few questions about ETQW
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5 Mar 2008, 22:22
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first of all, i only played ETQW at a friends house for like 20 min orso..
i was interested in playing active right from the start, but since my pc is from the middle-ages i wasnt able..
to the point..
-is it a game where 1o1 action is a high standard?
-do the sniperbullets hit when you press MOUSE1 (cuz on fm's there are bullettracers long after youve shot..)
-is QW a game where you are kinda forced to have highaim cuz of the large surroundings?
-how are the overall "skills" of the players? i know its a new game but still i dont like getting owned over and over..
-is thre a large community playing ETQW?
-what is your oppinion about ETQW?
soz for dumb question and/or my engrish
i was interested in playing active right from the start, but since my pc is from the middle-ages i wasnt able..
to the point..
-is it a game where 1o1 action is a high standard?
-do the sniperbullets hit when you press MOUSE1 (cuz on fm's there are bullettracers long after youve shot..)
-is QW a game where you are kinda forced to have highaim cuz of the large surroundings?
-how are the overall "skills" of the players? i know its a new game but still i dont like getting owned over and over..
-is thre a large community playing ETQW?
-what is your oppinion about ETQW?
soz for dumb question and/or my engrish
there's a slight delay on sniper bullets, but controlling it is considered part of the skill
large surroundings mean it's less about aim
it's easy to get good
there's a very small community
it's good, just takes getting used to :)
edit: how many shots to kill a med with full hp?
I only played the game for one week so Its hard for me to judge but the game itself seems pretty complicated with a very steep learning curve, but ppl playing the game aren't that skilled?
=)
good gameplay and stuff
- sniperbullets are hitscan but have a slow delay due to antilag, and sniping small vehicles like huskies and icarus's is hard because they are not antilagged
- No, there are ironsights etc to help you aim at longer distances
- Same as in W:ET, everyone thinks he is med+ while they are low+
- mediocre sized community
- I like it a lot
Yes, but if someone had been playing ET for quite long time, he will be higher skilled in ETQW than in ET. It's like RTCW and ET a few years ago. Maybe they are/were low+, but other players are/were like low-... so according to this, he can call him med+ skilled player.
"- on a scale from CoD4 to W:ET its in the middle"
ETQW has one thing worse than CoD 4 - community. It's really hard to find a clan when you can choose from only a few (in Poland). Anyway, the game is really nice untill your clan won't give up.
I never played in a etqw clan until now, my only knowlege is from publicservers and the #qw.gather...hope my info is right
The sniper is really really accurate, the fall dmg is quite big though so a headshot on a far distance isn't insta-frag.
You are not forced to have highsens, I have 170 degrees on 40 cm, no problem.
Individual skills are important and the difference between the best teams and the less better teams are individual skill. One man can do alot in QW, but ofc teamplay is very important.
Since when did more = better?
Got new computer and played it there with ultra graphic... very nice.
But still I think its damm easy game. I defendet some brains alone and dueling with 2 guys at the same time is easy.
In ET when somebody shoots back your screen shakes so its harder to aim. In QW there is no shake.... After ET it feels so easy.
In ET you have to avoid bullets to even get the aim on enemy.
Other thingi is stupid tanks and flying ants or what ever bugs they are. Im medic defending CP or something like that. Come 1 guy I own him, after few sec he comes again and I own him. Third spawn he comes with tank and hmm... well I have few nades and lacerator....... SK?
About clanwars, it was always hard for me to find match. But when you find it its fun for a while.