css config;x
•
19 May 2008, 18:51
•
Journals
somebody got a nice css config for meeh?
Edit1: and where do i need to put the cfg in?(im a big nub in css and english)
Edit1: and where do i need to put the cfg in?(im a big nub in css and english)
/* tuomas.co.uk */
body {
background: #fff;
text-align: center;
height: 100%;
font-family: Verdana, Arial, Helvetica, sans-serif;
}
a:link {
border-bottom: 1px dotted #555;
text-decoration: none;
color: #555
}
a:visited {
border-bottom: 1px dotted #555;
text-decoration: none;
color: #555
}
div#container {
margin: auto;
width: 800px;
height: 400px;
}
div#footer {
margin-top: 20px;
width: 774px;
text-align: right;
font-size: 12px;
}
unbindall
developer "0"
// .,-:/$%////////+/+/:-.
// ,=;::-,.=;. .,=/$$;-
// .=;;-. -;. ,::=:+%:.
// ####### ######## #### =\;. \\ .\\, ,;%;.
// #\\\\\\# #\\\\\\# ###\\\# =;=. .;, -;- .;%\
// #\\\\\\\# #\\\\\\# #\\\\\# .;\. ,\+=-,. =\. .++-
// ###\\\\\# #\\\\\\# #\\\\\# =+= .\@M#####@@$, \$\
// #\\\\# #### ######## ########## ############ #\\\\\# ##############\\\\\####### =+, .$###########@+\-. -$;
// #\\\\# #\\\##\\\\\\\\## ##\\\\\\\\\\# ##\\\\\\\\\\\\## #\\\\\# #\\\\\# #\\\\\\\\\\\\\\\\\# =+, =@###############@%= -X\
// #\\\\# #\\\\\\\\\\\\\\## ##\\\\\\\\\\\\\# #\\\\\\#####\\\\\## #\\\\\# #\\\\\# #\\\\\\\\\\\\\\\\\# ,+- .$##################X= =X=
// #\\\\l ##\\\\\\\\\\\\\\\##\\\\\\####\\\\\##\\\\\\# #\\\\\# #\\\\\# #\\\\\# ######\\\\\\\###### \; \M##################M%, \%.
// #\\\\l #\\\\\####\\\\\# #\\\\\# ###### #\\\\\\\#####\\\\\\# #\\\\\\#\\\\\# #\\\\\# =%, -H##########M@########@;, ,$\
// #\\\\l #\\\\# #\\\\# #\\\\\\# #\\\\\\\\\\\\\\\\\# #\\\\\\\\\\\# #\\\\\# ;\ .\@#########X-,$#########M$= \+
// #\\\\l #\\\\# #\\\\# #\\\\\\# #\\\\\\########### #\\\\\\\\\\\# #\\\\\# .\\ .=X#######H;. ;############%- \X
// #\\\\l #\\\\# #\\\\####### #\\\\\# #\\\\\\\# #\\\\\\#\\\\\# #\\\\\# ###### -+- +####@\=. .\X#############M\ -X
// ###\\\\\\####\\\\# #\\\\##\\\\\####\\\\\\##\\\\\\\\# #\\\\\\# #\\\\\# #\\\\\\####\\\\\# -+, .. -HMH\, ;@#################X=,X
// #\\\\\\\\\\##\\\\# #\\\\##\\\\\\\\\\\\\\# #\\\\\\\\######## #\\\\\\# #\\\\\# ##\\\\\\\\\\\\\\# -+, -+H@@H$\=, .,, =M####################HH
// #\\\\\\\\\\##\\\\# #\\\\# #\\\\\\\\\\\## ##\\\\\\\\\\\\\# #\\\\\\# #\\\\\# ##\\\\\\\\\\\## ,\= -@########MH$;-. .$######################H
// ################## ###### ########### ############## ######## ####### ########### ;; ;##############@$;- -M#XH###################%
// :+. .$##X:$@###########@$/=. /#@=/##################M:
// __ __ ___ ___ .+: ,X#M+..;H#############MHM#@+%##################X.
