my cfg loads like crap
my cfg needs to load several times and when i startup ET i alwasy have to do vid_restart because its an other cfg
plz help :p
My cfg
// etpro
seta b_altHud "1"
seta b_altHudFlags "6"
seta b_antilag "1"
seta b_backupcvars "0"
seta b_chatalpha "0"
seta b_chatflags "1"
seta b_descriptivetextscale "0.7"
seta b_drawclock "0"
seta b_drawpromotions "0"
seta b_drawranks "0"
seta b_drawrewards "0"
seta b_fireteamalpha "1"
seta b_fireteamLatchedClass "1"
seta b_goatsound "1"
seta b_hitsounds "1"
seta b_hudYoffset "10"
seta b_lagometeralpha "0.3"
seta b_locationMaxChars "3"
seta b_locationMode "2"
seta b_mapzoom "5.159"
seta b_muzzleflash "0"
seta b_numpopups "5"
seta b_optimizePrediction "1"
seta b_panzerhack "1"
seta b_popupFadeTime "0"
seta b_popupStayTime "3000"
seta b_popupTime "0"
seta b_simpleitems "0"
seta b_textcolorfilter ""
seta b_tracers "2"
seta b_votetextscale "0.7"
seta b_watermarkalpha "0"
seta b_weapaltreloads "0"
// sound
seta s_compression "1.0000"
seta s_loadas8bit "1.0000"
seta s_doppler "0.0000"
seta s_max_distance "1000.0"
seta s_min_distance "3.0"
seta s_defaultsound "0.0000"
seta s_mixahead "0.1500"
seta s_mixPreStep "0.05"
seta s_khz "44"
seta s_separation "0.5000"
seta s_musicvolume "0.0000"
seta s_volume "0.2000"
seta s_wavonly "0.0000"
// joystick and mouse
seta in_joystick "0"
seta in_mouse "1"
seta cl_mouseAccel "0"
seta m_pitch "0.016"
seta m_yaw "0.0220"
seta m_forward "0.2500"
seta m_side "0.2500"
seta m_filter "0"
seta sensitivity "1.3"
// crosshair
seta cg_crosshairAlpha "1"
seta cg_crosshairAlphaAlt "1"
seta cg_crosshairColor "blue"
seta cg_crosshairColorAlt "red"
seta cg_crosshairHealth "0"
seta cg_crosshairPulse "0"
seta cg_crosshairSize "36.5"
seta cg_crosshairX "0"
seta cg_crosshairY "0"
seta cg_drawCrosshair "5"
seta cg_drawCrosshairNames "1"
seta cg_drawCrosshairPickups "1"
// cg_
seta cg_announcer "1"
seta cg_atmosphericEffects "0"
seta cg_autoaction "7"
seta cg_autoactivate "1"
seta cg_autoReload "0"
seta cg_autoswitch "0"
seta cg_blinktime "0"
seta cg_bloodDamageBlend "0"
seta cg_bloodFlash "0"
seta cg_bloodTime "0"
seta cg_bobpitch "0"
seta cg_bobroll "0"
seta cg_bobup "0"
seta cg_bobyaw "0"
seta cg_brassTime "0"
seta cg_complaintPopUp "0"
seta cg_coronafardist "0"
seta cg_coronas "0"
seta cg_cursorHints "4"
seta cg_cycleAllWeaps "1"
seta cg_deferPlayers "0"
seta cg_descriptiveText "1"
seta cg_draw3dIcons "0"
seta cg_drawBuddies "1"
seta cg_drawCompass "1"
seta cg_drawFireteamOverlay "1"
seta cg_drawFPS "0"
seta cg_drawGun "0"
seta cg_drawNotifyText "1"
seta cg_drawReinforcementTime "1"
seta cg_drawRoundTimer "1"
seta cg_drawSmallPopupIcons "1"
seta cg_drawSnapshot "0"
seta cg_drawSpreadScale "0"
seta cg_drawStatus "1"
seta cg_drawTeamOverlay "2"
seta cg_drawWeaponIconFlash "2"
seta cg_errordecay "100"
seta cg_fastSolids "1"
seta cg_fov "90"
seta cg_gibs "0"
seta cg_instanttapout "0"
seta cg_lagometer "1"
seta cg_marks "0"
seta cg_marktime "0"
seta cg_noAmmoAutoSwitch "1"
seta cg_noTaunt "0"
seta cg_noVoiceChats "0"
seta cg_noVoiceText "0"
seta cg_popupLimboMenu "0"
seta cg_predictItems "0"
seta cg_printObjectiveInfo "1"
seta cg_quickMessageAlt "1"
