The real victim
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14 Aug 2008, 00:20
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Journals
The real victim? Our mindzzzzzz!!!!
I'm not sure where I read it exactly but I heard something about "cheating-paranoia". The idea is that we all fell to paranoia when the cheating-wave gripped the community. Consequently suspecting every good player from malicious acts. Although I admit that this is a very serious problem regarding professional ET, I do not agree it makes the game less attractive to the public players. There's another victim.
I play publics. I enjoy the game. With me, there stand hundreds of "cazjuals" (yes, a WoW reference) who never heard of this or other community sites. Recently I came across various articles concerning the future of ET. A lot of them dealt with the specific problem of the pubs, places that got overflowed (and still are) with cheaters and thus giving ET a bad name. I would like to say something about this.
A lot of people play on ET publics for a long time. Some of them (like me for example) have some experience playing in clans, however on noob level. These players know how to recognise the (sometimes elaborate) cheater and if they come across one on their pubs they'll 'deal' with him/her. They will try to kick that player and if that somehow fails, they'll cope with them using various methods, or leaving the server all together.
What am I getting at? Players won't quit because of "obvious" cheaters. Players will quit because of the paranoia. Not the mass paranoia in the pro-community, but the everyday-paranoia. If you get killed on a public you ask yourself the simple question: "Why?" Usually, in most games, this answer considers the individual talent: 'Did I make a mistake? And if I did, how can I improve?' These questions however are not the first to arise anymore. The first question I (and with me the vast majority of pubbies) try to answer is: 'Did that ********* cheat ??'.
In other words: cheaters occupy our minds. They are there, even when everyone is clean we still try to believe that the opponents cheat. Why?: because it is the easiest way to feel warm and fuzzy inside. We will use the excuse to whine instead of improve our gameplay.
What we need is a revolution. A revolution that changes our paranoia and lets us play the game without being anoyed by someone who is just plain better than us. We need to protect our minds from the cheating-para.
It doesn't matter how many cheaters run around, as long as they don't become an "excuse" it's not that big of deal.
This is of course not more than a one-liner to literary 'shock' people, but it is worth thinking about in my opinion.
Maybe a lot of people already said this in more elegant ways, but I just wanted to get this of my chest.
Jera
P.S.: I wanted to write a column about this but I don't really read that much on this site (and others). I don't want to bother you all with the umptieth cheat column.
I'm not sure where I read it exactly but I heard something about "cheating-paranoia". The idea is that we all fell to paranoia when the cheating-wave gripped the community. Consequently suspecting every good player from malicious acts. Although I admit that this is a very serious problem regarding professional ET, I do not agree it makes the game less attractive to the public players. There's another victim.
I play publics. I enjoy the game. With me, there stand hundreds of "cazjuals" (yes, a WoW reference) who never heard of this or other community sites. Recently I came across various articles concerning the future of ET. A lot of them dealt with the specific problem of the pubs, places that got overflowed (and still are) with cheaters and thus giving ET a bad name. I would like to say something about this.
A lot of people play on ET publics for a long time. Some of them (like me for example) have some experience playing in clans, however on noob level. These players know how to recognise the (sometimes elaborate) cheater and if they come across one on their pubs they'll 'deal' with him/her. They will try to kick that player and if that somehow fails, they'll cope with them using various methods, or leaving the server all together.
What am I getting at? Players won't quit because of "obvious" cheaters. Players will quit because of the paranoia. Not the mass paranoia in the pro-community, but the everyday-paranoia. If you get killed on a public you ask yourself the simple question: "Why?" Usually, in most games, this answer considers the individual talent: 'Did I make a mistake? And if I did, how can I improve?' These questions however are not the first to arise anymore. The first question I (and with me the vast majority of pubbies) try to answer is: 'Did that ********* cheat ??'.
In other words: cheaters occupy our minds. They are there, even when everyone is clean we still try to believe that the opponents cheat. Why?: because it is the easiest way to feel warm and fuzzy inside. We will use the excuse to whine instead of improve our gameplay.
What we need is a revolution. A revolution that changes our paranoia and lets us play the game without being anoyed by someone who is just plain better than us. We need to protect our minds from the cheating-para.
It doesn't matter how many cheaters run around, as long as they don't become an "excuse" it's not that big of deal.
This is of course not more than a one-liner to literary 'shock' people, but it is worth thinking about in my opinion.
Maybe a lot of people already said this in more elegant ways, but I just wanted to get this of my chest.
Jera
P.S.: I wanted to write a column about this but I don't really read that much on this site (and others). I don't want to bother you all with the umptieth cheat column.
"If you don't cheat, nice shot"
That's what kills ET-pubs.
Thanks though ;-)
The first question i always see when someone is raging a pub is who the fuck is that guy.
So i yawn. Sometimes i have the pleasure of realising its Maus. Sometimes not. Some random no name with red yawns everywhere.
And it gets to me. But coders, no matter what they make them for are getting alot of money from this, you try coding an aimbot. They deserve it in ways.
Just don't think it should be game engine hacks >.<!
LE: I say this because now most cheats are controlled so you can't be so obvious (acc around 45%). That acc is beatable.
it´s always funny if a busted cheatass calls u cheater :D
Knowing that we can beat cheaters is win.
Unless there captain obvious. Then its annoying. ;D
new raziel!
I never played RTCW, but I remember reading his aim guide at one point. I guess I coppied the attitude from him or other players I admire ;-D
I just experience the first cheater on a public in cod4 yesterday, I got a bit sad, but I still owned them cheaters (even with WH), unless they set thier aimbot to "non-human" standards. I played one map against them, then I left...
Nicely written btw, makes you think.
That is one way to deal with them. I actually do that most of the time. But you cannot expect from 'clean' players to just 'adapt' because they are honest enough to play the game without cheats. Personally, I will not quit ET because of cheaters, I had too much fun with the game. But again, can you expect from everyone this ad hoc mentality ? Can you really expect from all the players out there to just accept cheaters as uncatchable and live with it? Sur it'll work for some time, in fact even right now most players think this way, but after a while people will start /massquit and I don't think this game deserves such an end.
Let's just hope for ET-Ace to be a bringer of confidence. Trust is the most important thing we need right now. (on pubs)
A guy has 48% acc -> Omg who is that? ->
1. maus / butchji etc etc -> I'll give my best to kill him
2. random cehater -> OMG OMG asshole f**k this game!
It's not about adapting but what you want from this game. Most want to get good... really good. Why to be annoyed when a computer (the aimbot) kills you in a decent manner (I say it again! I'm talking about humanized bots, controlled bots) and not try to get over the disadvantage? This attitude just pushes to the limit the reflexes, the tracking and the game sense.