fr-041: debris. by farbrausch

http://www.pouet.net/prod.php?which=30244 (just click the download so you can run this on ur computer)

this demo is 180kb. can someone explain me how is this even possible? making something like that is quite sick. kudos for maker.
Comments
8
I haven't seen anything this impressive in a long time.
same here, I was kinda wordless when I saw it.
Parent
Apperantly they create all the data (textures, geometry) on the fly, hence the long loading. Instead of saving a texture they save the method of creating the texture. ( source )

Still it's a remarkable achievement.
explains a bit, but like you said, still very remarkable, new milestone for demoscene!
Parent
http://en.wikipedia.org/wiki/Procedural_textures
The textures are created by algorithms (I guess the same applies to every model you see), that's why the demo is so small.

http://www.bit-tech.net/gaming/2006/11/09/Procedural_Textures_Future_Gam/1
Parent
saw it some time ago and I was fucking amazed too
admirable work
bout 2 fps... you tube quali sucks =(
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