Speed-Cup, development
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8 Oct 2008, 11:41
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Journals
I was about to make news about this, but I better test your interest by a journal first.
It is a one man mission, get the objective and run like hell. It is all about time, nothing else.
Maplist: Frostbite, Adlernest, et_beach atleast. Maplist is under concideration, every opinion will be considered. Ie. Supply/Bremen flag-cap can be one part.
Cup structure is simple, in every round 50% fastest qualify to next round. When there is two guys left, they will take a heads up, stopwatch style (both choose a one map if every map is already used once).
Well, thats the short summary about it, feel free to give opinions and ideas, or tell that this sucks. It will be held this sunday or the sunday after that if there is interest on it.
I will arrange this if I get enough excitement for about 16 or more players.
#speed-cup
It is a one man mission, get the objective and run like hell. It is all about time, nothing else.
Maplist: Frostbite, Adlernest, et_beach atleast. Maplist is under concideration, every opinion will be considered. Ie. Supply/Bremen flag-cap can be one part.
Cup structure is simple, in every round 50% fastest qualify to next round. When there is two guys left, they will take a heads up, stopwatch style (both choose a one map if every map is already used once).
Well, thats the short summary about it, feel free to give opinions and ideas, or tell that this sucks. It will be held this sunday or the sunday after that if there is interest on it.
I will arrange this if I get enough excitement for about 16 or more players.
do it faggot
That´s why I made this journal instead of announcing this on news :D
do it :)
If I talk Rhand on to this to be my co-pilot, we could use two servers if needed.
edit:
I guess from spawn :>
(i have 20/3 mbit tho..)
i'm tired. :'(
could it be that you replied to the wrong journal? :P
Full maps it is.
Swapping from allies to axis to drop yourself a uniform then spawning allied covop would add an interesting edge to the game - needs brain power to execute efficiently as well as a certain lotto element with the spawn times.
First example I thought of was Bremen. Spawn allied engy -> plant main -> spawn axis at flag and run towards allies first spawn then /kill -> spawn as cov and take uni. You could be on your way through the team door and halfway to the keycard before the dyna blows (if you're lucky with the spawn times). Might not work, dunno.. just bouncing ideas around. Infact I think I might try that out later!
Just some first test-set, under development. But that covie-thingie is included to make radar playable, it is just such a good map for this.
Selfkilling isn´t allowed because of the lotto-factor in sp_delivery. Not sure if the map will be used, but still.