etqw, clanwar config?

Im just interested in what other people think how the game should be played.
I have also talked with BF players and they told me that BF had less vehicles than ETQW!
I have only played SEWER so far.

So here is my suggestion, i'm trying to make compromises for all the players that are coming from lots of different games.

Quote
Per Team:
- 1 Tank / 1 Cyclops
- 1 Turret OR 1 Radar
- 1 Artillery/Rocket Art etc etc...
- 1 Panzerfaust aka Rocketlauncher
- 2 Airstrikes max. each 30 seconds (I'm not sure it's like that in ET, but it should be played ETs way in ETQW too)


not allowed / removed:
- Trojan APC
- Desecrator

transport only:
- armadillo / husky
- hog / icarus



it's just a first thought of me, im not sure how this would work at all because it has not been tested yet!


now discuss ;)
Comments
54
gg pumu :)
trojan smthn? i thought i have something like that running all the time...

cheater?
The airstrike cans need to be move visable like they are in ET
no1 cares soz
Thank god you don't speak for the community.
Parent
actually he does.
Parent
dont remove desecrator plz XD

image: 5dest
lol ;d hentai is Online !!
Parent
we should decide having seen more maps/final build
Ouch watch the horn @ that guy his leg :O
Parent
oh shit yeah i didnt see that when i posted it..........
Parent
It must hurt tbfh :P
Parent
yeah indeed =[
Parent
looks fake :)
Parent
i know, he liek has a bull coming out of his leg liek WOT A FAK
Parent
he looks like he didnt feel pain at this moment and he just want to escape.. i would relly wanna know if the spike down his knee will come out his skin again..
Parent
yeah indeed
Parent
I need a etqw key and a config query tornis @ quakenet if anyone got it for me :/
Had a little conversation with Finland matias on msn.

He suggested to remove tank/cyclops instead of trojan/desecrator.
Cuz if the Tank or the Cyclops kill the enemies strong vehicle then it is very hard to stop them with your infantry only!

I would prefer it too, but its not that balanced anymore for BF guys.
both et players and bf players hav to practice infantry a lot for qw, because the style of aiming is so different, so, i don't think they'll have a big loss tbh
Parent
Destroying the cyclops as inf is quite tho no problem at all....
all you need is an airstrike and 2 grenades/1 rocket battery to fire on it.
Parent
airstrikes are nice :X
I can see why you use 4 on your first rush then :X
Parent
5 actually :D
Parent
it made my pc freeze lol
Parent
it wasnt your pc, it was the server D:
Parent
it wasnt your pc, it was the server D:

ahaha OWNED XD
Parent
didnt get it :<
Parent
yeh.. u kinda ownd hi with that comment.. thats why i meant =)
Parent
et:qw plz die!:[
i support those rules but a journal is the wrong way imo :o one should arrange a meeting with some league admins/supervisors to put this up for discussion
Sounds good to me
i actually like the sw2-mode that was played on clanbase. focused the game more on infantry, but still it has more depth (spelling?) then any normal infantry game (using deploys, airstrikes etc). but since that means ruleing out pretty much any heavier vehicle i'm guessing that won't be accepted :p

removing the tank/cyclop and keeping the trojan/dececrator would be a smart move so i toss my vote on that. that way it would still be an infantry based gamed, but still have some of those heavier weapons. as it is now battles pretty much can be won or lost due to who's got the best tanker ^_* well, perhaps not just that.. but it sure feels like the tanker is _the_ most important player of any team as of today, which.. is in some ways not balanced.

and i'm also guessing u just forgot to put the tormentor (or any flying device such as the gdf chopper) on "not allowed/removed"? :>

note: i tk'd nVc on the screen, woohaa! <3
im for infantry only too! with transport only vehicles
but im trying to find some real compromises which everyone can except!
this is not what i would like the game to be played most!
but if even bf players want mostly infantry only... why dont we just remove all of them?
cuz i dont think et oder quake players want vehicles

edit: TRANSPORT ONLY FTW
TURRETS suck too imho, i mean how retarded is it to have a machine shooting for u
while u can stand behind it and keep repairing lolz
and the turrent is not even destroyed by 1 airstrikes :/
Parent
the hard thing is that's is quite impossible to say what the "pro" scene prefers, you would have to do some kinda voting or similiar, but only where the competitive players/leaders (or w/e) takes part, and not the random public tard (because they would want the tormentor, 2 titans, 2 cyclops and what not in the game) ;)

i'd love to see most of 'em vehicles taken out. heavy vehicles most often tends to spoil the fun in the end, with baseraping and what not. i've done my part there and even doing it to others ain't fun ^_* and it sure ruins a game if you're a spectator. i don't mind the deployables though, since that adds something that's rarely seen in a game, and a APT isn't really that hard to destroy, as long as there aren't 4 or 'em ofcourse :) so just some limits on that and we're all good (2 or max 3 engys/constructors per team f.e. would be an easy sollution). 1 or 2 fops/team, 2 or 3 medics/technicians, 2 or 3 soldiers/aggressors (1 rl max though), 2 cov ops (1 scoped sniper).. bla bla.

