spawn selector pt
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14 Jul 2008, 18:43
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Journals
Looking for a spawn selector with the better spawn points, i.e to the right of the flag on supply, and in front of the stairs on radar, don't wanna got editing my spawn selector again takes to long.
bind ins "vstr spawnone"
bind home "vstr spawntwo"
bind pgup "vstr spawnthree"
bind del "vstr spawnfour"
bind end "vstr spawnfive"
bind pgdn "vstr spawndef"
set spawnone "setspawnpt 1;say_team ^3[^n1^8]"
set spawntwo "setspawnpt 2;say_team ^3[^n2^8]"
set spawnthree"setspawnpt 3;say_team ^3[^n3^8]"
set spawnfour "setspawnpt 4;say_team ^3[^n4^8]"
set spawnfive "setspawnpt 5;say_team ^3[^n5^8]"
set spawndef "setspawnpt 0;say_team ^3[^n0^8]"
bind ins "vstr spawnone"
bind home "vstr spawntwo"
bind pgup "vstr spawnthree"
bind del "vstr spawnfour"
bind end "vstr spawnfive"
bind pgdn "vstr spawndef"
set spawnone "setspawnpt 1;say_team ^3[^n1^8]"
set spawntwo "setspawnpt 2;say_team ^3[^n2^8]"
set spawnthree"setspawnpt 3;say_team ^3[^n3^8]"
set spawnfour "setspawnpt 4;say_team ^3[^n4^8]"
set spawnfive "setspawnpt 5;say_team ^3[^n5^8]"
set spawndef "setspawnpt 0;say_team ^3[^n0^8]"
bind ins "vstr spawnone"
bind home "vstr spawntwo"
bind pgup "vstr spawnthree"
bind del "vstr spawnfour"
bind end "vstr spawnfive"
bind pgdn "vstr spawndef"
set spawnone "setspawnpt 1;say_team ^3[^n1^8]"
set spawntwo "setspawnpt 2;say_team ^3[^n2^8]"
set spawnthree"setspawnpt 3;say_team ^3[^n3^8]"
set spawnfour "setspawnpt 4;say_team ^3[^n4^8]"
set spawnfive "setspawnpt 5;say_team ^3[^n5^8]"
set spawndef "setspawnpt 0;say_team ^3[^n0^8]"
supply attack:4
radar att: 5 exit cp, some other for exit main
radar def: 2 to get out a spawn at first, or spawn forward when you loose flag
grush att: none that i use, though you prolly can decide which exit you spawn @ last cpspawn
grus def: 2 to get outa spawn fast in first and second part. Max of two ppl using it, better just one. All the other ones let you spawn toward 2nd arch.
braun att: 5 to go to boxrooms fast first spawn
braun def: dunno <o\
bremen def: at first part you can spawn at the door, afaik its 2. At last part you can spawn toward the truck, so you can jump onto some plantbox toward key, saving you at least a second.
bremen att: 1/2/3 but none help you to get anywhere faster
karsiah def: 2 to spawn toward the transmitter