// /\ \ __ /\ \ /'___\ /'___\ __ -+, ,$##X- -;$M##################################M:
// \ \ \___ /\_\ __\ \ \___ /\ \__/ _____ ____ ___ ___ ___ /\ \__//\_\ __ :+. /M#@: -+XM###############################/
// \ \ _ `\/\ \ /'_ `\ \ _ `\ \ \ ,__\/\ '__`\ /',__\ /'___\ / __`\ /' _ `\ \ ,__\/\ \ /'_ `\ ;/. =X##%. .=/H############################+
// \ \ \ \ \ \ \/\ \L\ \ \ \ \ \ \ \ \_/\ \ \L\ \/\__, `\ /\ \__//\ \L\ \/\ \/\ \ \ \_/\ \ \/\ \L\ \ :/. ;@#@/, ,=-:+X@M###################M;
// \ \_\ \_\ \_\ \____ \ \_\ \_\ \ \_\ \ \ ,__/\/\____/ \ \____\ \____/\ \_\ \_\ \_\ \ \_\ \____ \ -/: .;X@X+++=. :M#$;%HM###########H=
// \/_/\/_/\/_/\/___L\ \/_/\/_/ \/_/ \ \ \/ \/___/ \/____/\/___/ \/_/\/_/\/_/ \/_/\/___L\ \ .;/- ... +M+, .-:;+%$$X#M/.
// /\____/ \ \_\ /\____/ ,;:- ,=, -++-
// \_/__/ \/_/ \_/__/ .:/:, ,;%/,
// .-;;;=,. .,=/+/=.
// ,-:/;:=--===::;;/++/:-.
// .,-=+$$%/:=-.
//
//
//
// CLAN: Alea Iacta Est (The dices have been thrown)
// WWW: AIE.PL
// WWW2: INSEKT.XT.PL
// IRC: #aie.pl #source.pl
// #config.css #esl.css #esl.css.fr #esl.css.de #esl.match #esl.war
//
//
// THE MEMBER OF MANTIS SKILLED CREW @ ESL / JOIN NOW!
// ESL PLAYERCARD: http://www.esl.eu/pl/player/1131196/
//
// _| _|
// _|_|_| _| _|_|_| _|_|_| _|_| _|_|_|
// _| _| _| _| _| _| _|_| _|_|_|_| _|_|
// _| _| _| _| _| _| _|_| _| _|_|
// _|_|_| _| _| _|_|_| _|_|_| _|_|_| _|_|_|
// AL. BUYMENT
// _______________________________________
// Pistols
alias deagle "buy deagle;buy secammo"
alias eli_57 "buy elites;buy fn57;buy secammo"
alias glock "buy glock;buy secammo"
alias usp "buy usp;buy secammo"
alias p228 "buy p228;buy secammo"
// Auto-Pistols
alias uzik "buy mac10;buy tmp;buy primammo"
// Rifles
alias ak47_m4a1 "buy ak47;buy m4a1;buy primammo"
alias galil_famas "buy galil;buy famas;buy primammo"
alias sg552_bullup "buy sg552;buy aug;buy primammo"
alias kosiara "buy m249;buy primammo"
alias mp5 "buy mp5;buy primammo"
alias p90 "buy p90;buy primammo"
// Sniper Rifles
alias awm "buy awp;buyammo1"
alias scout "buy scout;buyammo1"
alias g3sg1_krieg550 "buy g3sg1;buy krieg550;buy primammo"
// Shotguns
alias pompa "buy m3;buy primammo"
alias autopompa "buy xm1014;buy primammo"
// Equipement
alias kamizelka "buy vest; buy vesthelm"
alias defuser "buy defuser"
alias nokto "buy nvgs"
alias granaty "buy hegrenade;buy flashbang;buy flashbang;buy smokegrenade"
alias he "buy hegrenade"
alias flash "buy flashbang"
alias smoke "buy smokegrenade"
// FFA kit
alias mantis "buy vesthelm;buy ak47;buy m4a1;buy primammo;buy deagle;buy secammo;buy defuser;buy hegrenade;buy flashbang;buy flashbang"
alias dragonfly "buy vesthelm;buy awp;buy buyammo1;buy deagle;buy secammo;buy defuser;buy hegrenade;buy flashbang;buy flashbang"
alias buterfly "buy vesthelm;buy mp5;buy primammo;buy defuser;buy hegrenade;buy flashbang"
alias ant_queen "buy vesthelm;buy deagle;buy secammo;buy defuser;buy hegrenade"