it's good to limit things, as long as it doesn't ruin the game (as in, if you limit things too much, you won't see much variation in tacs..).. hmm.. yeah. smth like that :s
Parent
limiting classes isnt the right way
u need to limit weapons/vehicles/turrents etc.
Parent
yeh. ok. if that is doable it's even better :)
Parent
The US competition of this game will be pretty empty after quakecon. The game seriously needs a mod because Splash Damage cannot make a good competivite game for competition. The games feels 100x more spammy then ET when that first came out. It seems that the newer builds are more vehicle oriented and you will not win if you unless you use all the vehicles effeicently.

http://www.petitiononline.com/RTCW2/petition.html
I agree.

Splashdamage ruined ET. With ETpro it was playable but still missed the Rtcw feeling.

It is not that hard to make a public and a competition setting. Even better would be to make everything customizable. Let the competition players give complete freedom on how to make the game. Not just limiting weapons but also make it possible to alter speeds of vehicles, rate of fire etc. It's not that hard and it would be very beneficial for competition. Splashdamage can't make a competitive game. Why don't they give us the option to change their public oriented game so it becomes one? ETpro was a step in the right direction and Splashdamage should have learned from it. They didn't. I'd say never to let them touch another game or it must be the Sims.
Parent
the game isn't even released yet though, so no wonder it's "pretty empty after quakecon" :)

however. yes, i certainly agree that the game will need some kinda "etqwpro"-mod and i suppose it's only a question of time before mods like that starts to pop up once retail hit the shelves. question is, who's gonna make the first mod that will actually be accepted by the competitive audience and what will it look like :>
Parent
Per Team:
- 1 Tank / 1 Cyclops, increase spawntimes so it is rewarding to kill them
- limit on APT and AVT, +1 Anti Arty max, don't care about radar
- 1 Artillery/Rocket Art etc etc..., only do when vehicle spawntimes will be changed or when there is limit on vehicles
- 1 RL, well most people atm play with one RL
- to early to say for airstrikes, but having to dodge 5 airstrikes at the same time is not the way to go

transport only:
- armadillo / husky
- hog / icarus
- BubleBee
I dont like tanks/combat-air in cws at all :/ The gameplay is too spammy for my taste, (I have tons of more fun while playing without the spam machines) so my list goes under "transport only".

I would love to see:

*No tanks (inc. cyclops)
*Max 2 deploy's per team (then you have to choose between two turrets or anti-arty+turret)
*No radar deploy (don&#8217;t see the point of radars in cw, lowers the skill level a lot)
*No attack helis
*One RL per team
*Lower respawn time on the rest of the vehicles (not fun being stuck in spawn without a huskey:( - maybe instant spawn)
*Remove XP
*Add some XP awards (Grenade L++)
*Make forward spawns not recappable (Will give attackers a much needed edge on some maps)
*Add 5-10 spawn time seconds to the deffending team on unbalanced maps
*Some kind off restrictions on airstrikes (2 or something per team)

The most important thing for me is that we are able to remove the spam from the game, atm the gameplay - especially when playing with tanks, turrets and air is spam-spam-spam :/
hmm.. first u wanna remove xp then add xp awards? :p the xp awards is for public i guess but why mention that here? :>

otherwise i agree with pretty much everything, except that the forward spawn is still a nice thing. that's another tactical thing, 'cuz if u send one guy u sacrifice one on your main defence. but well. can see your point. but i prefer it the way it is.

other then that. as said, i agree with ya :)
Parent
Well what I meant is that nothing should be "awards", but "unlocked" from the start for everyone. So for example: all engies should start with the GL.
Parent
- XP should not be removed, but level-ups should be removed (it's already handled like that in Wolf ET)

- remove radar, i agree. although people might say that it keeps people away from "camping"... its still not nice when u cannot start any new tactics while attacking, cuz the strogg always know where u are coming from, so they will already be waiting for u
radar is more like a toy for public players
Parent
"- XP should not be removed, but level-ups should be removed (it's already handled like that in Wolf ET)"

Yeah that was a better way to put it :) Should have said "award system" rather than "xp system"
Parent
just remove the radar or make it so the covert ops has to use it like a flyer drone... ie when he does it gives them 30 seconds of "visibility" then it must power up again

get rid of the "outside view" on tank and cyclops

XP = on... awards = off... GL availiable to their classes from start

make AVT and APT manually controllable to shoot cyclops and tank at a further distance etc

only ideas i can think of
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