some help pls
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11 Nov 2007, 16:27
•
Journals
ok reinstalled ET
give me...
...best possible spawntimer
...best possible spawnselector
...best possible classselector
...best possible aimbot
thx in advance
give me...
...best possible spawntimer
...best possible spawnselector
...best possible classselector
...best possible aimbot
thx in advance
Aimbot at kenta's profile
Class binds werken enkel in etpro
Maar voor te joinen in elke mod ^^
bind z "vstr tog_name"
set tog_name "vstr tog_name_1"
set tog_name_1 "set name ^fcuntface^.*^7ar+ea ;echo ^7ar+ea ;set tog_name vstr tog_name_2"
set tog_name_2 "set name ^7tr^2i^7ckflo ;echo ^7tr^2i^7ckflo ;set tog_name vstr tog_name_3"
set tog_name_3 "set name ^7Sheep^j' ;echo ^7Sheep^j' ;set tog_name vstr tog_name_4"
set tog_name_4 "set name ^7Sheep^1.^7co^4.^7uk ;echo ^7Sheep^1.^7co^4.^7uk ;set tog_name vstr tog_name_5"
set tog_name_5 "set name ^7Sheep^0.^1ALIS ;echo ^7Sheep^0.^1ALIS ;set tog_name vstr tog_name_1"
//Spawn Binds
bind 6 "setspawnpt 0 ;echo ^7SPAWNPT^0 0"
bind 1 "setspawnpt 1 ;echo ^7SPAWNPT^1 1"
bind 2 "setspawnpt 2 ;echo ^7SPAWNPT^2 2"
bind 3 "setspawnpt 3 ;echo ^7SPAWNPT^3 3"
bind 4 "setspawnpt 4 ;echo ^7SPAWNPT^4 4"
bind 5 "setspawnpt 5 ;echo ^7SPAWNPT^5 5"
//Class Script
bind F5 "class m 1 ;say_team "^7going medic ;play sound/menu/filter"
bind F6 "class f 1 ;say_team "^7going field ;play sound/menu/filter"
bind F7 "class e 1 ;say_team "^7going engi ;play sound/menu/filter"
bind F8 "class c 1 ;say_team "^7going covert ;play sound/menu/filter"
bind F9 "class s 4 ;say_team "^7going panzer ;play sound/menu/filter"
bind F10 "class e 2 ;say_team "^7going rifle ;play sound/menu/filter"
bind F11 "class s 2 ;say_team "^7going mobile ;play sound/menu/filter"
bind F12 "class s 5 ;say_team "^7going mortar ;play sound/menu/filter"
//Team Script
bind "," "team r 1 3 2 ;echo ^1AXIS ;play sound/menu/filter"
bind "/" "team s ;echo ^2SPECTATOR ;play sound/menu/filter"
bind "." "team b 1 3 2 ;echo ^4ALLIES ;play sound/menu/filter"
//Hit Sounds
bind r "vstr hit0"
set hit1 "b_hitsounds 1 ;bind r vstr hit2 ;echo ^7hitsounds: ^2ALL"
set hit2 "b_hitsounds 2 ;bind r vstr hit0 ;echo ^7hitsounds: ^3HEAD"
set hit0 "b_hitsounds 0 ;bind r vstr hit1 ;echo ^7hitsounds: ^1OFF"