QW multicore FPS boost
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2 Nov 2007, 11:57
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r_useThreadedRenderer [0,1,2 ] -
r_useThreadedRenderer is a new command from patch 1.2. It increased your game fps for multicore systems.
Default it is set to '0' which means singlecore cpu. You can set it to [0,1,2]
First I tried '1' and I lost like 20 fps. '2' gave me another 40 fps more than I had with default.
Timedemo: http://metalwrath.net/files/index.php?dir=quakewars+timedemo%2F
copy it into your demo directory (my files/id games/base/demos)
and run 'timenetdemo timedemo' ingame.
thx ² SL|zAm.
r_useThreadedRenderer is a new command from patch 1.2. It increased your game fps for multicore systems.
Default it is set to '0' which means singlecore cpu. You can set it to [0,1,2]
First I tried '1' and I lost like 20 fps. '2' gave me another 40 fps more than I had with default.
Timedemo: http://metalwrath.net/files/index.php?dir=quakewars+timedemo%2F
copy it into your demo directory (my files/id games/base/demos)
and run 'timenetdemo timedemo' ingame.
thx ² SL|zAm.
gr8 hax !!!111
0 = 110 FPS
1 = 99.9 FPS
2 = 103 FPS
0 = 112,4
1 = 101,4
2 = 102,9
very strange :l
1= 110 fps
2 = 165 fps!
Bout 50 fps boost nice :D
1 = 71.9
2 = 72.8
I guess there`s only an improvement on Nvidia cards atm. They have the option to set "threaded optimization" in the driver control panel. For ATI owners like hellknight and me this option is missing 7: