so it's valley..

even official now..

http://community.enemyterritory.com/index.php?q=node/124

Read more..][/b]Enemy Territory: QUAKE Wars PC Demo Soon - Details Inside!
Submitted by badman on Thu, 2007-09-06 14:22.

So Enemy Territory: QUAKE Wars is done and off to manufacturing! Here at the Splash Damage World Headquarters we started working on the Demo right after the game went gold - we really wanted to get the Demo out there before release to give all of you the chance to see what ETQW is all about. The best part is that the Demo is wrapped up and ready to go; it's set to hit the internet this coming Monday - September 10, 2007 - just a few days from now! Read on to find out the system requirements, what the Demo will contain, and all the cool stuff we've got planned to celebrate the Demo launch.

What You'll Get
The Enemy Territory: QUAKE Wars PC Demo comes with the final version of Valley, one of the larger battlegrounds in the game. Set in Yosemite, California, Valley has the Global Defense Force on the attack, as they attempt to foil a Strogg contamination plot centering on a water treatment facility. Valley features a great blend of close quarters infantry action, vehicle battles and aircraft dogfights, and the varied terrain combining mountains, waterways, tunnels and industrial structures allows for many different playing styles. To top it all off, there's a multitude of optional side missions and plenty of opportunities to try out the various defense turrets, artillery and radar deployables - Valley is a prime example of the frantic and diverse action you'll find in Enemy Territory: QUAKE Wars.

If you want to learn more about Valley, read our Valley Map Guide for a full run-down of the team objectives, secondary missions and a host of tactical tips for getting the most out of the various GDF and Strogg weapons, items, deployables and vehicles.

For those who already played Valley in the Public Beta, the map has undergone further balance improvements based on your feedback. Most notably, the GDF can now capture the Contaminator Forward Spawn before the Shield Generator is hacked, which really cranks up the action around that objective. On top of that, the Demo contains the final XP and weapon balance, player movement, and vehicle handling.

The Demo also features ETQW's bots, so you can explore the map and gameplay in single player mode with computer-controlled opponents, or use the bots to fill up empty slots on multiplayer servers. We are also including the standalone server as well as the server launcher tool, so you can host your own online and LAN games.

Where You'll Get It
We're working with a large number of file hosting websites in order to make the Demo available to as many people as possible. These include Yahoo, Nvidia, FilePlanet, and Fileshack among many others - we'll be keeping an up-to-date list of mirrors right here on the Community Site, so you can pick the one that's best for you.

What You'll Need
With Enemy Territory: QUAKE Wars finished, we've got the system requirements locked down and finalized. Here's what you need in order to run the Demo:

* SOFTWARE REQUIREMENTS Microsoft(R) Windows(R) XP/Vista (Windows 95/98/ME/2000 are unsupported)
* Microsoft DirectX(R) 9.0c (included)

* HARDWARE REQUIREMENTS CPU: Intel(R) Pentium(R) 4 2.8 GHz or AMD(R) Athlon(TM) XP 2800+
processor (Pentium 4 3.0GHz or equivalent for Windows Vista)
* RAM: 512MB RAM (768MB for Windows Vista)
* Video Card: 128MB NVIDIA(R) Geforce(TM) 5700 or ATI(TM) Radeon(TM) 9700 (full list of supported chipsets below)
* Sound Card: 100% DirectX 9.0c compatible sound card
* HDD Space: 750MB of free hard drive space, plus 200MB for Windows swap file
* Internet: Broadband connection and service required for full gameplay and downloads. Features may change without notice.

* SUPPORTED VIDEO CHIPSETS NVIDIA GeforceFX Series (5700 or higher, not including 5700LE and 5700VE)
* NVIDIA Geforce 6 Series (6200 or higher)
* NVIDIA Geforce 7 Series (7300 or higher)
* NVIDIA Geforce 8 Series
* ATI Radeon 9700 or higher
* ATI Radeon X700 or higher
* ATI Radeon X1650 or higher

What Else You Can Look Forward To
To celebrate the launch of the ETQW Demo, we've got a number of cool activities planned. On September 10, we'll be having an IRC Demo launch party in the official Enemy Territory: QUAKE Wars IRC channel. This is your chance to chat with members of Splash Damage, id Software, and Activision and play a few rounds of the ETQW Demo with them afterwards.

We've also teamed up with a number of partners to bring you several Enemy Territory: QUAKE Wars Demo tournaments, so you can try out the game, put your skills to the test and win Cool Stuff. Our partners here include Total Gaming League, Xfire, Eurogamer, and IGUK. Look for more information on these and other Demo events in the coming days!

Phew, that was quite a lot of stuff. We hope to see you on the Demo servers next week!


why do they try to ruin as much as they possibly can for themselves by having one of the absolute worst mp-maps ever in a demo where they are supposed to show all the good stuff with the game?

argh.
Comments
18
death valley under taker live there
dunno sorry
Write a column about how shit valley is and about how shit rackage, i3d and so on were at hosting beta servers!
can i write a column how shit ET:QW is?
Parent
hasn't been official for a while already? =/
so it is.
The spawn point change should have a massive impact on how the map is played.

I hope everyone will try the demo version and not just assume it's going to suck.
yep, totally right. hacking the objective will be a lot easier
Parent
Where is this change written and where can i see it?
Parent
Check the link above ("what you'll get")
QuoteFor those who already played Valley in the Public Beta, the map has undergone further balance improvements based on your feedback. Most notably, the GDF can now capture the Contaminator Forward Spawn before the Shield Generator is hacked, which really cranks up the action around that objective. On top of that, the Demo contains the final XP and weapon balance, player movement, and vehicle handling.
Parent
will it be enough, i just dont understand why they didnt re-release sewer, it was popular enough
Parent
Being able to capture the command post on fueldump didn't make the map that much better either.
Parent
You really can't compare them as Valley is absolutely massive in comparison to fueldump and the elements which decide the outcome of the map are completely different.
Parent
still doesn't affect the 2nd objective which is the most fucked up one atm :<
Parent
they already screwed the game up with adding those vehicle shit
it's allright as long as there are some restrictions.
Parent
swine for president
Parent
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