alias scarabeus "buy vesthelm;buy galil;buy famas;buy primammo; buy defuser;buy deagle;buy secammo; buy hegrenade; ;buy flashbang ;buy flashbang"
alias bug "buy vesthelm;buy m3;buy primammo;buy deagle;buy secammo;buy defuser;buy hegrenade;buy flashbang"
// ClanWar kit
alias scarabeus_cw "buy vesthelm;buy defuser;buy smokegrenade; buy ak47;buy famas;buy primammo;buy hegrenade; buy flashbang"
alias buterfly_cw "buy vesthelm;buy defuser; buy smokegrenade; buy mp5;buy primammo;buy hegrenade; buy flashbang"
alias dragonfly_cw "buy vesthelm;buy defuser;buy smokegrenade;buy awp;buyammo1;buy hegrenade;buy flashbang;buy flashbang"
alias ant_queen_cw "buyammo2; buy hegrenade"
alias bug_cw "buy p228;buy secammo;buy flashbang"
// SCRIPTS
// _______________________________________
// CrossHair Color
alias +crosshair "+attack;cl_crosshaircolor 1"
alias -crosshair "-attack;cl_crosshaircolor 0"
alias +last "lastinv;cl_crosshaircolor 3"
alias -last "lastinv;cl_crosshaircolor 0"
alias +crosshair2 "+attack2;cl_crosshaircolor 3"
alias -crosshair2 "-attack2;cl_crosshaircolor 0"
// Duck+Jump
alias +jumper "+jump; wait;+duck"
alias -jumper "-duck;wait;-jump"
// Servers
alias cw "connect afs.autocom.pl:27016; password walka"
alias cw.de "connect 85.14.216.178:27850; password walka"
// Say
alias say_big_lol "say ]|[_ ]|[]|[ ]|[_"
alias say_rotflol "say -=R*O*T*F*L*O*L=-"
alias say_wow "say !lol! \//\// ([]) \//\// !lol!"
// _| _| _|
// _|_|_| _|_|_| _|_|_| _|_|_|
// _| _| _| _| _| _| _| _|_| // .-/%/:.
// _| _| _| _| _| _| _| _|_| // .=;;- .-;;=:/,
// _|_|_| _| _| _| _|_|_| _|_|_| // .:$M#H;, ,:;:..:=,
// =+XM#M$- -;:-. .-;-
// -+M#H: .-;:, .::,
// .=:::=, .-;;. .-:- .,==:;/::/%X;
// BUYEMENT // .--, .-::. :;, .,=:;;;;:=-,...-/;-.
// _______________________________________ // ==. -:;, .==- ,=;/;:=,. ,=/;,
// .-=- .-==. ,=;- =;-,=;/;=, ,;;:.
// Buy in kit ffa // .:=. =+HM###$;. .-:= .:+%/:-, ,;;=,
bind "INS" "mantis" // .-;- ,;@########@X/=,::. -;+;- ,;/-.
bind "HOME" "dragonfly" // ,/;- ;@#############M/, .:/:- .-;+-
bind "PGUP" "buterfly" // ,+XX= .:X###############MX- .-:/-. .=;;-
bind "DEL" "bug" // -$#H/-. ;M#################@=.=;;, .:/;-
bind "END" "ant_queen" // /M##@+. ;@##################MM#MX/- .:/:,
bind "PGDN" "scarabeus" // ,/@##MX; ,%#######################H+;+: ,;+:.
// :$M##M$= :XM########################@+ .=;/=
// Buy in kit cw // ,+@###$=. =$M####################MX%+$/..,;/:,
bind "UPARROW" "dragonfly_cw" // ,;X##M/, .=X##########M@@MM##M$-. ,://-.
bind "DOWNARROW" "ant_queen_cw" // :H##+- .-:/%H#####@H$:..,:- ,=//=.
bind "LEFTARROW" "scarabeus_cw" // .+##M/, .:$@########$:. .=/;:.
bind "RIGHTARROW" "fastlane_cw" // :H##X/. -/X@###########@%, -;/:,
// .+@#X, ;@###############@%;:-
// Buy binds // :X#@:. /################M/,
bind "KP_HOME" "ak47_m4a1" // -+M#$;:X#################M@HX$/=.
bind "KP_UPARROW" "awm" // ,/@##MM##############@X@##MX+;%$=.
bind "KP_PGUP" "mp5" // .:@##################+ ,/M#@+-,--=:::=,.
