oasis refresh

hi

Finland decem posted this a few days ago -> http://www.crossfire.nu/?x=forum&mode=item&id=13026

What happened to it? Has someone started mapping yet?
since i really like the idea of a new refreshed Oasis version.

what do you think about it?

discuss
Comments
42
No clue!
bring back sw_fueldump too!
zomg! it was teh ownage
Parent
cant control it :]
Parent
oasis ROX
Noticed that DeSanchezzch offered his help, don't know about the rest though.
too hard surfaces for braundorf kids
I like oasis
don't need new version of oasis, old one rox
what is going to happen with the dragons?
Parent
rather bring battery, railgun and fueldump back, tho oasis rocks :o
Railgun o/
Parent
oasis = oldskool RTCW like ET

Defense spawns in between allies and objective. Allies have to run for hours to get from spawn to their objective. Games take ages and usually end in fullhold for axis as the game is unbalanced and frustrating.

supply = newskool ET

Spawns close to each other allowing allies to rush, sk, rush, sk which in turn forces axis to do the same as they start running out of ammo. Because they need to respawn axis need to push out before end of spawn to make sure they can get back in their position without allies taking over all the key positions. In the end you get a game that is twice as fast as RTCW.

conclusion: oasis fails
oasis is so not rtcw like, but radar is.
radar is exciting.
easy!
Parent
The basic idea is that current newschool ET has a faster pace than oldskool ET which pretty much is about staying alive = boring games. I do loved RTCW but ET today is way better as the rush - sk gives you more control over the game, even if it means you die alot.

ps 2 mystic: there's nothing ET that sais you cannot die. The only currency in ET is time. How about using the fucking sk once in a while.
Parent
my point is, neither "oldskool et" nor "newskool et" had/has too much in common with the fast-paced gameplay of rtcw.
So if you compare Et with Rtcw, just use more accurate examples (e.g. radar instead of oasis).

didnt comment on the difference between the old and new et.
just leave rtcw out of it =)
Parent
plz ET is faster than RTCW.

Then only thing that is fast in RTCW is the firerate. The general gameplay is slower. The amount of 'actions' per minute is way higher in newschool rush ET.
Parent
I suggest you never really played rtcw then.
Parent
Never played it competetivly, but I did watch most important games before the game died. I know you are an RTCW oldskooler and most of the n8 guys also hate it when I say it:

ET > RTCW

hitboxes are more accurate
antilag
gameplay is more evolved and faster


Evidence: take some random rtcw oldskooler and their playing style is slower / less dynamic. Its mostly aimbased and all about staying alive. They are position whores with nice reflexaim but they are also the guys who get fullspawns or revive just before spawntime. I suggest you go to challenge TV and watch Finland vs Norway and you'll see what I mean with oldskool rtcw like gameplay.
Parent
I feel honoured, but im not "oldskool" rtcw!

You can't compare two games with each other when you only played one of it (no offense)

- saying hitboxes in et are more accurate than in rtcw is plain bullshit
- antilag is an improvement, ok
- but then again....the gameplay IS NOT faster (watching demos wont help you judging this)

odlskool rtcw players arent as good in et, because they re probably out of shape?
look at capten or smutzig...they didnt play for months (then get owned by 1monthETtalents and, most likely, quit again)
Parent
I think ET has just involved into a game which is very different to rtcw, as you said with the sk rushes, but saying:

hitboxes are more accurate
antilag

as points to say et is better, these things + others have made et such an easy game to aim well in, cos all you need is 0.1 sens and your set.

I will always prefer rtcw just cos its what im use to, and have had my best times playing it.
Parent
Well, you are right. Although ET is kinda of a mod for RTCW both games evolved to a point that they are different games.

About the aiming etc. ET isnt about aim. Its a strategic team game where you happen to aim from time to time (play some quake, ET just becomes boring and you notice you hardly shoot at all) I think it was zinx from ETpro who said: ET is 30% aim.

Aiming in ET isnt as important as in RTCW, simply because if in ET you kill somebody, you should be happy to get the gib on him. In RTCW you could easily outaim 2-3 ppl if you had the reflexes.
Parent
After playing both games competitively I can truly say that I liked RtCW so much more than ET. In RtCW you could 'own' so much harder then you can in ET, with some exceptions of mAus sometimes then. I mean, with the fast firerate you could just blow the enemy away.

ET is ok, but every game (6o6/3o3) is the same these days, there are no real tactics used and it's more about getting the spawntime, prime good nades and rape along.

I respect someones opinion as I hope someone respects mine, but since you haven't really played it _that_ competitively it's hard for you to get a reasonable opinion.

yuw :D
Parent
:/

I mostly base my opinion on demos / players who switched to ET and how they play.

I agree with most clans playing the same tactics these days, I guess thats why so many clans get totally confused when TAG pulls of a covie attack or plays some wacky defence a radar.
Parent
Hmm, then I don't really agree, but as I said, I respect others opinion.

For the other part. I don't think you can call it "tactics", since it's more a matter of: person A goes up, person B goes down, person C is rifle etc.

It's more about individual skill and pushing out on spawn than crossfire.
Parent
Yeah, TAG never did tax, maybe ask for covie or pf at certain times. Its mostly about playing with the right type of players who know when to do what, are able to think for themselves, not about having pwnage aim although its nice to have a few pwners.

But i guess if you play oasis, the game would look way more like RTCW.
Parent
to evolve we need faster maps with 20secs spawntimes (max) =).
need to make supply an oldskool map and oasis plain history ;)

that is my pov. so yes oasis failure better make some new maps to increase gameplay speed
Parent
well... atleast those oldschool maps like fueldump, railgun and oasis aren't made for mixeds... it's more about tactics than these new school maps... you just can't rush and sk.... and yeah it's boring to watch it... yeah and like in oasis there is 1000 ways to attack and defend... how about supply? even every mixeds knows how to play that map... maybe it tells how overplayed / boring map it's...
and yeah.. in those old school maps aren't that much walls so it's kinda fair for both teams (hi one map braundorf wonders)... so it means that rifle isn't that overpowered netiher panzer... and you mentioned that it will be a double fullhold... yup... those tunnels in the start of match (when you play on allies) are great ideas.. but in the end that extra wall in axis spawn is the reason why it's double fullhold.... you can't spawnkill them like in old oasis... and those who are whining about it are just idiots... well how about sw_gr? well if you can't spawnrape axis in the end of the map you're far to win the match

conclusion: from sw_oasis, in the end @ axis spawn... just remove the new wall which stops your enter to the spawnarea when you're coming from the tunnel = let the spawnrape begin like back in the old days = no more that much fullholds = more playable
Parent
I disagree :) But I guess you know that
Parent
well.... i kinda knew it... but that's still my opinion.. and i m saying behind my words.... but i kinda understand what you want from ET...
but coz you're TAGtard i won't call you as a retard ;D
Parent
Mapper needed? Dersaidin maybe? :s
oldskool maps > newskool maps

Oasis<3
Goldrush<3
Radar<3
Railgun<3
Railgun?

*cough*
Parent
railgun rulz, fix the train a bit and it will rock (e/)again
Parent
ban yoo mutherfucker?!~!!voipsjgois
Parent
nice editing fucktard
Parent
ofc mr.gratuitous4life
Parent
Yup.
I was playing this map first on the 2nd hungarian LAN againts Hungary qipler / sI and i fuckin' liked it.
So this map rox <3
Parent
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