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cg_drawgun 1 or 0
by
KAZZUJA
•
14 Jan 2008, 19:40
•
Journals
what is better drawgun 1 or 0 xD im just asking my self
Comments
42
▼
squalli
14 Jan 2008, 19:41
Depends which one you like
▼
Blindi
14 Jan 2008, 19:41
1
▼
ENSJQM
14 Jan 2008, 19:41
0 0 0 0 0 0
▼
Quazz
14 Jan 2008, 19:41
Its a personal preference...
Just as sensitivity and stuff
▼
KAZZUJA
14 Jan 2008, 19:42
xD what do you use ?
▼
PESHHh
14 Jan 2008, 19:42
use 3 that is the best
▼
AnnieMac
14 Jan 2008, 20:06
hax
Parent
▼
mana
14 Jan 2008, 19:43
1 2 3 4 5 6
1 0 0 1 1 1
▼
Quazz
14 Jan 2008, 19:45
Same
Parent
▼
Zodiac
14 Jan 2008, 19:50
same
Parent
▼
eiM
14 Jan 2008, 20:10
idd
Parent
▼
pupupup
14 Jan 2008, 19:43
drawgun 1 helps me to aim better..
▼
metsuri
14 Jan 2008, 19:50
imo 0 helps aim better. you can see the dot clearly.
Parent
▼
h3ll
14 Jan 2008, 19:44
'better'... o.O
▼
perforator
14 Jan 2008, 19:44
With drawgun 1 you can see the weapon you are using.
© Zodiac
▼
sentj
14 Jan 2008, 21:02
:D
Parent
▼
PatrickBateman
14 Jan 2008, 19:44
drawgun 1 makes it easier to see which weapon you are using.
EDIT: bah
▼
Zodiac
14 Jan 2008, 19:45
▼
mana
14 Jan 2008, 19:46
lol u cant be serious? :D
Parent
▼
Zodiac
14 Jan 2008, 19:47
I weren't, but people thought I were :D
Parent
▼
ENSJQM
14 Jan 2008, 20:02
sure
Parent
▼
chelmianin
14 Jan 2008, 20:41
wnb
The Master of Sarcasm!
Parent
▼
Gibri
14 Jan 2008, 19:50
▼
Zodiac
14 Jan 2008, 19:50
My Wii entertain everytime I got some friends on visit :D
Parent
▼
cryptz
14 Jan 2008, 20:36
old
Parent
▼
teoti
14 Jan 2008, 19:50
both..
bind MOUSE1 "+vstr xshoot1 xshoot2"
seta xshoot1 "+attack; cg_drawgun 0"
seta xshoot2 "-attack; cg_drawgun 1"
▼
Pansy
14 Jan 2008, 19:50
1 just my choice, makes little difference imo.
▼
h8m3
14 Jan 2008, 19:52
autoexec_medic.cfg
set cg_drawgun 1
set far "cg_fov 90;sensitivity 0.8;cg_drawgun 0;cg_crosshairsize 30"
set middle "cg_fov 120;sensitivity 2;cg_drawgun 1;cg_crosshairsize 43"
bind mouse2 "+vstr far middle"
seta pmove_fixed 0
set killem_on "cg_drawgun 0;+attack;s_volume 0.22"
set killem_off "cg_drawgun 1; -attack; s_volume 0.25"
set killem_on1 "+attack"
set killem_off1 " -attack"
bind MOUSE1 "+vstr killem_on killem_off"
bind MWHEELUP "weaponbank 5; cg_drawgun 1; bind MOUSE1 +vstr killem_on killem_off; com_maxfps 125"
bind MWHEELDOWN "weaponbank 6; cg_drawgun 1; bind MOUSE1 +vstr killem_on killem_off; com_maxfps 125"
bind q "weaponbank 2; cg_drawgun 0; bind MOUSE1 +vstr killem_on1 killem_off1; com_maxfps 71"
bind e "weaponbank 3; cg_drawgun 1; bind MOUSE1 +vstr killem_on killem_off; com_maxfps 125"
bind c "weaponbank 4; cg_drawgun 1; bind MOUSE1 +vstr killem_on killem_off; com_maxfps 125"
bind mouse5 "WEAPONBANK 1; cg_drawgun 1; bind MOUSE1 +vstr killem_on killem_off; com_maxfps 125"
bind 4 "weaponbank 7; cg_drawgun 1; bind MOUSE1 +vstr killem_on killem_off; com_maxfps 125"
▼
alhric
14 Jan 2008, 19:52
0 lolrandomletters
▼
overdrive
14 Jan 2008, 19:53
BIND G "weaponbank 7; exec close; set set_fov vstr fov1"
BIND C "weaponbank 6; exec close; set set_fov vstr fov1"
BIND R "weaponbank 5; exec close; set set_fov vstr fov1"
BIND 4 "weaponbank 4; exec close; set set_fov vstr fov1"
BIND F "weaponbank 3; exec long; set set_fov vstr fov2"
BIND e "weaponbank 2; exec long; set set_fov vstr fov2"
BIND 2 "weaponbank 2; exec long; set set_fov vstr fov2"
BIND q "weaponbank 1; exec close; set set_fov vstr fov1"
BIND 1 "weaponbank 1; exec close; set set_fov vstr fov1"
close = high fov + drawgun 1
long = low fov + drawgun 0
▼
h8m3
14 Jan 2008, 20:01
execing close.cfg
execing long.cfg
execing close.cfg
execing close.cfg
execing long.cfg
execing close.cfg
execing long.cfg
execing long.cfg
execing long.cfg
your console should look like this :DDD
Parent
▼
overdrive
14 Jan 2008, 20:05
yeah, i had to remove echo 100 / echo 120 from long.cfg, close.cfg or reading the console became a bitch :P
Parent
▼
senn
14 Jan 2008, 19:55
1
or a weapon_frame
▼
rapeout
14 Jan 2008, 20:00
depends on you imo
▼
RoK
14 Jan 2008, 20:01
1 2 3 4 5 6
1 1 0 1 1 1
▼
Capu
14 Jan 2008, 20:24
I think I had 0!
▼
Buceman
14 Jan 2008, 20:37
ask perfo
1 fov 90
▼
lawley
14 Jan 2008, 20:38
1
▼
spiROZE
14 Jan 2008, 20:49
ask perfo
1
▼
tMuhh
14 Jan 2008, 21:06
0 for smg , 1 for pistol
▼
NViz
14 Jan 2008, 21:07
bind x "weaponbank 1; cg_drawgun 1"
bind x "weaponbank 2; cg_drawgun 0"
bind x "weaponbank 3; cg_drawgun 0"
bind x "weaponbank 4; cg_drawgun 1"
bind x "weaponbank 5; cg_drawgun 1"
bind x "weaponbank 6; cg_drawgun 1"
bind x "weaponbank 7; cg_drawgun 1"
bind x "kill; forcetapout; cg_drawgun 0"
or ask perfo
▼
Vanhaomena
14 Jan 2008, 21:10
0
I use 1
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Just as sensitivity and stuff
1 0 0 1 1 1
© Zodiac
EDIT: bah
bind MOUSE1 "+vstr xshoot1 xshoot2"
seta xshoot1 "+attack; cg_drawgun 0"
seta xshoot2 "-attack; cg_drawgun 1"
set far "cg_fov 90;sensitivity 0.8;cg_drawgun 0;cg_crosshairsize 30"
set middle "cg_fov 120;sensitivity 2;cg_drawgun 1;cg_crosshairsize 43"
bind mouse2 "+vstr far middle"
seta pmove_fixed 0
set killem_on "cg_drawgun 0;+attack;s_volume 0.22"
set killem_off "cg_drawgun 1; -attack; s_volume 0.25"
set killem_on1 "+attack"
set killem_off1 " -attack"
bind MOUSE1 "+vstr killem_on killem_off"
bind MWHEELUP "weaponbank 5; cg_drawgun 1; bind MOUSE1 +vstr killem_on killem_off; com_maxfps 125"
bind MWHEELDOWN "weaponbank 6; cg_drawgun 1; bind MOUSE1 +vstr killem_on killem_off; com_maxfps 125"
bind q "weaponbank 2; cg_drawgun 0; bind MOUSE1 +vstr killem_on1 killem_off1; com_maxfps 71"
bind e "weaponbank 3; cg_drawgun 1; bind MOUSE1 +vstr killem_on killem_off; com_maxfps 125"
bind c "weaponbank 4; cg_drawgun 1; bind MOUSE1 +vstr killem_on killem_off; com_maxfps 125"
bind mouse5 "WEAPONBANK 1; cg_drawgun 1; bind MOUSE1 +vstr killem_on killem_off; com_maxfps 125"
bind 4 "weaponbank 7; cg_drawgun 1; bind MOUSE1 +vstr killem_on killem_off; com_maxfps 125"
BIND C "weaponbank 6; exec close; set set_fov vstr fov1"
BIND R "weaponbank 5; exec close; set set_fov vstr fov1"
BIND 4 "weaponbank 4; exec close; set set_fov vstr fov1"
BIND F "weaponbank 3; exec long; set set_fov vstr fov2"
BIND e "weaponbank 2; exec long; set set_fov vstr fov2"
BIND 2 "weaponbank 2; exec long; set set_fov vstr fov2"
BIND q "weaponbank 1; exec close; set set_fov vstr fov1"
BIND 1 "weaponbank 1; exec close; set set_fov vstr fov1"
close = high fov + drawgun 1
long = low fov + drawgun 0
execing long.cfg
execing close.cfg
execing close.cfg
execing long.cfg
execing close.cfg
execing long.cfg
execing long.cfg
execing long.cfg
your console should look like this :DDD
or a weapon_frame
1 1 0 1 1 1
1 fov 90
1
bind x "weaponbank 2; cg_drawgun 0"
bind x "weaponbank 3; cg_drawgun 0"
bind x "weaponbank 4; cg_drawgun 1"
bind x "weaponbank 5; cg_drawgun 1"
bind x "weaponbank 6; cg_drawgun 1"
bind x "weaponbank 7; cg_drawgun 1"
bind x "kill; forcetapout; cg_drawgun 0"
or ask perfo
I use 1