bind "KP_LEFTARROW" "galil_famas" // ,X####H%@###########%, /H##@%:. .,-://:,
bind "KP_5" "scout" // ;X##X= :$M#########X:. =H####X/-,==::=--,.
bind "KP_RIGHTARROW" "pompa" // -%+- =H########M$;;:. ,+###MH$/=.
bind "KP_END" "kamizelka" // .:$#######M/ -;;,,=$###@$/=.
bind "KP_DOWNARROW" "granaty" // =H######M/ ,:;:=:%@##@X/,
bind "KP_PGDN" "nokto" // -%######H/, .-::/%H###X;.
bind "KP_INS" "defuser" // :HM######@$:. .,=;X##M+-
bind "KP_DEL" "deagle" // -+@#########@+- ;M#M%=.
bind "KP_SLASH" "uzik" // ,;H###########H/, :H#M;.
bind "*" "autopompa" // ,;H#############@ .=H#$:
bind "KP_MINUS" "g3sg1_krieg550" // -X##############M , .-. +@#$.
bind "KP_PLUS" "sg552_bullup" // .%##############@ :$@M+ -HH:,
bind "KP_ENTER" "kosiara" // .%###########@+:=;%#M+- ...
// ,$#############+-+@#X-
// MENU AND CONSOLE BINDS // ,$#########MX%+H###M+
// _______________________________________ // .%#########@;-=$##M%=
// +M#######M%. -$##H=
bind "ESCAPE" "cancelselect" // +M######M/, =H##$:
bind "~" "toggleconsole" // +M#####@%--$M#H/,
bind "`" "toggleconsole" // .%#####M$+HM###H
bind "," "buyammo1" // -X##########M%
bind "." "buyammo2" // .:H#########@;.
// ,;H########X;
// SPECTACLOR // ,;H#######H=
// _______________________________________ // ,;H#####M+,
// .:H######X/,
bind "[" "+attack" // ./H#######H+.
bind "]" "+attack2" // .:$M#####M%=
// .=$######H:.
// BINDS OF MOVEMENT // .:X#####M/
// _______________________________________ // ,;@####@+,
// ,/@###M/,
// Mouse // ,/M##@$::/-
bind "MOUSE1" "+crosshair" // ,%M##MM@;
bind "MOUSE2" "+crosshair2" // .=X####MH;.
bind "MOUSE3" " " // -+M####X;.
bind "MOUSE4" "lastinv" // .;X###M%,
bind "MOUSE5" "+last" // -+@###H+,
bind "MWHEELUP" "+attack2" // ,/H###@/.
bind "MWHEELDOWN" "+attack" // -$M#%.
// -/H/
// Keyboard
bind "alt" " "
bind "SPACE" "+jumper"
bind "w" "+forward"
bind "s" "+back"
bind "a" "+moveleft"
bind "d" "+moveright"
bind "SHIFT" "+speed"
bind "c" "+duck"
bind "r" "+reload"
bind "g" "drop"
bind "e" "+use"
bind "n" "nightvision"
bind "m" "chooseteam"
bind "TAB" "+showscores"
bind "b" "buymenu"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "0" "slot10"
bind "t" "impulse 201"
bind "z" "+c4"
// GRAPHICS BINDS
// _______________________________________
bindtoggle z "mat_hsv"
// MESSAGE MODE BINDS
// _______________________________________
bind "y" "messagemode"
bind "u" "messagemode2"
bind "q" " "
// OTHER BINDS
// _______________________________________
bind "F1" "roger"
bind "F2" "negative"
bind "F3" "needbackup"
bind "F4" "enemyspot"
bind "F5" "jpeg"
bind "F6" "clear; status"
bindtoggle "F7" "net_graph"
bindtoggle "F8" "volume"
bind "F9" ""
bind "F10" "admin"
bind "F11" "brightness"
bind "F12" "muteall"
// _| _| _|
// _|_|_| _|_| _|_|_|_|_|_|_|_| _|_|_| _|_|_| _|_|_|
// _|_| _|_|_|_| _| _| _| _| _| _| _| _|_|
// _|_| _| _| _| _| _| _| _| _| _|_|
// _|_|_| _|_|_| _|_| _|_| _| _| _| _|_|_| _|_|_|
// _|
// _|_|
/// PLAYER
// _______________________________________
name "darnok~"
cl_logofile "materials/vgui/logos/1nsekt.vtf"
