I hereby vouch
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14 Jul 2008, 23:59
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Journals
I hereby vouch to not EVER play cod4 MP again in my life. I've never seen such a stupid campy, prediction and lotto based game in my life. It sucks and it will always suck.
Big fucking care what all you cod4 lovers will say, it fucking sucks anyway.
Hf with your stupid ak47, mp5 and wallbanging bullshit.
Big fucking care what all you cod4 lovers will say, it fucking sucks anyway.
Hf with your stupid ak47, mp5 and wallbanging bullshit.
go for it ronner!
*edit* Can I have your CD key?
u have to aim on the nuts to make a headshot oO
lolo
:D
:>
so ur disappointed in the gaming industry but not in the SP games? a big part of the games dont even have a MP so how the hell can you be disappointed in the whole gaming industry??
Aside from ET of course.
X:
As for your firefight example, the idea is mainly not to get into a firefight in the same way you do in Quake/ET because as with CS each round your strategy is supposed to line you up so you always have man advantage in each situation.
You're talking about the game at it's peak as if that is of any consequence for the average player : ).
The average player plays random pubs and doesnt give a shit about movement and wont see campers, and to the average player CoD4 is game of the year.
I suppose really the point is that there may be a lack of lower tier skillsets in CoD that would otherwise serve to differentiate more clearly between a low skill and a low+ skill team.
btw I thought the comment and superboys comment that got banned were fucking hilarious, i sent those to some of my friends :)
I was playing cod4 for like 3 months on publics and I have to say, the amount of noobs is incredible. In scrims on the other hand there are a lot more experienced players who have a fast reaction time.
But with playing scrims the fun aspect of the game totally vanishes imho.
What I enjoyed in ET and in cod4 publics was the fast pace, you could sprint behind a corner and get into a quick firefight, kill 2 or 3 guys, and sprint on to the next corner to have another fight. In scrims this whole fast pace concept is gone, since you need to be a sneaky pussy in order to stay alive.
You don't wanna make a sound to prevent nearby campers from raping you, so you gotta either crouch and move very slowly, with aiming from the hip, or zoom in while walking, which is again very slow, or both at the same time, even slower. So there you go, walking very very slowly to some corner, jumping into the next room and proning right away, since while jumping you are unhittable for a slight millisecond which gives you the advantage over a camping cunt.
Once you start firing, it's basically just predicting where the enemy will go to, since you have to zoom in to get a good accuracy, and while zoomed in and shooting the recoil and muzzle flash is so much that you can't see anything of the target you're shooting. It's purely about predicting which way the enemy will move from the moment you started shooting him. You probably learn to predict this in time, but do you really classify this as skill?
And talking about lotto, those "tactnades", what the hell is that? Both teams spawn, and throw nades over buildings or whatever, and with fingers crossed hoping they hit an enemy who is just so unlucky that he didn't wait 1 second longer before he continued rushing out of spawn. You can easily spend hours on your private server finding out where nades will hit when you throw them in a certain direction and altitude, and from there on it's just a little bit timing to figure out when to throw it so it hits a spawned enemy right in the face in case he rushed towards the point of impact. In my opinion, these nades are nothing less than luck and a lot of laming.
People also tend to define a skilled player as a person who is good in "timing". Apparently timing is waiting long enough behind a corner to rush into the next room until the camper inside that room turns his back towards him to check out some other entry point (or some similar situation). So it's supposed to be skilled to be incredibly lucky that a camper inside a room turns his back right on the same time you're rushing in? I mean, this isn't skill, it's lotto!
I hope to see your opinion on these points, I'd love to be able to appreciate this game in this mode a lot more but for now I simply can't compare it to the awesomeness of ET's gameplay.
As for tact nades, they are I guess 'you either love um or you hate um' type of thing, if you've been playing the whole cod series you sorta made that decision a few years ago but if you've just joined its kinda like, 'wtf you can throw a nade 5 miles' and they look quite odd, particularly for a game that pays alot of attention to realism.
The timing in CoD rounds, (1.45) means you've not got too much time to sit around and camp so it never gets too dull. If you really wanna see the worst of camping try playing it in console competition, the round times are 3 minutes and then you see the very worst of what you are talking about. However personally that 1.45 time to me is the perfect length for some strats without rushing (or just lots of rushing)
I dunno, you raise some good points but I would define it as skill yes - I think you have to practice to get good which makes it a skill.
cod4 is just a terrible terrible game and explains why fps esports is so fucked right now
Dont kill yourself. Find a ray of light
starcraft I'm still on the edge about, on one hand I could hardcore it, and then hardcore SC2 and aim for being among the top British players, but its kind hard to get motivation for that
I'm not saying esports sucks, I'm saying the direction FPS gaming is going in sucks.
Round based systems are probably less lotto than stopwatch. If you fuck up once in a round in CoD2, you have fucked up that round only, if you fuckup once in ET, you can lose the whole map.
I'm against playing something "just because its new". Bullshit. CoD2 is better so why switch to CoD4.
i remember a rageegoquit of u some weeks ago... i remember the hirntotstory...
i thought u were different some years ago :D
the hirntot incident was just stupid. Random admins blocking exits all the time and then kick/ban ppl for pushing/shooting them.
just to let u know, i have had almost the same discussion with the hirntot admin and i also got angry because of that uberstupid and lowbrained admin benny.
finally they also banned me from the hirntot servers...
and last but not least i also dislike cod4 although i tryed it :>
the ragequit was not long ago. i remember it was on supply and a mix :D
and u started flaming the opponents (they ve had a really dumb child with them) and finally quit...
i just said this cuz in the past weeks u dont seem to be the cool guy, that people know :>
The ragequit was not really a ragequit then, it was probably me not wanting to play vs stupid flaming and globalchat spamming morons. I don't leave a server just because the opponent is better. I leave servers where people are obviously cheating and or acting very very stupid.
Maybe your just too used to ET after all these years?
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Some players like COD4, some (like you) don't. Learn to live with it that you can't be all the time an hero :(
cod4 is a good game, i though the same thing when i first started to play but after 2 days i started to liked it i even starting to make a short fragmovie HAHahaHAha, just play for a few days and u will notice the differences
ps. you are always welcome to play mixes whit Kapoks.cod4 ^^
Edit: maeby this will help you, how to be pro whit out being pro
It's simply not my game and I'll never play the MP again.
somehow this stole the fun for me :>
I was just at a net-café this weekend, doing an all night event with 9 other Danish CoD4 players. I must admit, I have not laughed that much since I started playing ET. I really enjoy the game and as teh mighty Clown just mentioned, people get frustrated because it is hard to master completely. I don't even master it completely yet, I learn new stuff everyday; which is actually something that stopped for me a couple of years ago in ET.