The perfect settings for an oldskool player...
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6 Sep 2007, 20:36
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Journals
I' m looking for the perfect r_settings for my cfg and setup...
I still play with my oldskool setup and here they are:
fov = 120
r_mode 4
cg_drawgun 1
800 dpi @ 500hz
sens 4.5
Im looking for some kick ass r_settings with my current setup so i can actually see the enemy from distance :D it would be so much help for me if i can share this with some other guys that have a similar setup as me and can lay down some nice r_settings here on this journal for me to try... thanks
I still play with my oldskool setup and here they are:
fov = 120
r_mode 4
cg_drawgun 1
800 dpi @ 500hz
sens 4.5
Im looking for some kick ass r_settings with my current setup so i can actually see the enemy from distance :D it would be so much help for me if i can share this with some other guys that have a similar setup as me and can lay down some nice r_settings here on this journal for me to try... thanks
r_mapoverbrightbits 3
r_intensity 1
r_picmip 3
r_gamma 2.6
r_mode 4
r_displayrefresh 75
r_overbrightbits 0
np
dpi 400
r_mode 4
cg_fov 100
cgdrawgun 1
dpi 1600
r_mode -1
cg_fov 120
drawgun 1
thats what your config says, change it to 0
set r_subdivisions "999"
thats what your config says, change it to 0
800dpi@500hz
cg_drawgun 0
fov 100
sens 0.7
displayrefresh 180
r_mode 4
lol wtf how you can see anything on long distance =D
I have laid my trust on my "mAus fanboy" -settings:
CLICK
reset r_lastValidRenderer
r_ati_fsaa_samples "0"
r_ati_truform_tess "0"
r_ext_multitexture "0"
r_roundImagesDown "1"
r_mode "4"
r_gamma "3.2"
r_picmip "3"
r_picmip2 "3"
r_noportals "1"
r_displayRefresh "85"
r_overbrightbits "1"
r_mapoverbrightbits "3"
r_intensity "1.5"
r_ingamevideo "0"
r_ignorehwgamma "1"
r_flares "0"
r_drawsun "0"
r_fastsky "1"
r_subdivisions "20"
r_simpleMipMaps "0"
r_fullscreen "1"
r_detailtextures "0"
r_ext_gamma_control "1"
r_ati_truform_normalmode "GL_PN_TRIANGLES_NORMAL_MODE_NEAREST"
r_ati_truform_pointmode "GL_PN_TRIANGLES_POINT_MODE_NEAREST"
r_textureMode "GL_LINEAR_MIPMAP_LINEAR"
r_texturebits "0"
r_colorbits "16"
r_stereo "0"
r_stencilbits "0"
r_depthbits "24"
r_vertexLight "0"
r_shownormals "0"
r_showmodelbounds "0"
r_dynamiclight "0"
r_lodbias "3"
r_lodCurveError "250"
r_showsky "0"
r_primitives "0"
r_nocurves "1"
r_finish "0"
r_ext_compressed_textures "1"
r_ext_texture_env_add "1"
cant compute
cg_fov 120
cg_drawgun 1
r_mode 4
sensitivity 2.6
cg_drawgun 1
cg_fov 90 long 120 short range
400 DPI
2.000 sensitivity
r_ignorehwgamma 1
r_displayrefresh 85 ans same for the screen.
Pearl
But a fovchanger is nice =]
and r mode 4 sacrifices visuals for performance so if u wanna see ppl @ distance, up ure r mode :)
over and out