cl_showfps "0"
cl_righthand "0"
cl_team "default"
cl_class "default"
demo_recordcommands "1"
// Crosshair & radar
cl_radartype "0"
cl_radaralpha "230"
crosshair "1"
cl_crosshaircolor "0"
cl_dynamiccrosshair "0"
cl_scalecrosshair "1"
cl_crosshairscale "9999"
cl_crosshairalpha "230"
cl_crosshairusealpha "1"
jpeg_quality "100"
// SPECTACLOR
// _______________________________________
cl_observercrosshair "0"
// Overview
overview_health "1"
overview_names "1"
overview_tracks "1"
overview_locked "1"
overview_alpha "1.0"
// SOUND
// _______________________________________
snd_surround_speakers "0"
volume "1"
snd_gain_min "0.01"
snd_gain_max "1"
snd_gain "1"
snd_refdb "60"
soundscape_fadetime "9999"
soundscape_flush
soundscape_debug "0"
// Voice
voice_forcemicrecord "0"
voice_enable "0"
voice_scale "0"
voice_dsound "0"
voice_modenable "0"
// NET-SET
// _______________________________________
cl_allowupload "0" // .____________
cl_allowdownload "0" // |
cl_downloadfilter "nosounds" // | DOWNLOAD FILTER - SOUND AREN'T DOWNLOADED FROM SERVERS
// |
cl_restrict_server_commands "0" // | CL_RESTRICT_SERVER_COMMANDS - WHEN TURNED ON, CAUSES CVARBLOCK ERROR
// |
cl_updaterate "101" // | RATES:
cl_cmdrate "101" // | HIGHEST RATES AVIBLE
cl_cmdbackup "2" // | 101/101 100k
cl_rate "25000" // |
rate "25000" // | SMOOTH MODELS ANIMATION ON
cl_smooth "1" // |
cl_smoothtime "0.01" // | CL_INTERP 0.01 - WHICH MAKES HITBOX BEING ALMOST EXACLY ON MODEL (AND YOU SEE THE ENEMY 0.1 SEC ERLIER)
cl_resend "1.5" // | CL_INTERPOLATE 1 - MOVES HITBOX A BIT, BUT MODEL ANIMATION IS MUCH BETTER (ON VALUE 0 YOU SEE THE ENEMY 0.1 SEC ERLIER BUT THIS COMMAND IS NOT ALLOWED IN ESL AND CB)
net_maxfragments "1400" // |
cl_interp "0.01" // |
cl_interpolate "1" // |
cl_lagcomp_errorcheck "1"
cl_lagcompensation "1"
cl_timeout "10"
cl_slist "10"
// Net-graph // .____________
net_graphpos "2" // |
net_graph "3" // | NET GRAPH @ THE MIDDLE OF SCREEN, HEIGHT 50 FOR 1024*758
net_graphheight "75" // | NET_SHOWDROP - SHOWS DROPPED PACKTS AT CONSOLE (LOSS)
net_showdrop "0" // |
// MOUSE CONFIG. + MOUSEFIX
// _______________________________________
sensitivity "4"
m_customaccel "0"
m_customaccel_scale "0"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_pitch "0.022"
m_filter "0"
m_side "0.8"
m_yaw "0.022"
m_forward "1"
m_customaccel_max "0"
m_customaccel_exponent "1"
m_mousespeed "1"
// GAME
// _______________________________________
hud_fastswitch "1"
cl_autohelp "0"
cl_c4progressbar "0"
hud_centerid "1"
cl_autowepswitch "0"
commentary "0"
// CONSOLE
// _______________________________________
con_enable "1"
con_notifytime "2"
contimes "3"
// _|_| _|
// _| _|_|_| _|_|_| _|_|_| _|_| _|_|_|_|
// _|_|_|_| _| _| _|_| _|_|_|_|_| _|_| _|_|_|_| _|
// _| _| _| _|_| _|_| _| _|
// _| _|_|_| _|_|_| _|_|_| _|_|_| _|_|
// _|
// _|
//
// The following comands may increase FPS in yours game, but it doesn't work on some pc's.
// If you are looking only for high-fps-config, then copy all thease commands which are bellow.
