etpro vs etpub

Okey, i need some help here. So, I'm deriving a new mod based on etpub, and I want to make it "on the community's taste", so it has to resemble etpro as closely as possible. In my previous post http://www.crossfire.nu/?x=journal&mode=item&id=35017 some people said either it's too hard to do, or it won't have success because it's not etpro. But what IS etpro, exactly? What are the features that make etpro different from etpub? I noticed the following keypoints:

- throwing knives, poison and other shit. Can be disabled in etpub by simple cvars.
- shooting your enemy for ages. This is a feature in etpub that modifies the hitboxes to make the more realistic (you don't get bodyshot if you miss a headshot), and that modifies the damage as a function of where you shoot. Can be disabled by simple cvars.
- b_tracers 0. In the new mod (not in etpub, but in etace) it's called cg_tracers, and it works.
- no hitsounds for grenades, airstrikes & stuff. Done already in etace.
- ETTV. Works out of the box with etpub. Some minor changes are still required to show the slave properly on the scoreboard and to give it higher bandwidth.

The other REAL things that need to be done are:
- changeable server configs
- cvar checks
- spawntimer
- class and team menus (do we really need them? probably not too difficult to be done anyway)
- shoutcaster support

Other things that ARE in etpub out of the box:
- team commands: pause, speclock, specinvite ( i think lock as well )
- stopwatch mode
- antilag and nice hitboxes: thank bani's contributions to etpub.

When I test-played with some friends in etpub, the first reaction one of them had was: "WTF? I cant disable the tracers?" And he kept on saying that till the end of the match. As far as I see, the two most important things left to do are the server configs, and the cvar checks.

What am I missing then? Why people keep saying etpub is no good for competition? And pls try not to say "aiming is different", because with g_dmg 0, g_hitboxes 0 and sv_maxRate 25000 I noticed no difference from etpro.


Now switching to the Serious mode: give us your cookbook list of ingredients missing from etpub. What do we have to add to it?
You can test the feeling of etace here: 194.102.62.35
hint: cl_allowdownload 1; cl_wwwdownload 1;
Comments
66
etpub wtf?
too much to read, sry
well a mixture of jaymod & etpro or noquarter & etpro would be cool but i hate etpub so only a gl what i can say.
The hit boxes are still different to ETPro, they are still slightly bigger imo.

They hud modications are much greater in ETPro, the Antilag feels better in ETPro.

All round more professional feel I guess...
The prone hitboxes in etpub are huge, and it only takes 1 bullet to gib. :x
Parent
etpub doest its in the past i mean no one plays it specialy me because ireally hate this but if you really get this for real so GL and HF i dont think youll find a help here try in ET forums..
How about optimized prediction?
fixed physics?
antiwarp?
hud?
prone limitation?
fireteam locations?
weapon limitations?
Various rifle-nade fixes?
shrug removal?
edit:
etpro mapscripts?

TONS of small bugfixes which im 100% sure etpub creators didnt give a fuck about...

Seriously, go with your idea to etpro creators, anything else as competition mod unless its made by someone like arqon is load of crap imo.
omg dont tell me u read the text :o
Parent
I visited school sometimes, learned it there!
Parent
sry u r too smart 4 me ._.

but dont forget i still love u <3 ^^
Parent
u learned something about
QuoteHow about optimized prediction?
fixed physics?
antiwarp?
hud?
prone limitation?
fireteam locations?
weapon limitations?
Various rifle-nade fixes?
shrug removal?
TONS of small bugfixes which im 100% sure etpub creators didnt give a fuck about...

in ur school?

gimme ur school!
Parent
cvars from etpub:
g_fixedphysics [integer]
g_fixedphysicsfps [integer]
g_antiwarp [integer]

etpro mapscripts, they're there!
etpro antilag, it's there

furthermore, it has a HUD editing feature, so no need for b_alternateHud.