seta cg_railTrailTime "0"
seta cg_recording_statusline "0"
seta cg_runpitch "0"
seta cg_runroll "0"
seta cg_shadows "0"
seta cg_showblood "0"
seta cg_specHelp "1"
seta cg_stereoSeparation "0.4"
seta cg_teamChatHeight "5"
seta cg_teamChatsOnly "0"
seta cg_teamChatTime "10000"
seta cg_useScreenshotJPEG "1"
seta cg_useWeapsForZoom "1"
seta cg_viewsize "100"
seta cg_voiceSpriteTime "3000"
seta cg_weaponCycleDelay "0"
seta cg_wolfparticles "0"
seta cg_zoomDefaultBinoc "22.5"
seta cg_zoomDefaultFG "55"
seta cg_zoomDefaultSniper "20"
seta cg_zoomfov "22.5"
seta cg_zoomStepBinoc "3"
seta cg_zoomStepFG "10"
seta cg_zoomStepSniper "4"
// network
seta rate "25000"
seta snaps "20"
seta cl_maxpackets "100"
seta cl_packetdup "1"
seta cl_timenudge "0"
seta net_noipx "1"
seta net_noudp "0"
// com_
seta com_hunkMegs "512"
seta com_zoneMegs "64"
seta com_soundMegs "64"
seta com_maxfps "76"
seta com_crashed "0"
seta com_ignoreCrash "1"
seta com_recommended "0"
seta com_recommendedSet "1"
// miscellaneous
seta name "^5miAMi"
seta cl_allowDownload "0"
seta cl_anonymous "0"
seta cl_autoupdate "0"
seta cl_doubletapdelay "0"
seta cl_run "1"
seta cl_wwwDownload "0"
seta logfile "2"
seta pmove_fixed "0"
seta scr_conspeed "9999"
seta vid_xpos "-12"
seta vid_ypos "-3"
// punkbuster
seta cl_punkbuster "1"
pb_cl_enable
pb_system "0"
pb_security "0"
pb_sleep "500"
pb_cdkeyverauto "1"
pb_writecfg
//garphics
r_ati_fsaa_samples "0"
r_ati_truform_tess "0"
r_mode "6"
r_gamma "3"
r_picmip "0"
r_noportals "1"
r_displayRefresh "75"
r_overbrightbits "1"
r_mapoverbrightbits "3"
r_intensity "1.5"
r_ingamevideo "0"
r_ignorehwgamma "1"
r_flares "0"
r_drawsun "0"
r_fastsky "1"
r_subdivisions "999"
r_simpleMipMaps "1"
r_fullscreen "1"
r_detailtextures "0"
r_ext_gamma_control "1"
r_ati_truform_normalmode "GL_PN_TRIANGLES_NORMAL_MODE_NEAREST"
r_ati_truform_pointmode "GL_PN_TRIANGLES_POINT_MODE_NEAREST"
r_textureMode "GL_LINEAR_MipMap_NEAREST"
r_texturebits "0"
r_stereo "0"
r_stencilbits "0"
r_depthbits "24"
r_vertexLight "0"
r_showmodelbounds "0"
r_dynamiclight "0"
r_lodbias "2
r_showsky "0"
r_primitives "0"
//[binds]
unbindall
bind ESCAPE "togglemenu"
bind SPACE "+moveup"
bind 1 "cg_drawgun 1; weaponbank 1; bind mouse1 +attack"
bind 2 "cg_drawgun 0; weaponbank 2; bind mouse1 +vstr shoot noshoot"
bind 3 "cg_drawgun 0; weaponbank 3; bind mouse1 +vstr shoot noshoot"
bind 4 "cg_drawgun 1; weaponbank 4; bind mouse1 +attack"
bind 5 "cg_drawgun 1; weaponbank 5; bind mouse1 +attack"
bind 6 "cg_drawgun 1; weaponbank 6; bind mouse1 +attack"
bind 7 "cg_drawgun 1; weaponbank 7; bind mouse1 +attack"
bind 8 "exec game/Public.cfg"
bind 9 "exec game/Clanwar.cfg; fireteam leave; fireteam apply alpha"
bind z "+prone; -moveleft; -moveright; -forward; -crouch"
bind a "+moveleft"
bind b "+zoom"
bind x "+prone"
bind d "+moveright"
bind e "+leanright"
bind f "+zoom;vstr noshoot"
bind l "openlimbomenu"
bind q "+leanleft"
bind r "+reload"
bind s "+back"
bind t "messagemode"
bind y "messagemode2"
bind u "messagemode3"
bind v "mp_quickmessage"
bind i"mp_fireteamadmin"
bind m "mvactivate"
set showteam "selectbuddy -2; set nextteamtoggle vstr hideteam; echo Team ^3Highlighted!!!"