//
// SYSTEM
// _______________________________________
r_mmx "1" // .____________ ,' ,'
r_sse "1" // | ,: ,..;;
r_sse2 "1" // | CHECK IF YOURS CPU HAVE SSE2 SYSTEM, IF NOT SET R_SSE2 TO 0 <:;;:::::::::::
r_3dnow "1" // | !THIS CAN BE ONE OF REASONS WHY SOME COMPUTERS CRASH! ': ''';;
dsp_slow_cpu "1" // | , ',
// GRAPHICS
// _______________________________________
mat_norendering "0" // .____________
// |
mat_antialias "0" // | ANTIALIASING IS OFF
fps_max "101" // | VSYNC IS OFF - IT IS BETTER TO PUT UP VALUE OF FPS_MAX UP TO ... OF YOURS SCREEN
mat_vsync "0" // |
mat_forcehardwaresync "0" // |
mat_monitorgamma "1.6" // | MAT_MONITORGAMMA - 1.6 IS THE BRIGTEN VALUE
r_dispusestaticmeshes "0" // |
mat_dxlevel "90" // | MAT_DXLEVEL:
r_fastzreject "1" // | YOU MUST CHECK WHICH DIRECT-X IS COMPATYBILE TO YOURS GRAPHIX CART BEFORE CHANGING IT
mat_envmaptgasize "8" // | FOR EG. FOR RADEON9800PRO ITS DX90, FOR GEFORCE2 IT SHOULD BE 80, USING 70 IS NOT ALLOWED IN ESL
mat_texture_limit "-1" // |
cl_forcepreload "1" // | CL_FORCEPRELOAD 1 - FORCES EVERYTHING TO LOAD TO RAM BEFORE YOU JOIN THE GAME
mat_envmapsize "16" // |
mat_reducefillrate "1" // | MAT_REDUCEFILLRATE 1 - SHADER DETAILS LOW
mat_diffuse "1" // |
mat_clipz "1" // | MAT_CLIPZ - IF SET SO 1 REDUCE WHAT IS DRAWN ON SCREEN, FOR SOME NVIDIA CARDS MUST BE SET TO 0
// |
mat_debugdepth "0"
mat_debugdepthmode "0"
// SHADING
// _______________________________________
// high dynamic range
mat_hdr_enabled "0" // .____________
mat_hdr_level "0" // |
mat_hdr_manual_tonemap_rate "0" // | DISABLES HIGH DYNAMIC RANGE
mat_hdr_tonemapscale "0" // |
mat_hdr_tonemapscale_max "0"
mat_hdroverbrightrange "0"
mat_show_ab_hdr "0"
// lightning
mat_softwarelighting "0"
mat_softwareskin "0"
mat_disable_lightwarp "1"
// Alpha
mat_disable_fancy_blending "1"
muzzleflash_light "0"
cl_muzzleflash_dlight_1st "0"
cl_muzzleflash_dlight_3rd "0"
mat_showlightmapcomponent "0"
r_drawlights "0" // .____________
mat_filterlightmaps "0" // |
mat_disable_bloom "1" // | BLOOM IS DISABLED
mat_bloomscale "0" // |
mat_bloomamount_rate "0" // | DYNAMIC LIGHTNING IS DISABLED
mat_autoexposure_max "0" // |
mat_autoexposure_min "0"
mat_disable_ps_patch "1"
muzzleflash_light "0"
cl_c4dynamiclight "1"
r_dynamic "0"
r_maxdlights "0"
r_maxnewsamples "0"
r_minnewsamples "0"
r_maxsampledist "0"
r_occlusion "0"
mat_fastspecular "1"
r_avglight "0"
r_avglightmap "0"
r_lightaverage "0"
r_lightcache_numambientsamples "162"
r_lightinterp "0"
r_worldlightmin "0.9"
r_worldlights "0.9"
r_lightmap "-1"
r_lightstyle "-1"
r_physpropstaticlighting "0"
// SHADOWS
// _______________________________________
r_shadows "1"
r_shadowrendertotexture "1"
r_shadowmaxrendered "10"
mat_shadowstate "0"
// WORLD
// _______________________________________
// sky
r_3dsky "0" // .____________
r_drawskybox "0" // |
// | DISABLES SKY (LEAFS OF PALMS AT DE_DUST)
// water // |
r_forcewaterleaf "0" // | DISABLES SPECIAL WATER EFFECT AS REFLECTION
r_waterforceexpensive "0" // |
r_waterdrawreflection "0" // | DISABLES RAIN AND FOG
r_waterdrawrefraction "0" // |
