Suggestions to SW_Battery

so there a REALLY good ideas in new battery. well my suggestions should provide allies and axis tactical improvements.

1. suggestion:
allies/axis should be allowed to plant mines there
http://img156.imageshack.us/img156/7760/mines1th9.jpg
and there
http://img149.imageshack.us/img149/3581/mines2mg7.jpg

2. suggestion
when the generator is disabled, there should be no electricity inside the bunker
at least the red light should be turned off here:
http://img411.imageshack.us/img411/5193/mines3ro2.jpg
would be nice to fight in a dark bunker!!!

3. suggestion
implement here a crashed airplaine to give allies HIDINGSKILLzZ
it should be stucked half in the sand
http://img502.imageshack.us/img502/369/airplanesb4.jpg
a plane like this one:
http://gwydir.demon.co.uk/diaries/images/crash1.jpg
http://gwydir.demon.co.uk/diaries/images/crash3.jpg
or any other allied plane of this era


just suggestions...
what do you think eim?
what do you think xfire?


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Connect to following IP to test the map to give feedback: 78.129.196.29:37000
Comments
19
agree with 1.
i just want more fps D:
FCB whoohooooo!
Dynamic lights are bad.
nobody gonna play it anyway
3 is a nice idea, as long as its nothing too big
remove lighthouse
no aliens at gun!
only agree with 1
2 and 3 sounds nice
disagree with point 1 100%

on a side note: mines are the biggest mistake in ET evah!
goldrush wins in 5 minutes would suck
Parent
I would rather leave out the mines and edit other aspects...
Parent
2 is not possible due to quake engine does not support dynamic lights ;)
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