is ETQW slacking
•
15 Nov 2007, 14:58
•
Journals
it seems the game's growth is alrdy slowing coz its being drowned by cod4
just me or?
just me or?
|
35.2 %
(19 votes)
|
|
64.8 %
(35 votes)
|
ET:QW includes many competitive features like map scripts, admin system, stats dumping, ready up before start, options to disable certain votes, disable XP upgrades, sticky charge, etc. Though there is still a lot of work to be done its definitely not valid to say ET:QW can't be played as a competitive game out of the box.
I just started playing some 4on4, and it always took almost 5 minutes till the teams came to an agreement regarding the rules, whether mines were allowed, supply crates etc.
ETQW can be a great game, but it's just not controlable enough atm. But I really hope that will change with the next patch/the SDK.
If you think ET:QW is better out-of-the-box then you're totally delusional. Your ET:QW fanboyism is completely unfounded - the game is trash.
What I find amusing is that one of the SD developers often tells of his clan experience back in the QuakeWorld days, as if to suggest that he knows something about competitive gaming - then SD crap out ET and ET:QW, both highly public-oriented.
PS. Why did you delete overdrive's comment?
PS. overdrive's post contained no arguments whatsoever, neither did it contribute to the discussion. I don't like blind trolls.
Also, I don't see why you saw fit to delete his comment, what he said was akin to 'your infatuation with ET:QW is blind' - which I'd have to agree with. If you think that's worthy of deleting I invite you to check out the mountains of mindless spam on this site, which should have priority.
or
put short: Even if the game had no hitboxes you would have liked it.
ETQW ????(demo sucked) still cant get a fucking key, even tho evryone spams how it sucks (which means they must have full game to know) and they will never play it again but no one wants to trade.