doom 4 = 30fps
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17 Jul 2008, 07:54
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Journals
"The jump in graphical fidelity comes about as Doom 4 is targeted to run at 30 frames per second, whereas Rage will run at 60 frames per second. Carmack claims this allows id to throw "three times as much horsepower" at Doom 4.
[Doom 4 is] going to be a 30Hz game," he told Maximum PC. "It's going to look like a totally new game engine on there, even though it's going to be built on the four years of effort that we spent developing this generation of technology."
http://www.shacknews.com/onearticle.x/53713
[Doom 4 is] going to be a 30Hz game," he told Maximum PC. "It's going to look like a totally new game engine on there, even though it's going to be built on the four years of effort that we spent developing this generation of technology."
http://www.shacknews.com/onearticle.x/53713
30 images per second
where is the difference?
Take ET. The servers run at 20 hz(afaik), so everything (movements, bullets, veichles, lablablabla) are calculated 20 times per second. But then the game just interpolates what's inbetween those 20 hz and can thus render more than 20fps.
That being said, i do NOT know this stuff for sure, but it sounds reasonable to me.
Hz is what the screen shows up, no matter what the card is doing.
severside hz dont matter at all (they are only indicating how often the server is calculating actions)
http://en.wikipedia.org/wiki/Data_frame
Gta4 is 30.
l2p