set hideteam "selectbuddy -1; set nextteamtoggle vstr showteam; echo Team icons ^1hidden!!!"
set nextteamtoggle "vstr showteam"
bind o "vstr nextteamtoggle"
bind w "+forward"
bind ~ "toggleconsole"
bind TAB "+stats"
bind ALT "+movedown"
bind SHIFT "+sprint"
bind F1 "vote yes"
bind F2 "vote no"
bind F3 "ready"
bind F4 "readyteam"
bind F11 "cg_drawteamoverlay 0; cg_drawstatus 0; cg_drawcompass 0; seta cg_novoicetext 1; clear; wait 5; screenshotjpeg; toggle cg_drawteamoverlay; toggle cg_drawstatus; toggle cg_drawcompass; toggle cg_novoicetext"
bind F12 "say ^2g^000^2d ^2luck ^0& ^2have ^2fun^0!"
bind kp_minus "+scores"
bind mouse1 "+vstr shoot noshoot"
set shoot "+attack; +sprint"
set noshoot "-attack; -sprint"
bind MOUSE2 "cg_drawgun 1; weaponbank 5"
bind mouse3 "kill;forcetapout; say_team ^2[^7selfkill^2]"
bind mouse4 "+activate"
bind mwheelup "weaponbank 1; cg_drawgun 1"
bind mwheeldown "weaponbank 3;cg_drawgun 0"
bind BACKSPACE "say ^2[^7Loading CFG^2];exec collector.cfg; vid_restart"
//[Demo script]
bind F5 "vstr demo_start"
seta demo_start "record;echo ^0[^yDEMO ^yRECORDING ^2STARTED^0];bind F5 vstr demo_stop;play sound/menu/select"
seta demo_stop "stoprecord;echo ^0[^yDEMO ^yRECORDING ^1STOPPED^0];bind F5 vstr demo_start;play sound/menu/select"
//[spawnpoint selection]
bind UPARROW "vstr sp_0"
bind DOWNARROW "vstr sp_1"
bind LEFTARROW "vstr sp_2"
bind RIGHTARROW "vstr sp_3"
//[fov toggle]
set far "echo ^dF^7ar combat;set crosssensitoggle vstr near;cg_drawgun 0; cg_fov 90;cg_drawcrosshair 5;cg_crosshairsize 33;sensitivity 0.54;cg_crosshaircolor red"
set near "echo ^dC^7lose combat;set crosssensitoggle vstr far; cg_drawgun 0; cg_fov 112;cg_drawcrosshair 5;cg_crosshairsize 39;sensitivity 0.67;cg_crosshaircolor cyan"
set crosssensitoggle "vstr near"
bind CTRL "vstr crosssensitoggle"
// » [Class selection]
bind END "vstr cl_left"
bind DEL "vstr cl_right"
bind HOME "vstr cl_up"
bind PGDN "vstr cl_down"
bind INS "vstr exec_class"
set exec_class "vstr cl_medic"
set menu_medic "echo ^7Selecting ^5[^7medic^5]; set exec_class vstr cl_medic; set cl_left vstr menu_fops"
set menu_fops "echo ^7Selecting ^5[^7leutenant^5]; set exec_class vstr cl_fops; set cl_left vstr menu_medic"
set cl_left "vstr menu_medic"
set menu_cov1 "echo ^7Selecting ^5[^7covert^5:^7sniper^5]; set exec_class vstr cl_cov_sniper; set cl_down vstr menu_cov2"
set menu_cov2 "echo ^7Selecting ^5[^7covert^5:^7FG42^5]; set exec_class vstr cl_cov_fg42; set cl_down vstr menu_cov3"
set menu_cov3 "echo ^7Selecting ^5[^7covert^5:^7sten^5]; set exec_class vstr cl_cov_sten; set cl_down vstr menu_cov1"
