cheaters solution?
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23 Jul 2007, 21:20
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Journals
as aeq wrote a journal about making hitboxes at the skys, a few mentioned it would be great idea, but some said that nc could code a better cheats, but i fyou still think about it, it's still worth to try it out..
1) if nc will make new cheats still i believe they will ask money for it, the world isnt that rich to UPGRADE their cheats...
2) if they will make / publish w/e free version of it, it wont be effectivly work on close range, where the bot aimes for the closes target, but think about long range, it could be very defficualt for cheaters to aim on distance since their crosshair will be pretty close to the skys...or they wont use cheats, will make it abit better x)
i do know my english sucks hardcore dankie balls ass, but blame me for trying to save something in this deadly game...
flame off :(
EDIT: WE SHOULD MAKE A STICKY POST AT FORUM ABOUT PEOPLES POSTING THEIR OPINION ABOUT SOLVING THIS CHEATING SURF, IF AN ADMIN COULD CREAT AND STICK A FORUM POST OR STICK THIS WILL BE PERFECT.
2ND EDIT: ADMINS SAYS ITS UNECESSERY :(
1) if nc will make new cheats still i believe they will ask money for it, the world isnt that rich to UPGRADE their cheats...
2) if they will make / publish w/e free version of it, it wont be effectivly work on close range, where the bot aimes for the closes target, but think about long range, it could be very defficualt for cheaters to aim on distance since their crosshair will be pretty close to the skys...or they wont use cheats, will make it abit better x)
i do know my english sucks hardcore dankie balls ass, but blame me for trying to save something in this deadly game...
flame off :(
EDIT: WE SHOULD MAKE A STICKY POST AT FORUM ABOUT PEOPLES POSTING THEIR OPINION ABOUT SOLVING THIS CHEATING SURF, IF AN ADMIN COULD CREAT AND STICK A FORUM POST OR STICK THIS WILL BE PERFECT.
2ND EDIT: ADMINS SAYS ITS UNECESSERY :(
quite a good idea if it can be worked out well...
soz it was random flame, wont happen again
aimbot is anyway too obvious
*also read in that other journal that you could place axis/allied bodies inside the walls, this would make it harder for wallhack-users if they are placed at good spots like corners etc. I dont know how much more time it would take to load a map with some bodies inside the walls however...
The ones that aren't so easy to spot have a very low aimfov and humanaim on, and those sky hitboxes will not change a damned thing for that.
:~>
I must be missing something...maps have players floating round in the sky? i'll have to look next time...
let's leave it the way it is. no software is perfect, no matter how good it's programmers are.
And I wonder why they do update sometimes that realy don't help anything if they realy don't give a bum.
talking about bodies inside walls, erm.. every cheat has a visibility check so it won't aim at things behind walls.. plus, even if you put random body/head models to visible places, a cheat won't aim at it.. i'm not gonna explain why not, but it won't
EDIT: in fact, i will explain why.
if cheats wouldn't make is-head-model-part-of-a-valid-player checks, then they would aim at heads of dead corpses, but they don't. this would be the same.. everything is checked before it's taken as a valid head target
read my reply.. it's useless
or dont you want to place them here? (would be understandable :/)
would like to see the opinions from an experienced insider :)
but.. every mod should have it's own anticheat. if etpro's IAC was still developped and updated properly, there would be less cheats. you could run servers with punkbuster disabled.. it's useless anyway. you probably noticed that punkbuster releases updates to their clients once in few months.. making a cheat undetected again after an update happend takes... very few time, sometimes a few minutes :)
pb really isn't way to go.. it sucks and it simply fails in some aspects.. for example, if you know what i'm talking about: punkbuster can't beat cgame-hacks, it simply can't detect them. their current detection methods suck, very much.
i could send you a hack which only modifies cgame_mp_x86.dll with many many features and as long as punkbuster doesent get it, it will be undetected.. basically forever (unless they improve their methods, but due to the big amount of custom mods ET has, i really doubt PB will ever start checking cgame module)
the only case where they can detect such hacks is, like i mentioned, when they get hack files and run them. still they can't detect the way it works and therefore detect every other hack using same method.. all they do, is detect that specific version. take nexus versions for example, it works on such a way. after you connect to a server, the only thing that is hacked is MOD, not ET.exe module. no anti-pb code was added between nexus versions.. newer versions simply were undetected eventhough they used exactly the same methods as previous detected versions
thx for sharing your knowledge :)
\o/
Since a hack is a dll injected into et.exe, if you start the cheat first, by the time you start the anticheat, all traces will be gone, and no other process will be running.
I have found several means of identifying et running with nexus fusen edition, but i'm afraid they might not prove consistent with other cheats. When I say other cheats, I mean both present and future. Suppose present cheats would be seen by this means, but the cheat creators would find easy ways of fooling these methods.