r_waterforcereflectentities "0" // | CVARBLOCK FORCE ALL THEASE COMMANDS TO STANDARD VALUES
mat_wateroverlaysize "8" // |
r_cheapwaterend "1"
r_cheapwaterstart "1"
cl_show_splashes "0"
// rain
r_rainsplashpercentage "0"
r_drawrain "0"
r_rainsimulate "0"
r_rainalpha "0"
r_rainalphapow "0"
r_raindensity "0"
r_rainlength "0"
r_RainProfile "0"
r_RainRadius "0"
r_RainSideVel "0"
r_RainSimulate "0"
r_rainspeed "0"
r_rainwidth "0"
// fog
fog_enable "0"
fog_enable_water_fog "0"
fog_enableskybox "0"
fog_startskybox "0"
fog_start "0"
fog_endskybox "0"
fog_end "0"
fog_enable_water_fog "0"
fog_colorskybox "0"
fog_color "0"
// DECALS
// _______________________________________
// props
cl_phys_props_enable "0" // .____________
cl_phys_props_max "0" // |
r_propsmaxdist "100" // | NO PROPS AND NO DECALS
// |
// decals // | THERE IS NO BLOOD AT WALLS AND NO HOLES AFTER BULLETS
mat_depthbias_decal "-262144" // |
mat_bufferprimitives "1"
r_drawbatchdecals "1"
r_cleardecals "1"
r_decals "0"
mp_decals "0"
r_drawmodeldecals "0"
r_maxmodeldecal "0"
r_spray_lifetime "0"
cl_ejectbrass "0"
cl_detaildist "200"
cl_detailfade "100"
props_break_max_pieces "0"
r_drawdetailprops "0"
// ropes
rope_smooth "0"
rope_averagelight "0"
rope_wind_dist "0"
rope_subdiv "0"
rope_shake "0"
rope_collide "0"
r_drawropes "0"
// MODELS
// _______________________________________
g_ragdoll_fadespeed "0.1" // .____________
cl_ragdoll_collide "0" // |
cl_ragdoll_physics_enable "0" // | BODY DESAPEARS AFTER PLAYER DIES
cl_wpn_sway_scale "0" // | **************** ,' ,'
r_teeth "0" // | FOR MORE FPS CHANGE THEASE COMMANDS TO VALUES: ,: ,..;;
r_lod "0" // | R_ROOTLOD 7 (default is 0) <:;;:::::::::::
r_rootlod "7" // | R_MODELLSCALE 0.1 (default is 1) ': ''';;
r_modellodscale "0.1" ', ',
lod_enable "0"
lod_transitiondist "800"
// Eyes
r_eyes "0" // .____________
r_eyegloss "0" // |
r_eyemove "0" // | THERE IS NO EYES AND TEETH ON PLAYERS FACE
r_eyeshift_x "0" // |
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
r_eyewaterepsilon "0"
// Models // .____________
cl_minmodels "1" // |
cl_min_ct "2" // | THERE IS ONLY 1 MODEL OF OPPONENT AND MATE
cl_min_t "1" // |
// TEXTURES
// _______________________________________
mat_picmip "2" // .____________
// |
r_skin "0" // | BUMPMAPING IS DISABLED
// |
mat_showlowresimage "0" // | SPECTACULAR LIGHTENING IS DISABLED
mat_softwareskin "0" // |
mat_forceaniso "0" // | TEXTURES ARE COMPRESSED
mat_trilinear "0" // |
mat_bumpmap "0" // | YOU CAN CHANGE PICMIP VALUE, BUT IT DOESNT GIVE MUCH FPS
mat_specular "0" // |
mat_fastnobump "1"
mat_compressedtextures "1"
mat_filtertextures "1"
mat_loadtextures "1"
mat_mipmaptextures "1"
r_renderoverlayfragment "0"
r_decal_cullsize "1"
r_drawflecks "0"
mat_colorcorrection "0"
mat_show_texture_memory_usage "0"
mat_texturelist_directories "0"
mat_texture_list_all "0"
mat_texturelist_files "1"
mat_parallaxmap "0"
gl_clear "0"
// Violence
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
+mlook
-jlook
-klook
// =/-
// H@H
// H@X-
// =HX@@$HHHX%+
// XM@@X/H@@X==
// @H@@XHHHX-
// ;%%$+$X%$%%+$; X@@@@X+ / -+%%%$%%$%%$%+-
// /+X$XXX$X$XX$X%% . ,XM@H-, .=%$X$XXXXXXXXXX%, .