set cl_down "vstr menu_cov1"
set menu_engy1 "echo ^7Selecting ^5[^7engineer^5:^7smg^5]; set exec_class vstr cl_engy_smg; set cl_right vstr menu_engy2"
set menu_engy2 "echo ^7Selecting ^5[^7engineer^5:^7riflenade^5]; set exec_class vstr cl_engy_rifle; set cl_right vstr menu_engy1"
set cl_right "vstr menu_engy1"
set menu_sol1 "echo ^7Selecting ^5[^7soldier^5:^7mortar^5]; set exec_class vstr cl_sol_mortar; set cl_up vstr menu_sol2"
set menu_sol2 "echo ^7Selecting ^5[^7soldier^5:^7panzerfaust^5]; set exec_class vstr cl_sol_panzer; set cl_up vstr menu_sol3"
set menu_sol3 "echo ^7Selecting ^5[^7soldier^5:^7flamethrower^5]; set exec_class vstr cl_sol_flamer; set cl_up vstr menu_sol4"
set menu_sol4 "echo ^7Selecting ^5[^7soldier^5:^7MG42^5]; set exec_class vstr cl_sol_mg; set cl_up vstr menu_sol1"
set cl_up "vstr menu_sol1"
set cl_medic "class M; echo ^5> ^7taking medic"
set cl_fops "class F; echo ^5> ^7taking leutenant"
set cl_cov_sniper "class C 3; echo ^5> ^7taking covertops^5:^7sniper"
set cl_cov_fg42 "class C 2; echo ^5> ^7taking covertops^5:^7FG42"
set cl_cov_sten "class C 1; echo ^5> ^7taking covertops^5:^7sten"
set cl_engy_smg "class E 1; echo ^5> ^7taking engineer^5:^7smg"
set cl_engy_rifle "class E 2; echo ^5> ^7taking engineer^5:^7riflenader"
set cl_sol_mortar "class S 5; echo ^5> ^7taking soldier^5:^7mortar"
set cl_sol_panzer "class S 4; echo ^5> ^7taking soldier^5:^7panzerfaust"
set cl_sol_flamer "class S 3; echo ^5> ^7taking soldier^5:^7flamethrower"
set cl_sol_mg "class S 2; echo ^5> ^7taking soldier^5:^7MG42"
// » [mapexpand]
seta mapout "+mapexpand; seta map vstr mapin"
seta mapin "-mapexpand; seta map vstr mapout"
seta map "vstr mapout"
bind g "vstr map"
// » [Volume changer]
bind = "vstr vup"
bind - "vstr vdn"
set vdn vstr vol00
set vup vstr vol01
set vol00 "set s_volume 0.0;set vdn vstr vol00;set vup vstr vol01;echo ^7SoundVolume^l[^0*****^l]^0[^7SoundOff^0]"
set vol01 "set s_volume 0.2;set vdn vstr vol00;set vup vstr vol02;echo ^7SoundVolume^l[^7^l*^7****^l]^7"
set vol02 "set s_volume 0.6;set vdn vstr vol01;set vup vstr vol03;echo ^7SoundVolume^l[^7*^l*^7***^l]^7"
set vol03 "set s_volume 0.7;set vdn vstr vol02;set vup vstr vol04;echo ^7SoundVolume^l[^7**^l*^7**^l]^7"
set vol04 "set s_volume 0.8;set vdn vstr vol03;set vup vstr vol05;echo ^7SoundVolume^l[^7***^l*^7*^l]^0[^7Default^0]"
set vol05 "set s_volume 1.0;set vdn vstr vol04;set vup vstr vol05;echo ^7SoundVolume^l[^7****^l*^7^l]^0[^7Maximum^0]"
bind F10 "name ^7a^zer^7o ^0/ ^7mi^zAM^7i^1?"
