connetion between DPI and acceleration
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17 Aug 2008, 21:55
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some say acceleration cant be removed, some say its better to use lower DPI for lower acceleration, but are there any proof its the right thing to do? some benchmark or test?
higher DPI then 800 gives neg accel for most
Acceleration can be disabled tbh
If you do this correctly you'll see wether you got positive or negative accel. pos accel got to do with windowssettings, neg accel you prolly want to lower the dpi on your mouse (or lower windows sensitivity, but you better change dpi if you can)
The more DPI the more information gets captured by the sensor . If you have a 8bit mouse @ 125Hz and with 2000DPI, it will give you negative accel, because the sensor captures more information than the mouse can send. But the sensor itself can create unwanted negative/positive acceleration, too. Some laser sensors skip on certain surfaces. And there's drivers and firmware that can change the accel, too. It depends on the mouse.
A IME 3.0 without USB-HZ patch will give you negative acceleration if you move it too fast too far, although it has only 400DPI.
A Deathadder on the other hand theoretically performs better at 1800 DPI than at 450DPI.
for me its smooth, but when i drag my mouse really really fast, sometimes the crosshair goes up in air :p
but u used lower sens so =p
Well sens 3 @ 450dpi is med sens for me :)
so mx518 should be a better choice for me then?
Mousesensitivity 10
Mousespeed 0
MouseThreshold1 0
MouseThreshold2 0
The program of abort is not necessary anymore. Again if you ever come to Utrecht let me know.
Lol i'm not comming to utrecht x'D da works fine over here :)
But with the method I use it is possible to leave Windows sens at default e.g 10 while still using 1800 cpi. I'll see if I will be able to explain it via writing, will PM you then.
but imagine your crosshair on your desktop behind the game, it tries to stay centred but when it reaches the edge it can't go any further. this is why a higher resolution and/or lower dpi reduce negative accel.
also, whether games use direct input or not decides whether aim is calculated like this, therefore all games based on the q3 engine can suffer from negative acceleration unless set up correctly.
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