Well this made me LOL:
Quote by TyrranzzX I'm a veteran gamer, played Enemy Territory, done the competition circuit in a few games. I played Tribes 2 for 5 years, created maps for 64 and 80 man servers when EWO was at it's prime. The shelf in my room of games has about 30 titles on it; the rest ended up in the trash as this game is dangerously close to. It's a polished title, but you're making mistakes; bad ones. I play for fun, which is what everyone plays for. IF I want to blow things up for 6 hours in a night because I just need to relax, I game.
And so, let the flaming begin.
1: Team Balance.
Q:Why did the Strogg win 10 games in a row on this server I just played on?
A:Because your game is set up for competitive play.
If you're going to design your game to please a 13 year olds adolescent power fantasy, I can't stop you. I can start with the Chinese water-drop torture of listing off all the games that failed miserably due to that design concept, and I know this game won't last more than about 12 months. Allowing players to select their sides in a Pub just leads to "ZOMG AGAIN! AGAIN!" and they select the same side, over and over, and over, again. And you end up getting steamrolled, again and again. Want your game to still be selling copies 2 years from now? Listen up.
Game servers should run in either "Pub" mode or "Competition" mode. What do those mean?
*Pub mode means 15 seconds (or some server variable) until the game starts from when the server loads the map; anyone who can't load in that time we aren't going to wait around for. Players are put on teams automatically, they cannot switch teams for 2 minutes (or some server variable), and even teams are enforced. Pub servers all have similar features to this but those 3 are the big ones as they will balance the team.
*Competition mode means anything in between but generally, no auto assignment, players are not allowed to switch sides, players start the game when they are ready, and players may not switch teams. It may also mean players must be forced onto teams by a spectator admin for matches. Great for pickup games; admins select 2 players one per side, each player then selects one player like in a game of baseball.
2: Cut the theatrical crap . If I wanted to play a "ZOMG RUN AROUND PISS MYSELF AT EVERY ZOMBIE!!!" type game, I'd load Doom3 back up. I'm here to kick ass, take names, kill and get killed in new, interesting, and unconventional ways, and have a blast; not to have my adrenaline level pumped through the goddamn roof so bad I can't keep my mouse cursor straight. What does that mean?
A: I've noticed there is no option anywhere in the settings to get rid of the nice startup movie. I haven't watched it once, nor do I want to. And I'm sure, like most startup movies, it'd be cool the first or second time 'round. Tell me, why am I storing a 200 Meg file on my harddrive, that I'm going to watch once or twice? Or do you guys just not care about the size of the 5 gig install and think everyone has tons of Disk space? I deleted the .bik file, so it dumps me right to the screen I want; the login screen. I will give you kudos; I had to delete one .bik file, not 10 (since every vendor under the sun wants their ad there when you start the game).
B: Scary ambient noises are to be done away with. The pulsing sound on the Strogg cruiser? Get rid of it. Heartbeat sounds? Gone. Scary start menu music? Why the heck would I want to listen to that 6 months from now? A setting will be the best option; categorize your sounds, update the scripts based on location, and mark a setting "turn off ambiance". Or I can go through the PK4 files for you and just remove all the annoying resources myself by unpacking them into folders and revoking my read/write privileges so the game knows they're there, can't write em' or download em' from the server, punkbuster won't give a damn and just thinks the resource doesn't exist. It'd Take me about 30 minutes, also has the nice added advantage of allowing me to hear footsteps when other players can't.
C: Do I REALLY need to hear grunting/breathing sounds while I'm running?
Etc. What is going to be fun 6 months from now or will it just be plain annoying?
3: Why do we have taunts?
Again, 13 year olds power fantasy; leads to hard feelings after getting beaten 10 times in a row by a bunch of team stacking n00bs and eventually you just feel like you suck and leave. Put in an option to turn them on/off. Or, again, I can just remove them manually.
4: What does the dev team waste their time on?
Q: Why is there a "competition mod"?
A: Because the DevTeam doesn't know what they're doing.
I read this on these here forums and cringed
"Supply crates are currently not allowed on any of the North American leagues/ladders mainly because of the grenade spam you can do with it. "
I got images of a spawn zone or critical base entrance/exit being spammed by 2 or 3 medics in a 24 man game. They both deploy their crates silently, then start spamming nades together; one crate goes, they just redeploy. One guy gets hit, they resuscitate them.
So we're going to add variables to balance the game and leave the actual game unpatched?
You're telling me the clan-members are just going to waltz around pub servers, with little to no oversight, using 'sploits you don't fix? I checked the 1.4/1.5 changelogs. Checked it on a server. 'Twas posted in February, not fixed.
Here's how it works. You let your league play define the pub play and you update the game as needed. 'sploites the leagues ban, you find a way to balance, and the pubs are happy. Since that's where the clans are going to practice. Already the Modding community has dethroned your competition mod with their own.
So in closing, I'm going to probably play this game for maybe a week or so more since the learning curve is fun and I'm quick with it, then proceed to shelf the game and go do something else, like study. If your feeling have been offended by any of this, you're not a professional . At Microsoft when someone has a great project/idea, they are told to flesh it out and present it. Then, the Microsoft VP's and managers all go to a meeting and rip the poor SOB apart, completely, in every possible way, for hours. If they stand up to it to the VP's and managers satisfaction, the project gets full funding. If they don't, they're marched out and put to work on something else.
Written on the official ET:QW community web site by someone who played the game for three hours.
http://community.enemyterritory.com/forums/showthread.php?p=375582
Splash Damage can start packing
#drunk???? hahahahasd ad fFUFUFUUFUF
edit? tl;dr
this guy living in one !
Wut?
Serious buziness
:D