bugfixes, suggestions for sw_battery
•
12 Jul 2008, 22:00
•
Journals
referring to this news article.
Following suggestions from pll noticed:
(I made some screenshots to make it clear)
#1
#2
#3
#4
#5
In addition: Allies should be spawn at CP, limited to 3. #6
The railing bug at the flag is already known. #7
Anything else? Do you agree or disagree with all points?
Dicuss the screenshots, which has been posted above! Bullshit or nice ideas?
Following suggestions from pll noticed:
(I made some screenshots to make it clear)
#1
#2
#3
#4
#5
In addition: Allies should be spawn at CP, limited to 3. #6
The railing bug at the flag is already known. #7
Anything else? Do you agree or disagree with all points?
Dicuss the screenshots, which has been posted above! Bullshit or nice ideas?
For example number 4 would be pretty much useless as by giving a clear view for axis coming out of the wider door also gives allies a clearer view and if you check that spot normally it provides cover for any axis against allied campers :-)
On the wall is way how this work moves left to right (atm there railways on floor and now wheels). But if you add wheels back, then there is easier to defuse dyna(axis)
I think its better for allies because axis can wait and backrape or panzer wait and shote!
BETTER MAKE THAT WALL OUT OF GLASS MEIGHTS.
#2 - again WHY?
#3 - good
#4 - good
#5 - ok
#6 - why limited?
and make door near the flag (you can open them with button, where ladder was) blowable by dyno. and if allies destroy them, they have flag secured.