We'll investigate it further.
Parent
Couldn't agree more. The only way you can achieve a better mod than ETPro, is actually fixing the remaining bugs/faults in the current ETPro. The reason why people play it, is because it's as near perfection as possible, it's been constantly updated with new features and fixes over the past 3 years, and nothing can beat that.
Parent
ETPro is more 'professional' whereas ETPub is more of a fun mod, like the rest of them, not to say that's any point here, because you're making this more comp like.
I can't think of much to type so I may edit this later with a better answer :>
Remove the bloat from etpub, it needs a lot of optimisations.
etpro only!
JAYMOD
FTW<3
image: 866481481094619025

this is my carebear ...go dance with him lalalal cuz this journal sux imo =)
ur carebear dances with ur carehorse

image: 4cijr75
Parent
image: doing-her-homework-1

my careblowjob xDDDDD create your own paperpenis and suck it !


lol so gaay
Parent
rofl haha
Parent
:DDDDDDDDDDDDDDDDDDDDDDDDDDDDd
Parent
is it a girl or boy ? oO
Parent
how teh fuck doesnt he/she get a papercut on teh lips
Parent
she skipped some biology classes or what?:D
one ball on top of the penis, one ball beneeth the penis omagawds its an alien!
Parent
why should we change the comp mod?
the HUD in etpro doesnt fit to ETPUB, change that
fixed, i made the althuds from etpro, as in, the althuds when b_althudflags are set to 6
Parent
I'm useing 7.
Parent
couldn't create that because of some limitation on the timers in the hud elements sorry:(
Parent
From my limited experience on ETPub:
- antilag feels inferior
- no antiwarp, at least not on the server I tried
- hitsounds are laggy/flawed

Some other stuff you'll need (not sure what etpub has):
- mapscripts (compatible with etpro)
- certified configs
- disable XP promotions
- stickycharge
- fixed physics
- scripting (autoexec_ stuff)
- lots of bug/exploit fixes
hitsounds for grenades are great.
what the hell :D you kidding right? hitsounds for nades :s
Parent
actually, I'm serious.
Parent
dear god in heaven :(
Parent
I want those xp level ups back + nade hitsounds
yep and fast leveling.
Parent
If it's almost the same why the fuck should we change?
Why don't you just improve ETPro instead?
ETPro > all gaymods..
gief teh etpro source pl0x
Parent
np4him, he could like ask bani
Parent
agree with annajr
et pro is nice, all I would wish from it is to take pronedelay off, put hitsounds back to explosives and mines and shit... and maybe allow mortar, but I guess its ok without it also
from my little experience from etpub (like 10 minutes played...)
dont load cfg (OMGWTF!!!)
Makes plenty of sense to develop a new mod :-)





NOT.[/u]
it does, really :P especially when etpro is CLOSED SOURCE!
Parent
You should help bani develop it (or just continue the project if he's not intrested anymore) rather than start something new.
Parent
we're not starting anything new... we're building onto etpub... true, there are some changes to be done to make it etpro-like.

the good thing about etpub is that it's opensource, and anyone can submit patches & stuff. one guy in our team only wants to contribute with code if it's realeased opensource. if we convince bani to realease etpro's source code, we could base our project on etpro.
Parent
Open source anti-cheat? Are you kidding?

That's the reason Bani once gave for not making ETPro open source iirc.
Parent
i know, i know...
but just wait and see :P
Parent
netcode !
sorry, but a mod has nothing to do with the netcode. That's the ET engine. The one thing that's different is the rate, snaps, etc, but that can be changed via config.
Parent
You don't consider antilag part of the net code? :P
Parent
No, not really. Afaik, the antilag part estimates positions for entities based on previous behaviour, and has nothing to do with the actual net part of the code. I didn't check the sources tho, but I don't think I'd have any surprise if I would.
Parent
Antilag and antiwarp compensates for network latency, jitter and packetloss, so I would say that it's an integral part of the netcode (even if the function in itself doesn't send/receive any packets).
Parent
Good morning :)

*Disable all hitsounds

*Disable the man that tells you what to do (construct a comandpost etc)

*Bullettracer equal to 1

*Mapoverbrightbits equal to max 2

*Increase the firerate on all weapons (well be more spray but ;p)

*Be able to spam airstrikes/fireforeffects

*Make panza damage more, so riflenades are useless


Thats what i can think of sipping on my first coffe :)
Quote by swedey*Be able to spam airstrikes/fireforeffects


"Ok."
Parent
Last time i tried it said "too many airstrikes requested :p"
Parent
go away rtcw'er. :(
Parent
gl...you will need it
it'll require more time then luck actually ;D
Parent
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