// $X$$;;////;;$$$+. +%+%$%$$%%; =$+. $%% +%+, -%X /$%$$%%$%$$$ :%%$%%%$%$+.-$$%%%$%%%$+. =M@M$ /X$$:=::::::::=;,-%%%$$%%%%$$-=%$$%%$$$%%; ,%%+ ;$%, ,$%% :%$$%$$%%$%.
// %$$% XXX$ %$$XXXXX$X$% -XH= $X+ %XX+, %X%,$%%+%XX$+%/:,X$$$$$X$X$$+:$$%$%%%%%XX; :@@M% +$$X, +$%%%%X$%$+/ :HX%%$%%$%X%-.$X+ ;XX, ,%X%, .+H%%%%$$%$$+
// .X$$% . $X/. %XX- +$$=:$X= %X% %XX$%- +X% =X$= -X$+ =XX= ,$X+ =@@@X; +$X%, %X/ =X$- -$$;,$X+ ;$H,.%X%. ,X$/
// $$$$ . . . %XX- /$$,=X$= %$+ %$$$X%, +X$ =$X: ,$$%:=:===:- :X$: ,-,-:XX/ /@@M@@- /$$$$%%%%%%%%%/- %X% =$X- -,--:$X;-$$+ ;X$;XX%- .XX+,-------
// X%$$ . . . %XX- /$$-:$X= $X+ +$X;$$$,+X$ =XX: -X$$XXXXX$X+ =X$: ,%X$XX%= X@@@@@% .%%$%XXXX$X$$XX$, %X+ :$X- =%XX$// -$$+ ;X$$$$/ .$X$$$XXXHX+
// ,%X$% //+/.%$$- +XX-;$$= %$% %X$ ,+$XXX+ -X$: ,$$%/++/+++; =$X= :%XX:, .X@+-X@X -:/::::;;:/X$X: $X% =XX- ;%$X- ,$$+ ;$X/$X%/ ,X$+;:;;::;:
// %$$$ XXX$,+$X, +$X-:XX- %X+ +$X, .%X$X$ =XX: ,%$+ =X$: /$X+ =@H- -HH% =$XX= $$% =XX= +X$- -XX+ ;XX, /%$+ .XX/
// .%$$% . . .%X$% /$$%++%+%$X%.-$X+;//;;H$% %XX. $XX$ =$X: -%$$/%%%+%++/:XX: +X%: +@X :XH :$$$= %X% =X%- .%XX; -$X+ ;X$, +%$+ .X$%;;/;;/;/:
// %X$X$XX$X$XXX$$+ ,%$$X%%$$+$+ +%%%%%$%$%- %$%. .%$$ =%%: ;%%$%%X$%$%-,$$. .+H$= =XH; HH= /$$$%%$%%$%+%XXX- $H% :%+ =%XX ,$%, :$+ :%%%,:$$$%%%%$%$=
// =%%X$$X$XXX$%$/, . ., . . .. . . . . .. .. ... . ,,,- X@H HM= .%%$X$X$X$XXX$%+ . . . --,. . . ,. . .
// -:==:===,-- /H%, ;$, -==:==:=====,
// :X @:
// ,, XH:
//
clear;
echo "1nsekt.cfg"
echo ""
mat_configcurrent;
echo ""
echo "www.insekt.xt.pl"
// ..---------------------------------------------------------8--..
// ..-[||]--[|||]--[|]--[|||||]_--[||||]--[|]--||]--[|||||||]---..
// .. [|||]--[|]-[|][|]--[|]----_--[|]-----[|]-||]---[/-[|]-\]--..
// ..----[|]--[|]--[|||]--[|||||]---[|||]---[||||]-------[|]----..
// ..---[|]--[|]---[||]------[|]---[|]-----[|]-[|]------[|]-----..
// ..--[|]--[|]----[|]--[|||||]---[||||]--[|]--[|]-----[|]------..8
// ..-----------------------------------------------------------..
http://rapidshare.com/files/116099099/xiN_cfg_css.zip.html