fps drops = lag?
•
18 Mar 2008, 08:09
•
Journals
I've got this weird problem, whenever I'm at some place on a map that causes any fps drops, I get weird lag spikes which trigger antiwarp. If I set my fps to something low like 43, it doesn't happen as often since fps don't tend to drop then.
does anyone know why this is happening and how can I make it so even if I get fps drops, they don't lag me out?
does anyone know why this is happening and how can I make it so even if I get fps drops, they don't lag me out?
also, it started happening when I got a new connection, but thing is that it's faster than my old one in both dl and ul speed.
err, edit:
usually, 71 fps and 100 packets, though I found myself setting fps to about 50 on maps which tend to cause more fps drops to avoid lagging out(like swgr).
maxpackets - 100 usually, but I tried setting it to 40 or so and it doesn't change anything.
so 71 fps means youll get 71 packets maximum dropping to 36 packets whenever your fps drops by .5 or more
at 50 fps youre looking at 50 packets dropping to 25 when you loose .5 fps
this basically means your connection is going to be fluctuating with your shitty fps :[ you should steal a nice new pc from work or smth
however if youre only noticing it since you got the new isp they may be limiting your traffic over ports other than standard http / ftp, this is pretty common way for them to lower demand on their infrastructure and most users dont notice this ofc..
you may be able to experiment with cl_packetdup and b_optimiseprediction to see if they help out a bit, anyway its too early in the morning, ill be on irc most of the day apart from 10:00-13:00 gmt if you want qry
I still get fps spikes cause of punkbuster on my PC and I can run crysis 40fps on dx9 very high.
I know how to maintain my OS also, and it was spiking the same when I first installed my OS. Stfu.
hi!