeling of you mouse will change when changing fps. Lower fps will make the mouse feel jerkier and feels a little faster. High fps makes mouse feel smoother and slower.
To go really off topic: CoD4 will use directX to render its frames, allowing ppl to use the good old UT directX mousehack :D
Go to your drivers and look in the directX options for 'prerenderlimit' aka 'frames to render ahead' aka 'flipqueuesize'. You might have to install some vid tweaker. Lower the value to 0 or 1 (default is 3) and feel how your mouse reacts realtime on your desktop (using directX) :P I have not been able to lower the prerenderlimit on opengl, i'm quiet confident you need a driver hack as the current driver code changes prerenderlimit to 2.
Try the prerenderlimit on your desktop. It is geil.