fc_outland
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26 May 2008, 23:23
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Journals
Well the old competition map i made didnt work out, purely because I end up doing something that I dont like and end up scrapping the project rather than changing the bit I dont like... anyway personal flaws out of the way I thought of an idea (here) which I'm sure has been used before (in maps like sillyctf and multi-ctf) and probebly failed knowing my luck but anyway I decided to craft a little map using some prefabs I'd made on my previous competition map and came up with something that could help me represent my idea...
I present: FC_OUTLAND
(fc representing 'Flag Capture' why? why not everyones doing it these days!)
Explanation:
It will be a duel-objective map meaning it is possible for both teams to win EACH round, it just depends who does it quicker to decide a map winner.
A Spawn - Allied spawn
B Spawn - Axis Spawn
FLAG - Capture Point
A DOCS - Axis documents to be stolen by the allied
B DOCS - Allied documents to be stolen by the axis
A SECURE DOCS - Where allied secure the documents
B SECURE DOCS - Where axis secure the documents
The green line - A simple demenstration of one route taken for a document run
The red line - pointing out where each object is placed (sorta)
The duel-objective will be a simple document run from one side of the map to the other.
Aside this simple duel-objective document run will be 3 flags. These flags allow you to spawn there and are captured like any other flag (simply touching it.)
In order to end the round either team must capture atleast 2 flags in order to secure their document. (otherwise the game will not end)
Meaning in order to win and end the round the winning team must have currently 2 flags captured. Each team has a flag placed on their side of the map along with a central flag. Any 2 flag caps will allow the team to secure their document.
All i'm after here are comments, let me know what you think!
Screenshots:
http://img242.imageshack.us/img242/1130/shot1zw6.jpg
http://img91.imageshack.us/img91/6313/shot2gd3.jpg
http://img152.imageshack.us/img152/2899/shot3mo2.jpg
http://img242.imageshack.us/img242/8529/shot4xn1.jpg
edit: sorry it's 6v6
I present: FC_OUTLAND
(fc representing 'Flag Capture' why? why not everyones doing it these days!)
Explanation:
It will be a duel-objective map meaning it is possible for both teams to win EACH round, it just depends who does it quicker to decide a map winner.
A Spawn - Allied spawn
B Spawn - Axis Spawn
FLAG - Capture Point
A DOCS - Axis documents to be stolen by the allied
B DOCS - Allied documents to be stolen by the axis
A SECURE DOCS - Where allied secure the documents
B SECURE DOCS - Where axis secure the documents
The green line - A simple demenstration of one route taken for a document run
The red line - pointing out where each object is placed (sorta)
The duel-objective will be a simple document run from one side of the map to the other.
Aside this simple duel-objective document run will be 3 flags. These flags allow you to spawn there and are captured like any other flag (simply touching it.)
In order to end the round either team must capture atleast 2 flags in order to secure their document. (otherwise the game will not end)
Meaning in order to win and end the round the winning team must have currently 2 flags captured. Each team has a flag placed on their side of the map along with a central flag. Any 2 flag caps will allow the team to secure their document.
All i'm after here are comments, let me know what you think!
Screenshots:
http://img242.imageshack.us/img242/1130/shot1zw6.jpg
http://img91.imageshack.us/img91/6313/shot2gd3.jpg
http://img152.imageshack.us/img152/2899/shot3mo2.jpg
http://img242.imageshack.us/img242/8529/shot4xn1.jpg
edit: sorry it's 6v6
but looks nice!
we need a map with high FPS and a map which is PLAYABLE
go for it h2o <3! Take some of your time to improve the fps etc.
At the otherside you can take a look at goldrush (ugly) which as low fps (atleast for me.. at 2nd stage) :\
Adlernest is a +/- nice maps (some nice lights... textures... colors etc) and you can have lots of fps...
one flag
one axis obj (blow smth up)
one allies obj (blow smth up)
if allies do the obj they will win and vice versa
if none from both sides do the obj, then the game will check the flag and set the appropriate winner