plz help :p
My cfg
// etpro
seta b_altHud "1"
seta b_altHudFlags "6"
seta b_antilag "1"
seta b_backupcvars "0"
seta b_chatalpha "0"
seta b_chatflags "1"
seta b_descriptivetextscale "0.7"
seta b_drawclock "0"
seta b_drawpromotions "0"
seta b_drawranks "0"
seta b_drawrewards "0"
seta b_fireteamalpha "1"
seta b_fireteamLatchedClass "1"
seta b_goatsound "1"
seta b_hitsounds "1"
seta b_hudYoffset "10"
seta b_lagometeralpha "0.3"
seta b_locationMaxChars "3"
seta b_locationMode "2"
seta b_mapzoom "5.159"
seta b_muzzleflash "0"
seta b_numpopups "5"
seta b_optimizePrediction "1"
seta b_panzerhack "1"
seta b_popupFadeTime "0"
seta b_popupStayTime "3000"
seta b_popupTime "0"
seta b_simpleitems "0"
seta b_textcolorfilter ""
seta b_tracers "2"
seta b_votetextscale "0.7"
seta b_watermarkalpha "0"
seta b_weapaltreloads "0"
// sound
seta s_compression "1.0000"
seta s_loadas8bit "1.0000"
seta s_doppler "0.0000"
seta s_max_distance "1000.0"
seta s_min_distance "3.0"
seta s_defaultsound "0.0000"
seta s_mixahead "0.1500"
seta s_mixPreStep "0.05"
seta s_khz "44"
seta s_separation "0.5000"
seta s_musicvolume "0.0000"
seta s_volume "0.2000"
seta s_wavonly "0.0000"
// joystick and mouse
seta in_joystick "0"
seta in_mouse "1"
seta cl_mouseAccel "0"
seta m_pitch "0.016"
seta m_yaw "0.0220"
seta m_forward "0.2500"
seta m_side "0.2500"
seta m_filter "0"
seta sensitivity "1.3"
// crosshair
seta cg_crosshairAlpha "1"
seta cg_crosshairAlphaAlt "1"
seta cg_crosshairColor "blue"
seta cg_crosshairColorAlt "red"
seta cg_crosshairHealth "0"
seta cg_crosshairPulse "0"
seta cg_crosshairSize "36.5"
seta cg_crosshairX "0"
seta cg_crosshairY "0"
seta cg_drawCrosshair "5"
seta cg_drawCrosshairNames "1"
seta cg_drawCrosshairPickups "1"
// cg_
seta cg_announcer "1"
seta cg_atmosphericEffects "0"
seta cg_autoaction "7"
seta cg_autoactivate "1"
seta cg_autoReload "0"
seta cg_autoswitch "0"
seta cg_blinktime "0"
seta cg_bloodDamageBlend "0"
seta cg_bloodFlash "0"
seta cg_bloodTime "0"
seta cg_bobpitch "0"
seta cg_bobroll "0"
seta cg_bobup "0"
seta cg_bobyaw "0"
seta cg_brassTime "0"
seta cg_complaintPopUp "0"
seta cg_coronafardist "0"
seta cg_coronas "0"
seta cg_cursorHints "4"
seta cg_cycleAllWeaps "1"
seta cg_deferPlayers "0"
seta cg_descriptiveText "1"
seta cg_draw3dIcons "0"
seta cg_drawBuddies "1"
seta cg_drawCompass "1"
seta cg_drawFireteamOverlay "1"
seta cg_drawFPS "0"
seta cg_drawGun "0"
seta cg_drawNotifyText "1"
seta cg_drawReinforcementTime "1"
seta cg_drawRoundTimer "1"
seta cg_drawSmallPopupIcons "1"
seta cg_drawSnapshot "0"
seta cg_drawSpreadScale "0"
seta cg_drawStatus "1"
seta cg_drawTeamOverlay "2"
seta cg_drawWeaponIconFlash "2"
seta cg_errordecay "100"
seta cg_fastSolids "1"
seta cg_fov "90"
seta cg_gibs "0"
seta cg_instanttapout "0"
seta cg_lagometer "1"
seta cg_marks "0"
seta cg_marktime "0"
seta cg_noAmmoAutoSwitch "1"
seta cg_noTaunt "0"
seta cg_noVoiceChats "0"
seta cg_noVoiceText "0"
seta cg_popupLimboMenu "0"
seta cg_predictItems "0"
seta cg_printObjectiveInfo "1"
seta cg_quickMessageAlt "1"
seta cg_railTrailTime "0"
seta cg_recording_statusline "0"
