Aiming in ET:QW
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6 Aug 2007, 00:03
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Journals
i wrote something about it on the etqw forums
http://community.enemyterritory.com/forums/showthread.php?t=6232
what do u guys think about it?
could u plx post everyone like "AGREE" on the etqw forums, so they see people actually care, THX
http://community.enemyterritory.com/forums/showthread.php?t=6232
what do u guys think about it?
could u plx post everyone like "AGREE" on the etqw forums, so they see people actually care, THX
ok since its pumu and i like him..
IT OWNZ well done meight. everyone should read it. it helps alot even the oldskool et:qw player can learn from it.
Headshots did too less dmg in ET like this better aim gets rewarded.
But spread has to be reduced idd, and with higher bullet dmg lower rate of fire is ok.
we are playing an action-based game which is meant to be much faster
in et/quake the fights last for some seconds normally i think
Tbh it's just a trial and error method (maybe that's the point of em changing this stuff around in this beta, to see how it would affect the gameplay.) And well i'm all in favor of fast gameplay (i hate the slowness of cs) but i'm also in favor of rewarding good aim (i love the aim involved in cs :D, even though the spread in it is rather huge...)
It's about weighing pro's and cons but i guess faster gameplay suits ET:QW better ;P
2) New inf only maps
3) strogg gun imo needs tottally redoing and fixing (spread is crazy and rof is too slow compared to gdf gun)
4) railgun needs to be weaker or harder to aim someway, just dominating most open maps
5) Limit needed on avt's (esp on valley)
6) what pumu said
apart from that its really good :P
- transport only: husky/armadillo - icarus/hog
- removed: ALL helicopters + desecrator + trojan apc
- max. 1 turret + 1 radar
and some smaller class restrictions (also for weapons, airstrike etc)
- reduce the rate of fire on obliterator
Apart from some small points its really fun.
Would like to see it upped in dmg given and spread.
makes the game more infantry based.
then i get run over by teamate :(
promode needed (dream on!)
The game actually requires more skill than ET and you want it changed. Boo.
Spread control takes skill. A game needing more skill is a better game. Removing that favors newbs. I don't like that. Only spread while jumping needs to be increased. The rest is good.
totally agree with you
tactical shooter anyone?
it needs to be changed in at least one of the 3 points i mentioned
duels are over too fast
anyways, i dont know how the game would be played on a good server, atm it just feels unsmooth (not like quake3 engine games)
n/c on the stupid "rtcw>et" sentence...
that's non sense
spread control is just tactical (BF/CS) and rewards campers/defenders -- you can't kill a backraper because of a mouse spread addition when you turn your mouse for example
not my vision of a skilled game: if you really want a "control" factor, instead of spread which is random, make the weapons overheat which is predictable - same effects, without the lotto factor ;-)
etqw game designing sucks in my opinion for competitive gaming
And yes: Spread control is skill.
spread control = 50% skill 50% lotto (with the cone of fire) so yes there is skill, but there is also lotto :-)
overheat control = 100% skill (with a supposed 100% accurate weapon)
Spread control doesn't stop a higher skilled player getting killed by a lesser skilled one by pure luck.
Btw, there's one weapon which doesn't even shot where the crosshair is. Is that intended?
and i guess it will avoid aimbot to be effective (prediction)?