ET:QW 1.4 - coming soon!

Christmas is coming up and what better way to spend the holidays than with a brand-new, featured packed game update for Enemy Territory: QUAKE Wars? That's exactly what we thought and we've been hard at work on the 1.4 update for the game ever since wrapping up work on the previous update.

Wait, 1.4? What happened to 1.3? Don't worry, you haven't missed an entire game update. 1.3 is a smaller update that's limited to the Korean release of ETQW. All other versions are moving on straight on to version 1.4. So, let's have a look at what we have in store for you: ...

http://community.enemyterritory.com/index.php?q=node/212


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Comments
19
QuoteETQW:TV

The new ETQW:TV feature allows hundreds of players to become spectators of tournament matches without impacting the competing player's experience. ETQW:TV has support for Repeater Servers, and Relay Servers (so unlimited additional spectators can view the game). You can configure security at multiple levels (including providing passworded private slots), and adjust the network ports that Repeater Servers use. You can also set a broadcast delay (to stop a spectators from passing on team tactics to competing players), and set repeaters to automatically download content for the servers they connect to (such as custom maps).

sounds good.
HAHA FASTER THAN YOU
Parent
Mega update, really good work from SD.
If they manage to remove the laggy/swammy gameplay feeling and the really bad hit detection, it might become a decent game.

Seems like they are still more paying attention to useless fancy public stuff though than actually to basic competition/shooter-game necessities.
QuoteClosing Words

In addition to our work on the Software Development Kit for mod-makers (now in Beta and available at wiki.splashdamage.com), work at Splash Damage and id Software doesn't stop with this game update. Next on our list is to complete the comprehensive tournament support that we've been working on for some time - more on this in a future Blog! In the mean-time, Activision's Quality Assurance team are stomping their way through this 1.4 Update. Our hope is to get this out before Christmas, though obviously that depends on a lack of show-stopping bugs!


+ IMHO to make more and more people actually like the game, it's necessary to do such "in competition players" eyes useless things (fancy stats and random server search functions). Afterwards you (modders) can do whatever you want (etqwpro & other mods) with the game - make it more fun for pubs or make it more competetive..
Parent
True, but that's why I've also written "shooter-game necessities. I think that having a smooth running game and a pixel perfect hit registration (even on long range with the SMGs) are the most important factors in any game.
The competition part can be done by mods or rulesets, but the gameplay part must come from the developers themselves. It's the same engine as Quake IV (pretty much atleast) and after 2-3 years they finally managed to get this almost as smooth as Quake 3.
I've absolutely no idea why they are not learning from the past.
Parent
where were you when we needed u !!! (swine) needed merc!
Parent
I actually agree with that....so wheres YOUR fucking input to the development of the game??? surely the developers are waiting to hear from people who played the "unreleased" maps at comp level...or was it just for fun? FFS urtier, if u play at this level please learn to give feedback before whining when the show is over.......
Parent
100% agree
Parent
nobody cares
yes they fucking do...in fact everyone who bought the game does...so stfu plz
Parent
nobody bought this game nobody cares
Parent
what zafoga said
Parent
I hope XP system is more balanced now.
Hmm sounds good. In combination with "ETQWPro" the game might actually be playable around christmas.
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