seta cg_runpitch "0"
seta cg_runroll "0"
seta cg_shadows "0"
seta cg_showblood "0"
seta cg_specHelp "1"
seta cg_stereoSeparation "0.4"
seta cg_teamChatHeight "5"
seta cg_teamChatsOnly "0"
seta cg_teamChatTime "10000"
seta cg_useScreenshotJPEG "1"
seta cg_useWeapsForZoom "1"
seta cg_viewsize "100"
seta cg_voiceSpriteTime "3000"
seta cg_weaponCycleDelay "0"
seta cg_wolfparticles "0"
seta cg_zoomDefaultBinoc "22.5"
seta cg_zoomDefaultFG "55"
seta cg_zoomDefaultSniper "20"
seta cg_zoomfov "22.5"
seta cg_zoomStepBinoc "3"
seta cg_zoomStepFG "10"
seta cg_zoomStepSniper "4"
// network
seta rate "25000"
seta snaps "20"
seta cl_maxpackets "100"
seta cl_packetdup "1"
seta cl_timenudge "0"
seta net_noipx "1"
seta net_noudp "0"
// com_
seta com_hunkMegs "512"
seta com_zoneMegs "64"
seta com_soundMegs "64"
seta com_maxfps "76"
seta com_crashed "0"
seta com_ignoreCrash "1"
seta com_recommended "0"
seta com_recommendedSet "1"
// miscellaneous
seta name "^5miAMi"
seta cl_allowDownload "0"
seta cl_anonymous "0"
seta cl_autoupdate "0"
seta cl_doubletapdelay "0"
seta cl_run "1"
seta cl_wwwDownload "0"
seta logfile "2"
seta pmove_fixed "0"
seta scr_conspeed "9999"
seta vid_xpos "-12"
seta vid_ypos "-3"
// punkbuster
seta cl_punkbuster "1"
pb_cl_enable
pb_system "0"
pb_security "0"
pb_sleep "500"
pb_cdkeyverauto "1"
pb_writecfg
//garphics
r_ati_fsaa_samples "0"
r_ati_truform_tess "0"
r_mode "6"
r_gamma "3"
r_picmip "0"
r_noportals "1"
r_displayRefresh "75"
r_overbrightbits "1"
r_mapoverbrightbits "3"
r_intensity "1.5"
r_ingamevideo "0"
r_ignorehwgamma "1"
r_flares "0"
r_drawsun "0"
r_fastsky "1"
r_subdivisions "999"
r_simpleMipMaps "1"
r_fullscreen "1"
r_detailtextures "0"
r_ext_gamma_control "1"
r_ati_truform_normalmode "GL_PN_TRIANGLES_NORMAL_MODE_NEAREST"
r_ati_truform_pointmode "GL_PN_TRIANGLES_POINT_MODE_NEAREST"
r_textureMode "GL_LINEAR_MipMap_NEAREST"
r_texturebits "0"
r_stereo "0"
r_stencilbits "0"
r_depthbits "24"
r_vertexLight "0"
r_showmodelbounds "0"
r_dynamiclight "0"
r_lodbias "2
r_showsky "0"
r_primitives "0"
//[binds]
unbindall
bind ESCAPE "togglemenu"
bind SPACE "+moveup"
bind 1 "cg_drawgun 1; weaponbank 1; bind mouse1 +attack"
bind 2 "cg_drawgun 0; weaponbank 2; bind mouse1 +vstr shoot noshoot"
bind 3 "cg_drawgun 0; weaponbank 3; bind mouse1 +vstr shoot noshoot"
bind 4 "cg_drawgun 1; weaponbank 4; bind mouse1 +attack"
bind 5 "cg_drawgun 1; weaponbank 5; bind mouse1 +attack"
bind 6 "cg_drawgun 1; weaponbank 6; bind mouse1 +attack"
bind 7 "cg_drawgun 1; weaponbank 7; bind mouse1 +attack"
bind 8 "exec game/Public.cfg"
bind 9 "exec game/Clanwar.cfg; fireteam leave; fireteam apply alpha"
bind z "+prone; -moveleft; -moveright; -forward; -crouch"
bind a "+moveleft"
bind b "+zoom"
bind x "+prone"
bind d "+moveright"
bind e "+leanright"
bind f "+zoom;vstr noshoot"
bind l "openlimbomenu"
bind q "+leanleft"
bind r "+reload"
bind s "+back"
bind t "messagemode"
bind y "messagemode2"
bind u "messagemode3"
bind v "mp_quickmessage"
bind i"mp_fireteamadmin"
bind m "mvactivate"
set showteam "selectbuddy -2; set nextteamtoggle vstr hideteam; echo Team ^3Highlighted!!!"
set hideteam "selectbuddy -1; set nextteamtoggle vstr showteam; echo Team icons ^1hidden!!!"
set nextteamtoggle "vstr showteam"
bind o "vstr nextteamtoggle"
bind w "+forward"
bind ~ "toggleconsole"
bind TAB "+stats"
bind ALT "+movedown"
bind SHIFT "+sprint"
bind F1 "vote yes"
bind F2 "vote no"
bind F3 "ready"
bind F4 "readyteam"
bind F11 "cg_drawteamoverlay 0; cg_drawstatus 0; cg_drawcompass 0; seta cg_novoicetext 1; clear; wait 5; screenshotjpeg; toggle cg_drawteamoverlay; toggle cg_drawstatus; toggle cg_drawcompass; toggle cg_novoicetext"
bind F12 "say ^2g^000^2d ^2luck ^0& ^2have ^2fun^0!"
bind kp_minus "+scores"
bind mouse1 "+vstr shoot noshoot"
set shoot "+attack; +sprint"
set noshoot "-attack; -sprint"
bind MOUSE2 "cg_drawgun 1; weaponbank 5"
bind mouse3 "kill;forcetapout; say_team ^2[^7selfkill^2]"
bind mouse4 "+activate"
bind mwheelup "weaponbank 1; cg_drawgun 1"
bind mwheeldown "weaponbank 3;cg_drawgun 0"
bind BACKSPACE "say ^2[^7Loading CFG^2];exec collector.cfg; vid_restart"
//[Demo script]
bind F5 "vstr demo_start"
seta demo_start "record;echo ^0[^yDEMO ^yRECORDING ^2STARTED^0];bind F5 vstr demo_stop;play sound/menu/select"
seta demo_stop "stoprecord;echo ^0[^yDEMO ^yRECORDING ^1STOPPED^0];bind F5 vstr demo_start;play sound/menu/select"
//[spawnpoint selection]
bind UPARROW "vstr sp_0"
bind DOWNARROW "vstr sp_1"
bind LEFTARROW "vstr sp_2"
bind RIGHTARROW "vstr sp_3"
//[fov toggle]
set far "echo ^dF^7ar combat;set crosssensitoggle vstr near;cg_drawgun 0; cg_fov 90;cg_drawcrosshair 5;cg_crosshairsize 33;sensitivity 0.54;cg_crosshaircolor red"
set near "echo ^dC^7lose combat;set crosssensitoggle vstr far; cg_drawgun 0; cg_fov 112;cg_drawcrosshair 5;cg_crosshairsize 39;sensitivity 0.67;cg_crosshaircolor cyan"
set crosssensitoggle "vstr near"
bind CTRL "vstr crosssensitoggle"
// » [Class selection]
bind END "vstr cl_left"
bind DEL "vstr cl_right"
bind HOME "vstr cl_up"
bind PGDN "vstr cl_down"
bind INS "vstr exec_class"
set exec_class "vstr cl_medic"
set menu_medic "echo ^7Selecting ^5[^7medic^5]; set exec_class vstr cl_medic; set cl_left vstr menu_fops"
set menu_fops "echo ^7Selecting ^5[^7leutenant^5]; set exec_class vstr cl_fops; set cl_left vstr menu_medic"
set cl_left "vstr menu_medic"
set menu_cov1 "echo ^7Selecting ^5[^7covert^5:^7sniper^5]; set exec_class vstr cl_cov_sniper; set cl_down vstr menu_cov2"
set menu_cov2 "echo ^7Selecting ^5[^7covert^5:^7FG42^5]; set exec_class vstr cl_cov_fg42; set cl_down vstr menu_cov3"
set menu_cov3 "echo ^7Selecting ^5[^7covert^5:^7sten^5]; set exec_class vstr cl_cov_sten; set cl_down vstr menu_cov1"
set cl_down "vstr menu_cov1"
set menu_engy1 "echo ^7Selecting ^5[^7engineer^5:^7smg^5]; set exec_class vstr cl_engy_smg; set cl_right vstr menu_engy2"
set menu_engy2 "echo ^7Selecting ^5[^7engineer^5:^7riflenade^5]; set exec_class vstr cl_engy_rifle; set cl_right vstr menu_engy1"
set cl_right "vstr menu_engy1"
set menu_sol1 "echo ^7Selecting ^5[^7soldier^5:^7mortar^5]; set exec_class vstr cl_sol_mortar; set cl_up vstr menu_sol2"
set menu_sol2 "echo ^7Selecting ^5[^7soldier^5:^7panzerfaust^5]; set exec_class vstr cl_sol_panzer; set cl_up vstr menu_sol3"
set menu_sol3 "echo ^7Selecting ^5[^7soldier^5:^7flamethrower^5]; set exec_class vstr cl_sol_flamer; set cl_up vstr menu_sol4"
set menu_sol4 "echo ^7Selecting ^5[^7soldier^5:^7MG42^5]; set exec_class vstr cl_sol_mg; set cl_up vstr menu_sol1"
set cl_up "vstr menu_sol1"
set cl_medic "class M; echo ^5> ^7taking medic"
set cl_fops "class F; echo ^5> ^7taking leutenant"
set cl_cov_sniper "class C 3; echo ^5> ^7taking covertops^5:^7sniper"
set cl_cov_fg42 "class C 2; echo ^5> ^7taking covertops^5:^7FG42"
set cl_cov_sten "class C 1; echo ^5> ^7taking covertops^5:^7sten"
set cl_engy_smg "class E 1; echo ^5> ^7taking engineer^5:^7smg"
set cl_engy_rifle "class E 2; echo ^5> ^7taking engineer^5:^7riflenader"
set cl_sol_mortar "class S 5; echo ^5> ^7taking soldier^5:^7mortar"
set cl_sol_panzer "class S 4; echo ^5> ^7taking soldier^5:^7panzerfaust"
set cl_sol_flamer "class S 3; echo ^5> ^7taking soldier^5:^7flamethrower"
set cl_sol_mg "class S 2; echo ^5> ^7taking soldier^5:^7MG42"
// » [mapexpand]
seta mapout "+mapexpand; seta map vstr mapin"
seta mapin "-mapexpand; seta map vstr mapout"
seta map "vstr mapout"
bind g "vstr map"
// » [Volume changer]
bind = "vstr vup"
bind - "vstr vdn"
set vdn vstr vol00
set vup vstr vol01
set vol00 "set s_volume 0.0;set vdn vstr vol00;set vup vstr vol01;echo ^7SoundVolume^l[^0*****^l]^0[^7SoundOff^0]"
set vol01 "set s_volume 0.2;set vdn vstr vol00;set vup vstr vol02;echo ^7SoundVolume^l[^7^l*^7****^l]^7"
set vol02 "set s_volume 0.6;set vdn vstr vol01;set vup vstr vol03;echo ^7SoundVolume^l[^7*^l*^7***^l]^7"
set vol03 "set s_volume 0.7;set vdn vstr vol02;set vup vstr vol04;echo ^7SoundVolume^l[^7**^l*^7**^l]^7"
set vol04 "set s_volume 0.8;set vdn vstr vol03;set vup vstr vol05;echo ^7SoundVolume^l[^7***^l*^7*^l]^0[^7Default^0]"
set vol05 "set s_volume 1.0;set vdn vstr vol04;set vup vstr vol05;echo ^7SoundVolume^l[^7****^l*^7^l]^0[^7Maximum^0]"
bind F10 "name ^7a^zer^7o ^0/ ^7mi^zAM^7i^1?"
not sure tho
worth a try
Should work